Is one of you a "firebug". I am getting a bit tired of having my bases destroyed by fire. Latest one was started by a guy with a knife. He came up to a steel wall, hit it once and the wall burst in flames. It also is no help that I can't order the colonists to put out the fire. Even though the priority is set to high they just stand there and burn alive.
Quote from: PixelatedDonkey on October 09, 2015, 08:45:41 PM
Is one of you a "firebug". I am getting a bit tired of having my bases destroyed by fire. Latest one was started by a guy with a knife. He came up to a steel wall, hit it once and the wall burst in flames. It also is no help that I can't order the colonists to put out the fire. Even though the priority is set to high they just stand there and burn alive.
1- Make em walls out of stone
2- If you were on fire, would you TRY to put yourself out or put the wall around you out and let yourself die. Colonists will not respond to your orders if their burning. Their to busy taking care of them self.
3- Were they firefighting before they got set on fire?
4- If ya don't know, thier is a thing called homezone, they only clean, repair and firefight things in your home zone.
I think fire should be thought up again, i mean a steel knife hitting a steel wall wouldn't cause any fire.
Quote from: Daman453 on October 09, 2015, 09:07:08 PM
I think fire should be thought up again, i mean a steel knife hitting a steel wall wouldn't cause any fire.
True.
I think the steel walls being flammable is a throwback to when steel walls had wiring automatically in them, the wires presumably being flammable and allowing fire to spread. From a lusory attitude perspective, the raider might be using a lighter or *whatever*, just like my colonists are probably using some sort of axe to cut down trees even if I don't specifically see one.
I just build stone walls, though. Cuz it's cheap, it won't burn, and I need steel elsewhere.
Keep in mind, if the fire spreads indoors your colonists could be getting heatstroke from all the heat contained in a small space.
Quote from: TheGentlmen (GENT) on October 09, 2015, 09:06:12 PM
Quote from: PixelatedDonkey on October 09, 2015, 08:45:41 PM
Is one of you a "firebug". I am getting a bit tired of having my bases destroyed by fire. Latest one was started by a guy with a knife. He came up to a steel wall, hit it once and the wall burst in flames. It also is no help that I can't order the colonists to put out the fire. Even though the priority is set to high they just stand there and burn alive.
1- Make em walls out of stone
2- If you were on fire, would you TRY to put yourself out or put the wall around you out and let yourself die. Colonists will not respond to your orders if their burning. Their to busy taking care of them self.
3- Were they firefighting before they got set on fire?
4- If ya don't know, thier is a thing called homezone, they only clean, repair and firefight things in your home zone.
1. Steel should NOT be flammable. It isn't. Stone walls are not secure enough.
2, 3. This one is a mix. Sometimes they catch on fire while trying to fight fire (understandable if they would try to get away, so there is no need for you to treat me like an idiot) and sometimes they are in the room that catches fire and they just stand there. They catch on fire and continue standing in the same spot until they burn.
4. I do know that there is a home zone and that they only clean and firefight in that zone. I take great care in setting up home zone.
You can also draft them and move them beside the fire. They'll automatically put out fire on any adjacent tile. And you can also move them away for a bit if the fire's getting a bit too big.
Do you have any pictures, OP?
Also, with everyone talking about burning steel: http://i.imgur.com/DQecETo.jpg
Err, when I put a battery sidebyside a steal wall, everyone who touches the wall doesn't get shocked, so I assume steal walls aren't actually steal, but instead a mixture of steal and a steal based insulator (Cuaze itz the future whee ya can make an insulator from anything). And it just so happens that the insulator is flammable.
You can draft colonists to fight fires can't you? I've been doing that just make em stand in or near the fire. I suggest near.
Steel lighting on fire doesn't make sense it might hollow out or melt, but it shouldn't actually light on fire unless its soaked in napalm.
inb4 heated steel arguments.
I don't know... ingame we can make instant concrete out of steel scraps. Don't take it too seriously. I'm sure it will be addressed sometime in the future.
If a got a problem simply make a mod to set the flammability to 0.
Quote from: PixelatedDonkey on October 09, 2015, 10:27:51 PM
Quote from: TheGentlmen (GENT) on October 09, 2015, 09:06:12 PM
Quote from: PixelatedDonkey on October 09, 2015, 08:45:41 PM
Is one of you a "firebug". I am getting a bit tired of having my bases destroyed by fire. Latest one was started by a guy with a knife. He came up to a steel wall, hit it once and the wall burst in flames. It also is no help that I can't order the colonists to put out the fire. Even though the priority is set to high they just stand there and burn alive.
1- Make em walls out of stone
2- If you were on fire, would you TRY to put yourself out or put the wall around you out and let yourself die. Colonists will not respond to your orders if their burning. Their to busy taking care of them self.
3- Were they firefighting before they got set on fire?
4- If ya don't know, thier is a thing called homezone, they only clean, repair and firefight things in your home zone.
1. Steel should NOT be flammable. It isn't. Stone walls are not secure enough.
2, 3. This one is a mix. Sometimes they catch on fire while trying to fight fire (understandable if they would try to get away, so there is no need for you to treat me like an idiot) and sometimes they are in the room that catches fire and they just stand there. They catch on fire and continue standing in the same spot until they burn.
