using Psychic shock lance on friendly trade caravan animals should agro entire faction. But currently it doesnt. I can stun/shock all animals in the caravan, loot all goods and caravanners leave map.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1 2
#2
Bugs / Re: Pawns Changing Gear Constantly
August 29, 2020, 06:08:05 AM
This bug exists even on unstable version.
And pawns change armor too, i was hoping they try to fit better clothes for weather, but no.
And pawns change armor too, i was hoping they try to fit better clothes for weather, but no.
#3
Bugs / Re: Pawns Changing Gear Constantly
August 23, 2020, 10:26:29 AM
I am not sure, but looks like i got this bug at the beginning of spring.
Looks like it is somehow related to changing temperature, and probably pawns try to change gear according to temperature.
Looks like it is somehow related to changing temperature, and probably pawns try to change gear according to temperature.
#4
Bugs / Re: Pawns Changing Gear Constantly
August 22, 2020, 09:36:46 AM
I have same problem, pawns loop changing clothes.
And there is reddit discussion about this problem https://www.reddit.com/r/RimWorld/comments/id2uxr/pawns_constantly_changing_clothing/
And there is reddit discussion about this problem https://www.reddit.com/r/RimWorld/comments/id2uxr/pawns_constantly_changing_clothing/
#5
Bugs / Re: [1.1.2598] Quest site treat building not activates.
April 12, 2020, 02:51:06 AM
-----------------
Id: 41
State: EndedUnknownOutcome
Data:
<saveable Class="Quest">
<id>41</id>
<name>Toxic Spewer for Pay</name>
<appearanceTick>12647000</appearanceTick>
<acceptanceTick>12647069</acceptanceTick>
<ticksUntilAcceptanceExpiry>74686</ticksUntilAcceptanceExpiry>
<acceptedBy>Thing_Human1506124</acceptedBy>
<ended>True</ended>
<cleanedUp>True</cleanedUp>
<cleanupTick>12647669</cleanupTick>
<challengeRating>1</challengeRating>
<description><color=#D09B61FF>Cesbos Aserekus</color>, a baroness of <color=#00FF00FF>The Shattered Empire</color>, is traveling near <color=#00BCD8FF>Allron</color>. She is being followed by pirates from <color=#FF0000FF>The Supreme Snakes</color> and wants your help using signals to draw them towards <color=#00BCD8FF>Allron</color>.
If you do, the pirates will activate a site nearby to harass you. There's a toxic spewer machine there blanketing the whole region in poison. Also, a mechanoid is sleeping nearby and there may be an unknown threat. This site will remain until you go destroy it.
<color=#D09B61FF>Cesbos</color> will reward you. Whoever accepted the quest will receive 5 royal favor from <color=#00FF00FF>The Shattered Empire</color>. You'll recieve pods containing (total value $600):
- Psyfocus shirt (excellent)</description>
<root>ThreatReward_SiteThreat_ItemPod</root>
<signalsReceivedDebug IsNull="True" />
<parts />
<tags />
</saveable>
Active QuestParts:
None
Id: 41
State: EndedUnknownOutcome
Data:
<saveable Class="Quest">
<id>41</id>
<name>Toxic Spewer for Pay</name>
<appearanceTick>12647000</appearanceTick>
<acceptanceTick>12647069</acceptanceTick>
<ticksUntilAcceptanceExpiry>74686</ticksUntilAcceptanceExpiry>
<acceptedBy>Thing_Human1506124</acceptedBy>
<ended>True</ended>
<cleanedUp>True</cleanedUp>
<cleanupTick>12647669</cleanupTick>
<challengeRating>1</challengeRating>
<description><color=#D09B61FF>Cesbos Aserekus</color>, a baroness of <color=#00FF00FF>The Shattered Empire</color>, is traveling near <color=#00BCD8FF>Allron</color>. She is being followed by pirates from <color=#FF0000FF>The Supreme Snakes</color> and wants your help using signals to draw them towards <color=#00BCD8FF>Allron</color>.
