Anyone know which research unlocks the Hi-Tech Research Bench? Ive manual read every one.. maybe ive missed something?
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#16
Releases / Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
August 18, 2016, 04:48:22 AM #17
Releases / Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
August 16, 2016, 11:10:01 PMQuote from: kaptain_kavern on August 16, 2016, 10:02:40 PM
Are you sure you have ticked "fresh" to be allowed in the stockpile. At the top of the list?
(Just seen on Reddit someone having this particular problem, and yeah it's easy to not noticing it if you just click on "clear all" before)
I was completely oblivious to this. Im almost positive it wasnt like that in the previous SK or any Rimworld game ive played. Thankyou for pointing out how ridiculously stupid I am hahahaha
#18
Releases / Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
August 16, 2016, 06:59:19 AM
Hmm.. I keep getting "No empty place configured to store it" when trying to get colonists to manual haul animal corpses to the stockpile for it infront of the butcher table. It has its own room, stockpile with corpses ticked and is indoors. anyone else?
#19
Releases / Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
August 16, 2016, 03:53:14 AMQuote from: Finassar on August 16, 2016, 03:30:23 AMQuote from: Griffith on August 16, 2016, 02:36:19 AM
Yeeesssssss. Unfortunately, Prepare Carefully isnt working. Also, is there a mod that works with that that adds more than 4 numbers for work priorities?
yeah, one of "fluffies" mods, fluffies tabs I think
Many thanks, good sir. As for the "Select skilled builder only" option that was in the previous SK, Is that taken out or not working?
#20
Releases / Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
August 16, 2016, 02:36:19 AM
Yeeesssssss. Unfortunately, Prepare Carefully isnt working. Also, is there a mod that works with that that adds more than 4 numbers for work priorities?
#21
Releases / Re: [A13] [MODPACK] Hardcore SK global project 3.0: Cataclysm+ [Github source]
July 30, 2016, 07:21:55 AMQuote from: Riun on July 30, 2016, 03:51:31 AMQuote from: Griffith on July 30, 2016, 02:00:59 AM
Ok, So ive chosen Accipiter Periodic (The girl who sends raiders every weekend) and Its been a few weeks since the start and I havnt had any raids yet. Version 13 with 3.0 release. Had this problem in the past 2 playthroughs.
I had this before. If you look at the mod that shes from, her description changed. More raiders is now Hildegard Epic. https://ludeon.com/forums/index.php?topic=11160.0
Thanks mate, this is really helpful.
#22
Releases / Re: [A13] [MODPACK] Hardcore SK global project 3.0: Cataclysm+ [Github source]
July 30, 2016, 02:00:59 AM
Ok, So ive chosen Accipiter Periodic (The girl who sends raiders every weekend) and Its been a few weeks since the start and I havnt had any raids yet. Version 13 with 3.0 release. Had this problem in the past 2 playthroughs.
#23
Releases / Re: [A13] [MODPACK] Hardcore SK global project 3.0: Cataclysm+ [Github source]
July 29, 2016, 04:39:43 AM
Sorry mate, what I mean is Im using version 13 of Rimworld with the Github release of Hardcore SK (I assume thats 3.0)
#24
Releases / Re: [A13] [MODPACK] Hardcore SK global project 3.0: Cataclysm+ [Github source]
July 27, 2016, 11:18:27 PM
Im using A13 and the "Github Master" download.
Is this correct? I havn't found a problem except for strawberrys not being plantable once ive researched the necessary fields for it.
Is this correct? I havn't found a problem except for strawberrys not being plantable once ive researched the necessary fields for it.
#25
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.4d: Syndicate (31/12/15)
February 06, 2016, 10:18:08 PM
Anyone else have a significantly less amount of raider/trader/visitor encounters with 2.5? I have 4 different factions really close to my base, in 2.4 Id have traders 2/3 times a week. I havnt had a single trader/raider and only 1 visitor since in about ~4 hours of gameplay?
