I kind of like having multiple options, certainly it's more work to refine raw logs into planks, but isn't that the point? In a finished RimWorld I would love to see multiple tiers of building materials, with different sub-tiers each conferring different bonuses/detriments. For example:
Tier 1
Wood planks, Infinite in supply and quick to build, but very weak
Mud bricks, Infinite in supply, quick to build, prone to collapse
Tier 2
Wood logs, refined from planks, slightly stronger
Plaster bricks, mud bricks reinforced with hay (maybe from farming), stronger than mud, more fire resistant than wood
Stone bricks, stronger and fireproof, incredibly time consuming to refine from raw rock
Tier 3
Metal walls, stronger, can carry power, high metal cost, low asthetics
etc.
Maybe my concept isn't quite where RimWorld is headed, but I like the concept of crashing on a random planet and having to start over at more of a tribal wood/stone phase; rather than dropping right down and having access to metal, research benches and turrets.
Tier 1
Wood planks, Infinite in supply and quick to build, but very weak
Mud bricks, Infinite in supply, quick to build, prone to collapse
Tier 2
Wood logs, refined from planks, slightly stronger
Plaster bricks, mud bricks reinforced with hay (maybe from farming), stronger than mud, more fire resistant than wood
Stone bricks, stronger and fireproof, incredibly time consuming to refine from raw rock
Tier 3
Metal walls, stronger, can carry power, high metal cost, low asthetics
etc.
Maybe my concept isn't quite where RimWorld is headed, but I like the concept of crashing on a random planet and having to start over at more of a tribal wood/stone phase; rather than dropping right down and having access to metal, research benches and turrets.