If you do, the pirates will activate a site nearby to harass you. There's a toxic spewer machine there blanketing the whole region in poison. Also, a mechanoid is sleeping nearby and there may be an unknown threat. This site will remain until you go destroy it.
<color=#D09B61FF>Cesbos</color> will reward you. Whoever accepted the quest will receive 5 royal favor from <color=#00FF00FF>The Shattered Empire</color>. You'll recieve pods containing (total value $600):
- Psyfocus shirt (excellent)</description>
<root>ThreatReward_SiteThreat_ItemPod</root>
<signalsReceivedDebug IsNull="True" />
<parts />
<tags />
</saveable>
Active QuestParts:
None
#6
Bugs / [1.1.2598] Quest site treat building not activates.
April 12, 2020, 02:49:34 AM
I accepted quest "the pirates will activate a sire nearby to harass you.. there is a toxic spewer machine blanketing whole region with poison "
I suppose toxic spewer machine will activate as soon as site will spawn on map. But there is no toxic spewer affect on my map till i enter quest site with my pawns. Aslo , this toxic spewer affect not finish after destroying spewer machine, so i had to remove it using dev mode.
same bug was seen about a month ago with some sort of Electro blocking machine quest.
I suppose toxic spewer machine will activate as soon as site will spawn on map. But there is no toxic spewer affect on my map till i enter quest site with my pawns. Aslo , this toxic spewer affect not finish after destroying spewer machine, so i had to remove it using dev mode.
same bug was seen about a month ago with some sort of Electro blocking machine quest.
#7
Releases / Re: [1.0] Psychology (2018-11-18)
March 18, 2019, 06:47:02 AM
Looks like this mod makes all social life less much much less frequent?
No matter how good person Social Skill, or social chat impact stat, the only what is matter is turn debug on and check compatibility of two ppl?
No matter how good person Social Skill, or social chat impact stat, the only what is matter is turn debug on and check compatibility of two ppl?
#8
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
August 25, 2017, 02:42:32 AMQuote from: Knedl on August 25, 2017, 01:28:25 AMu need to make "salt meat" 1st.
Can someone please explain how does the jerky drying rack work? Was searching all over the place but can't find a solution and there is no bill for it.
Then houlers will houl salt meat to rack.
#9
Releases / Re: [A12-17][MODLIST] Fluffy's Mods | Getting ready for A17...
August 17, 2017, 12:56:18 AM
How "unforbid corpses" works? I don't want to kill animals, just wait till they die from malaria or predators. So all animals are unchecked. And looks like "unforbid corpses" is useless?
#10
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
August 16, 2017, 05:17:33 AM
could any one form caravan with prisoners? mine prisoners don't want to follow caravan to the edge of map.
#11
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
August 15, 2017, 09:52:58 PMQuote from: Wazowski on August 15, 2017, 04:17:37 PMCheck available stockpile for meat and etc
Hello,
Why sometimes he tells me that I can not disassemble creatures if I have them perfectly in the warehouse ??
That drives me crazy
#12
Outdated / Re: [A17] Colony Leadership and Teaching v1.3
August 15, 2017, 04:03:08 PM
great, i forgot to clean ancient danger on this save ) Now i have even more reasons to do it
#13
Outdated / Re: [A17] Colony Leadership and Teaching v1.3
August 15, 2017, 12:12:22 PM
I don't have elections for more than a year, how can i force it in dev mode?
#14
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
August 14, 2017, 04:41:51 PMQuote from: Canute on August 14, 2017, 04:38:55 PMWhen did u do it last time? Looks like it dosnt work currently.
You made a 1x1 stockpile for simple meals at example. And you set refill less then 50%.
Simple meal stacksize is normaly 10 meals. So when the stockpile only get refilled when there are only 4 meals left, doesn't matter how high the priority are.
This prevent hauler to refill the stockpile for every single meal that got taken away normaly.
#15
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
August 14, 2017, 02:17:17 PM
Could someone explain how use "refill cells less then" bar at stockpiles?
And what is "hide" stockpile option?
Looks like they dont do nothing
And what is "hide" stockpile option?
Looks like they dont do nothing
Pages1 2