Alpha 18 - Tantrum,Tantrum,Tantr...ARRRGGGH
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#2
General Discussion / Re: Alpha 18 unstable test build is released
October 24, 2017, 10:39:19 AM
all hail tynan lannister.
seems to be the first update that includes "fluff" stuff.
i like.
seems to be the first update that includes "fluff" stuff.
i like.
#3
General Discussion / Re: Looking for ideas how to stop drug binges of chemical fascination chars.
October 19, 2017, 11:16:07 AMQuote from: erdrik on October 19, 2017, 10:55:40 AMQuote from: Grishnerf on October 19, 2017, 10:51:56 AMSays you.
...
but a colony without drugs = no fun
A colony WITH drugs = no fun.
yeah taste differs, for me most fun in this game is the chaotic nature of some mechanics.
a stable colony is boring for me.
@TheMeInTeam sure, but i would use the grenades on more serious threats than some drugs on the ground.
#4
General Discussion / Re: Looking for ideas how to stop drug binges of chemical fascination chars.
October 19, 2017, 10:51:56 AM
yeah burning them in campire would be the cheapest solution instead of using molotovs.
but a colony without drugs = no fun
but a colony without drugs = no fun
#5
General Discussion / Re: Looking for ideas how to stop drug binges of chemical fascination chars.
October 18, 2017, 09:11:13 AM
use forbidden doors for drug-room, so only drug-addicts on a binge will ignore that, rest of colony is safe.
if a drug binge is going on draft 3-4 pawns with fists and down the drug addict without Major injuries and take them back to their bed and heal them.
rinse repeat until addiction/binge is over.
some chem fascination pawns are just a pain in the a to deal with (your go Juice example)
Need to think about him if he is really that worth for the colony.
if a drug binge is going on draft 3-4 pawns with fists and down the drug addict without Major injuries and take them back to their bed and heal them.
rinse repeat until addiction/binge is over.
some chem fascination pawns are just a pain in the a to deal with (your go Juice example)
Need to think about him if he is really that worth for the colony.
#6
General Discussion / Re: Show us your colony [Mega Thread]
October 12, 2017, 07:52:46 PMill Play chess against myself on the ingame built chessboard
mostly vanilla, most game-play changing mods : tilled Soil and rt-fuse.
#7
General Discussion / Re: Tynan, or someone from Ludeon !!URGENT!!
October 11, 2017, 11:22:49 AM
wtf
#8
General Discussion / Re: Will higher screen resolution show more of the game?
October 10, 2017, 12:05:40 PM
it is not possible to zoom out any further even with higher resolutions.
the screenshots you have seen are probably made with the programm autostitch to blend in
several screenshots to make one Image of the whole map.
the screenshots you have seen are probably made with the programm autostitch to blend in
several screenshots to make one Image of the whole map.
#9
Ideas / Re: I hope you have a brighter option at night.
October 09, 2017, 04:13:11 PM
download the realistic darkness mod.
open the Folder look for a .XML file open it with note pad or similar
and Change some numbers in the brackets there.
i cant give you exact numbers, cause you Need to Switch alot of numbers for every Situation like if it is raining at night or clear night sky at night etc...
you can adjust the Colors, lighting and Saturation of Colors with that.
Trial and error with loading the game + mod and you will understand how the numbers work.
open the Folder look for a .XML file open it with note pad or similar
and Change some numbers in the brackets there.
i cant give you exact numbers, cause you Need to Switch alot of numbers for every Situation like if it is raining at night or clear night sky at night etc...
you can adjust the Colors, lighting and Saturation of Colors with that.
Trial and error with loading the game + mod and you will understand how the numbers work.
#10
General Discussion / Re: Can we Play Rimworld on Nintendo Switch ?
October 09, 2017, 12:20:18 PM
if large and old colonies (5years+ 25colonists+) challenge even i7 cpus, i don't think nintendo Switch could handle this game very well.
#11
General Discussion / Re: Modularity or Orginality
October 09, 2017, 12:18:18 PM
i always go with the flow and Change things up.
sometimes the bases end up chaotic, sometimes everything works out perfectly.
i have no "solid" early game build order so to speak. destroys the creativity aspect of it.
sometimes the bases end up chaotic, sometimes everything works out perfectly.
i have no "solid" early game build order so to speak. destroys the creativity aspect of it.
#12
General Discussion / Re: Any big features coming in A18?
October 09, 2017, 10:52:39 AM
tynan, thx for making the best Management game ever and still updating it to this date.
#13
General Discussion / Re: Nevermind this playing without turrets nonsense...
March 05, 2017, 03:01:50 AM
Looks like a normal day in rimworld.
i also play only without turrets, makes such raids much more dangerous, but it is not really hard if you get used
to aggro Pingpong, retreat tactics, flanking with melees/rockets, etc
i also play only without turrets, makes such raids much more dangerous, but it is not really hard if you get used
to aggro Pingpong, retreat tactics, flanking with melees/rockets, etc
#14
General Discussion / Re: Should Ludeon release Alpha 17 as refinements, or wait for new content too?
February 08, 2017, 09:35:21 PM
good things need time.
#15
General Discussion / Re: How to make the HOT biomes feel complete ?
January 30, 2017, 11:20:33 PM
more poisonous animals with more deadly infections. (scorpions, Spiders, hyenas with venom bite etc)
Spiders and scorpions would spawn out of thin air when there is sand, but wouldnt be aggro.
but they would sting everything that runs over them/pass by them.
to Counter this obvious using floors or having some predator animals that roam your base that will eventually hunt them automatically.
i even think this would be easily modable.
Spiders and scorpions would spawn out of thin air when there is sand, but wouldnt be aggro.
but they would sting everything that runs over them/pass by them.
to Counter this obvious using floors or having some predator animals that roam your base that will eventually hunt them automatically.
i even think this would be easily modable.