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Messages - giannikampa

#1
Ideas / Re: Fueled Jetpacks
August 10, 2020, 01:07:18 PM
oh look what came out in update 1.2!

well it is totally different from the suggestion i know😜
#2
aiming time proportional to distance of the target plus a base value
..looks cheap to me but gameplaychanging, i know
#3
bionic ears seems to do nothing at all since earing is not involved in anything. bionic stomac gives metabolism..but..does this count? i can't see where
#4
healer mech serum cured addictions on my pawns, just saying
#5
try setting 24 hours of sleep, IIRC they sleep, work and eat as needed but they never do recreation activity
#6
totally agree with this requests. (not abolishing some caravan requests, but giving control on the caravan formation).
a lot can be done, from better info arrangement in the screen (did anybody asked for highlighting the whole line like in animals menu? and the click an drag for faster all in all out action?), to some better "filtering" and sorting.
i feel so much frustration when i forgot to load the proper amount of bedrolls/medicine/drugs/healty pack animals.
sometimes i decide to not form a caravan just because the amount of repetitions and checks needed through that infinite list of things i got, plus the risk of making mistakes i already made again and again.
#7
Forming large caravans is very frustrating, hope it gets a rework.
I noticed that animals tend to go for food if hungry so be sure there is some food for animals near the caravan spots. I Agree with zoning the pack animals for fstest forming.

Not related to caravan forming: Did anibody of you reading put a lot of chocolate for food and got starved because the traveling caravan does not use it for eating even if it counts in "days of food"?
#8
Hi,
i find this in my game, but i have some qol mods so i want to ask if anybody else can confirm this  happening in his game:
as in the title, on reload my traps and other IEDs have the autorearm set on off, as default, even if i set them on "on" before saving.


tnx all, i'm loving this game as you!
#9
Ideas / Re: Your Cheapest Ideas
November 11, 2018, 03:02:22 PM
ACCIDENTAL BULLET

as long as pawns use ranged weapons as melee, in the fight there should be a chanche that a shot is fired and hits a random point in range.

This belongs to the world in the rim
#10
5thHorseman lol i wanted to suggest the same you say (exactly!) but it seemed too complex to express so i wrote the first part only
#11
just that,
i mean a pawn doing research at the table and the research he is doing is crafting related (like colored lights), then the crafting skill should not degradate, it should rise instead! so cooking if the research is cook related, like nutrient paste and package survival. And so on.

this would make an easy improvement to the game imho
cheers
#12
Ideas / Re: ingredients giving 3 hours buff
August 22, 2018, 04:34:54 AM
@Erdik, You won't be able to control who eats what, just like it is now. a hardcore player could try to achive this, but basically you would be able to control on a macro scale what gets in your fridge, based on what you plant, hunt, forage or buy.
#13
Ideas / ingredients giving 3 hours buff
August 21, 2018, 04:28:35 PM
i would suggest that raw food have a very temporary, very small, buff or debuff when eaten
this to encourage variety in the players. plus this is pretty true in a person's diet, i am not a nutritionist btw.

like

aloe: 1% faster rest bar if sleep for the next 3 hours
berries: 1% shooting accuracy for the next 4 hours
potatoes: 1% mining speed for the next 6 hours
insect jelly: as an ingredient keeps part of the effect as eaten raw
rice: 1% move speed for the next 2 hours
insect meat: 1% melee damage  for the next 3 hours

and so on, for the most edible you think is good so, some meats too, like trhumbo's! you can give them some nice effect.

of course tuned to be not game changing, but irrilevant in its wideness instead.

combined effects are granted in meals with more ingredients but they last divided by the number of ingredients involved.
#14
General Discussion / Re: Mechanoid Rant
June 01, 2018, 02:20:44 AM
Honestly, I tryied twice to reload this gamesave, but it was beyond my ability to survive, maybe in another moment i would try over and over to face these many mechs.
But it went:
Dev->destroy->shame->rant
#15
Ideas / Re: Dont drop the meal when drafting
May 29, 2018, 02:46:38 AM
+1 Yep