Hey Skyark! I just had raptors arrive in 2.5 (3 of them) and no option to hunt/tame them shows up. Even the "O" shortcut button for hunt wont work. I have to enlist a guy and manually control him to kill them. Intended? . I can throw up my save file if you need.
Hey Skyark! I just had raptors arrive in 2.5 (3 of them) and no option to hunt/tame them shows up. Even the "O" shortcut button for hunt wont work. I have to enlist a guy and manually control him to kill them. Intended? . I can throw up my save file if you need.
#26
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.4d: Syndicate (31/12/15)
February 05, 2016, 08:13:08 PMQuote from: Noopy on February 05, 2016, 10:32:48 AMQuote from: Griffith on February 05, 2016, 12:25:00 AMThanks a lot for the link! I fresh installed it and it's working fine for me, no black screen, no error log. Did you find out what was wrong?Quote from: Noopy on February 04, 2016, 11:34:51 PM
I hate to be that guy but I can't find the download for Version 2.5. The Nexus only has 2.4 and the uploads on the forum are 2.4 as well.
On here https://github.com/skyarkhangel/Hardcore-SK
I also tried 2.5, for some reason whenever I save and load a game, even at the start, with correct mod load order, the screen goes black and the error log thingo goes nuts. Not sure why
Not sure what the go is, but Crash Landing gives me quite a few errors. Especially in Mountanious terrain. Might have to play without it for the moment.
#27
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.4d: Syndicate (31/12/15)
February 05, 2016, 12:25:00 AMQuote from: Noopy on February 04, 2016, 11:34:51 PM
I hate to be that guy but I can't find the download for Version 2.5. The Nexus only has 2.4 and the uploads on the forum are 2.4 as well.
On here https://github.com/skyarkhangel/Hardcore-SK
I also tried 2.5, for some reason whenever I save and load a game, even at the start, with correct mod load order, the screen goes black and the error log thingo goes nuts. Not sure why
#28
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.4d: Syndicate (31/12/15)
February 02, 2016, 02:23:48 AM
Yo fellas, is there a way to create seperate stockpiles for Infused and Non-Infused clothing? And a way to prevent workshops from dis-assembling Infused items?
This is troubling me quite a bit! Thanks!
Also for weapons!
This is troubling me quite a bit! Thanks!
Also for weapons!
#29
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.4d: Syndicate (31/12/15)
January 30, 2016, 07:11:53 PMQuote from: skyarkhangel on January 30, 2016, 11:31:31 AMQuote from: Masquerine on January 30, 2016, 11:21:33 AMQuote from: Parole on January 30, 2016, 06:25:29 AMI just gave it a try and Autoequip seemed to be working. I just added it to the end of the mod list (Autoequip and Autoequip+Infusions). I didn't test it for long, but pawns were grabbing clothing pieces with the bonuses they were told to look for. Some mentions in the Autoequip thread say pawns tend to strip naked sometimes. Otherwise, it seems to be working as is.
There is a mod called like autoequip and it could make ur pawns wear clothes with specific bonus(research speed, walking speed, etc) instead of armor one but it doesn't work with this pack when u just add it as regular mod. Long time ago I offered to include it in the pack but got no response.
Plz, test it more, or someone try.
Ill add it on to the end of my load order like Masq and see if I end up with any other problems then what hes listed.
#30
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.4d: Syndicate (31/12/15)
January 29, 2016, 06:39:42 PMQuote from: Killaim on January 29, 2016, 09:45:08 AMQuote from: Griffith on January 29, 2016, 02:05:09 AM
Is there a way to increase your spawns base speed? I know there some clothing.
yeah the infused apparel can make them go lightspeed if you stack em up high enough.
fastwalk i think their called and haste. others too i think. but hard to equip all of them and get a easy overview
Man, I'd kill for a better clothing/weapon management table. It'd be handy to open up a tab and then select, say, "movement bonus" and have a list of all the equipment you have that has that stat.