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Messages - RyanRim

#46
Quote from: Harry_Dicks on January 25, 2018, 08:30:32 AM
Quote from: RyanRim on January 25, 2018, 07:00:37 AM
They are integral parts of shrubland and desert climate maps

Unless you are trying to be funny, please tell me how they are "integral" to these maps?

Quote from: RyanRim on January 25, 2018, 07:00:37 AM
so Idk where has WP got all those pessimistic mods to ban bugs and rats

Also, sarcasm is hard to convey over text. If you aren't being sarcastic, why would you try to down someones mods they made for free, for you? It is like spitting in someone's face who does something nice for you, complete disrespect.

In most seeds they are the most common animals statistically there. Certain cases they might even be the only ones to hunt. There have been posts made about this.

Not being sarcastic in any way, WP is one of modders with most respect towards people and I reflect that, although there are modders who inure insults and also reply cynically, same as users, who like to convoy normal debate about a mod into a personal warfare.
#47
They are integral parts of shrubland and desert climate maps so Idk where has WP got all those pessimistic mods to ban bugs and rats. Soon he will ban squirrels too, poor fellows.
#48
Hey WP, what happened with your Rick-like avatar?
#49
Outdated / Re: [B18] Orc Invasion 18.01.21
January 23, 2018, 08:13:04 AM
Looked at the title in the forum was like "Damn, someone actually listened to me, and made LoTR orcs". Saw this, well BaconBits! Haha, jokes aside, I dont like the looks of them, but good work with the traits and setbacks to balance it. More races more fun.
#50
Outdated / Re: [B18] Dozapods
January 21, 2018, 05:46:41 AM
Something inspired from Smokeleaf Ind. again, but surely nice. More drugs never do harm.
#51
Looks great, new creatures are always nice. Is it safe to add mid-game?
#52
Releases / Re: [B18] Smokeleaf Industry v1.8b
January 18, 2018, 08:19:48 AM
Quote from: larSyn on January 18, 2018, 07:45:32 AM

Thanks!  Have you updated yet?  I thought I took care of that bug in v1.8a.  ::)  I was getting it too for a bit, with pawns carrying around 30-40 bars, but my pawns haven't touched the nutrileaf since I made the change.  Let me know either way please.  If it's still doing it I may just rewrite the code for them.  I'll do some tests too.

A question for everyone.  I'm working on the first add-on, a faction for SI specialized traders.  Would people prefer a cartel style faction or a hippie style one?  The cartel would be gangster style with a badass names and maybe a few vanilla friendly weapons.  The hippie's would all be pacifists and I'll do some special hippie clothing for them and give them hippie names, like Rainbow or something like that.  Either way is cool for me as I get to expand to new areas of code and art, but I'd like to get the communities feedback as to which people would prefer.

Indeed I had a problem, but actually a mod conflict with infinite storage. The pawns in my colony wont automatically handle the storages so I wondered why I havent see anyone smoke for 2 days LOL

I personally love the factions, both of them. Having a smuggler like faction myself (although tribes are more interested than pirates  ::)) would be fun to play in a world with smokeleaf moguls.
#53
Releases / Re: [B18] Smokeleaf Industry v1.8a
January 17, 2018, 07:43:56 AM
Good job with the update, thanks. This is the mod thats holding up my game :D
#54
I think the current style sticks, nothing to develop really here. He already has a lot of freelancers, and contributors so its not a problem.
#55
Quote from: SpaceDorf on January 09, 2018, 09:26:40 AM
Quote from: RyanRim on January 09, 2018, 09:21:02 AM
Quote from: Harry_Dicks on January 08, 2018, 04:45:59 PM
Quote from: SpaceDorf on January 08, 2018, 04:13:40 PM
That looks like a dick-pick

That would give morning wood a whole new meaning.

I'm already imaging a new start dialogue
"Herr Rozwadowski, we found wood"

Give it to me Baby, ahah ahah ..

#56
Quote from: Harry_Dicks on January 08, 2018, 04:45:59 PM
Quote from: SpaceDorf on January 08, 2018, 04:13:40 PM
That looks like a dick-pick

That would give morning wood a whole new meaning.

I'm already imaging a new start dialogue
"Herr Rozwadowski, we found wood"
#57
Thats a very nice job, I really love the looks. However Im kinda sad that you keep finding errors (or just excuses  ::)) about the animals you want to bring in. Of course the doggos arent such a big loss, when we got tanks.
#58
Releases / Re: [B18] A RimWorld of Magic
January 09, 2018, 09:14:53 AM
Quote from: Jackalvin on January 08, 2018, 10:32:20 AM
Some class ideas?
Warlord (Stamina)-
The Warlord is a team player. They're a damage dealer & a support.
Passive: Intimidating presence
Makes allies have better threshold. Makes enemies threshold worse.
Abillities
Commanding Strike: When activated, the next hit on a raider will increase the damage done by half
Stunning Hit: Stuns
Battle cry: Increases movement and manipulation in a radius to allies.
Master Spell
Avatar of War: Gain dodge chance and ability cool down rate

Very nice, something like Paladin in vanilla WoW. The Intimidating Presence, thumbs up. I guess by threshold you mean cover, which is very useful.
#59
Releases / Re: [B18] Smokeleaf Industry v1.7
January 08, 2018, 10:09:35 AM
Quote from: larSyn on January 08, 2018, 09:32:10 AM
Canute is correct.  However, I had never noticed that the seeds, fibers, and buds were listed as ingredients for the Chemfuel.  I am changing it so they can be used for Chemfuel in the same way that Hay used to be able to be used.  It adds another use for all of them and right now I think that works well.  (I know some people end up swimming in bud, seeds and fiber towards mid-late game.)  Pawns won't be able to eat the stuff but they will be able to be used in recipes needing nutrients.  Thanks for finding this!

New update in the next day or two as well!

Thanks, I have around 300 seeds unused, although I force my pawns to keep making the milk out of them. But as much as I have unused smokeleaf in the warehouse, 50 something joints and hash I make per day is all used up so quickly. RimWorld with Smokeleaf industry - How to manage an addict colony
#60
Releases / Re: [B18] A RimWorld of Magic
January 08, 2018, 08:27:26 AM
Quote from: henk on January 07, 2018, 05:21:32 PM
Rimworld logic :

Caravan request for Seed of Regrowth x7640
Reward : Mage Spell: Teleport

I'll get right on that, buddy.

A colony asked me for 6000 carrots for fire scroll. As a carrot farmer, I had them ready. Hooray. Now I have 3 fire scrolls, and  STILL NO GIFTED PAWNS.