Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - ironstar

#1
General Discussion / Most "realistic" difficulty?
December 19, 2017, 05:25:48 AM
If we were surviving on the Rimworlds for realsies, which difficulty do you think would be most realistic?

Personally, I think Extreme is a little TOO brutal. It assumes enemy factions sadistically have it out for you, personally, and will send out their best and brightest JUST to harass and hurt you. But that doesn't seem right. I think Rough or Intense is more accurate to real-world survival.

But maybe I'm wrong. Maybe real life is even crazier than Extreme. What do you guys think?
#2
Bugs / [A14] right-clicking inputs multiple times
July 16, 2016, 05:51:46 PM
1. What the circumstances were.
everywhere. this happens almost every time I right-click on anything.

2. What happened.
when I right-click on something and pop up a menu, the game usually acts like I've right-clicked twice, and puts the menu away. this bug also works vice-versa: if I already have a menu up and right-click again to dispel it, the game often right-clicks again which brings the menu back. this happens whether I click on an object to interact with it, or when I click on nothing to toggle the Architect menu.

3. What you expected to happen.
I should right-click once, and the game responds as if I've right-clicked once. it shouldn't believe I've clicked more times than I actually have. I know this sounds shockingly obvious, but I don't mean to sound at all rude, and I'm sorry if I come across that way.

4. Steps we can follow to make the bug appear on our machine.
this happens about 75% of the time. no setup necessary. assuming my computer (or myself) hasn't gone crazy, anyone with build 1234 should encounter this bug pretty regularly.
#3
Ideas / Changes to morale?
October 29, 2015, 08:11:38 PM
first post!

I was having some idle thoughts about the morale system in raids. as I see it, if enough raid members die (or if the raid takes enough damage), the whole raid breaks off their attack. I think it's a little silly that they would be so coordinated, and I think we could play with the system a bit more. so here's my not-so-well-thought-out suggestion:

if a person sees an ally die within x tiles, he has a 30% chance of getting the buff Adrenaline Rush, a 30% chance of getting the debuff Horrified, and a 40% chance of no mood change. these two moodlets stack, and do not overwrite each other.

  • Adrenaline Rush: You attack 10% faster and are 10% more accurate. Lasts until the end of combat. Stacks up to three times.
  • Horrified: You deal 10% less damage and move 10% slower. Lasts until the end of combat. Stacks up to four times. On the fourth stack, you become Broken and flee from the battle.
this changed moral system makes tribal horde raids a bit less of a threat so long as the player can kill tribe members quickly. think of it as a shock-and-awe campaign against cavemen. with enough firepower, if course they're gonna get scared and run away no matter how many bodies they have. I'm hoping that if well-trained and well-equipped colonists can make short work of tribe members one at a time, they'll be just as effective as a traditional killbox because of this morale system. a few guys wrapped in power armor and killing everyone around you with charge rifles would be downright terrifying! and I'm not a primitive tribesperson!

we can play with this system for a bit more fun:

  • Stalwart (trait): Combat forges bonds in you that are stronger than friendship, family, or even death itself. Upon seeing an ally's death, you have a 40% chance of getting Adrenaline Rush and a 20% chance of getting Horrified.
  • Heroic (trait): You would never willingly flee from combat while your allies depended on you. Upon seeing an ally's death, you have a 35% chance of getting Adrenaline Rush and a 25% chance of getting Horrified.
  • Timid (trait): The prospect of combat is frightening, but even worse is the thought of seeing your allies succumb to their wounds around you. Upon seeing an ally's death, you have a 25% chance of getting Adrenaline Rush and a 35% chance of getting Horrified.
  • Cowardly (trait): To you, combat is downright terrifying, and watching someone you know die would destroy your willpower. Upon seeing an ally's death, you have a 20% chance of getting Adrenaline Rush and a 40% chance of getting Horrified.
  • Fear Suppressor: This body part (Brain) increases the chance of Adrenaline Rush by 10 percentage points, and decreases the chance of Horrified by 10 percentage points.

changing the morale system like this might not add much to the game. it might even make things a lot worse. this is just a fun thought I had one day. thanks for reading!