4. I do know that there is a home zone and that they only clean and firefight in that zone. I take great care in setting up home zone.
What do you mean stone walls are not secure enough, steel walls have 350 strength.
stone walls go from sandstone at 490 to granite at 595 strength, much stronger than steel walls.
and steel is flammable,
Iron (Fe): Specific gravity, 7.86; melting point, 2802°F (1540°C). Iron presents a dust hazard
under favoring conditions of particle size and dispersion in air. It can be easily ignited in the
form of dust or steel wool or as fine turnings or chips containing oil. Structural steel has a
specific gravity of 7.83 and melting point of 2605°F (1430°C). When heated above 600°F
(315°C), it begins to lose strength rapidly.
Quote from: TheGentlmen (GENT) on October 10, 2015, 12:14:24 AM
If a got a problem simply make a mod to set the flammability to 0.
That may be a good solution for those few of you that are skilled at programming and versed in modding Rimworld, but those unlucky masses of us that aren't blessed with those kind of skills are a little S.O.L.
Quote from: Shadou on October 10, 2015, 12:18:51 AM
Quote from: TheGentlmen (GENT) on October 10, 2015, 12:14:24 AM
If a got a problem simply make a mod to set the flammability to 0.
That may be a good solution for those few of you that are skilled at programming and versed in modding Rimworld, but those unlucky masses of us that aren't blessed with those kind of skills are a little S.O.L.
Err, just locate the wall xml file (using search) then thier is literally a varibal called flammability. Anyone could do it.
Quote from: TLHeart on October 10, 2015, 12:17:19 AM
Quote from: PixelatedDonkey on October 09, 2015, 10:27:51 PM
Quote from: TheGentlmen (GENT) on October 09, 2015, 09:06:12 PM
Quote from: PixelatedDonkey on October 09, 2015, 08:45:41 PM
Is one of you a "firebug". I am getting a bit tired of having my bases destroyed by fire. Latest one was started by a guy with a knife. He came up to a steel wall, hit it once and the wall burst in flames. It also is no help that I can't order the colonists to put out the fire. Even though the priority is set to high they just stand there and burn alive.
1- Make em walls out of stone
2- If you were on fire, would you TRY to put yourself out or put the wall around you out and let yourself die. Colonists will not respond to your orders if their burning. Their to busy taking care of them self.
3- Were they firefighting before they got set on fire?
4- If ya don't know, thier is a thing called homezone, they only clean, repair and firefight things in your home zone.
1. Steel should NOT be flammable. It isn't. Stone walls are not secure enough.
2, 3. This one is a mix. Sometimes they catch on fire while trying to fight fire (understandable if they would try to get away, so there is no need for you to treat me like an idiot) and sometimes they are in the room that catches fire and they just stand there. They catch on fire and continue standing in the same spot until they burn.
4. I do know that there is a home zone and that they only clean and firefight in that zone. I take great care in setting up home zone.
What do you mean stone walls are not secure enough, steel walls have 350 strength.
stone walls go from sandstone at 490 to granite at 595 strength, much stronger than steel walls.
and steel is flammable,
Iron (Fe): Specific gravity, 7.86; melting point, 2802°F (1540°C). Iron presents a dust hazard
under favoring conditions of particle size and dispersion in air. It can be easily ignited in the
form of dust or steel wool or as fine turnings or chips containing oil. Structural steel has a
specific gravity of 7.83 and melting point of 2605°F (1430°C). When heated above 600°F
(315°C), it begins to lose strength rapidly.
Get an Fe wall and put a lighter up to it. It won't go up in blazes.
I'm not going so say Fe isn't flammable, but in the games current state its certainly too flammable.
Quote from: TheGentlmen (GENT) on October 10, 2015, 12:22:56 AM
Quote from: Shadou on October 10, 2015, 12:18:51 AM
Quote from: TheGentlmen (GENT) on October 10, 2015, 12:14:24 AM
If a got a problem simply make a mod to set the flammability to 0.
That may be a good solution for those few of you that are skilled at programming and versed in modding Rimworld, but those unlucky masses of us that aren't blessed with those kind of skills are a little S.O.L.
Err, just locate the wall xml file (using search) then thier is literally a varibal called flammability. Anyone could do it.
Perhaps, but not everyone is capable of figuring that out on their own. Not everyone has the computer skills that you're taking for granted, dude.
Quote from: Shadou on October 10, 2015, 12:25:01 AM
Quote from: TheGentlmen (GENT) on October 10, 2015, 12:22:56 AM
Quote from: Shadou on October 10, 2015, 12:18:51 AM
Quote from: TheGentlmen (GENT) on October 10, 2015, 12:14:24 AM
If a got a problem simply make a mod to set the flammability to 0.
That may be a good solution for those few of you that are skilled at programming and versed in modding Rimworld, but those unlucky masses of us that aren't blessed with those kind of skills are a little S.O.L.
Err, just locate the wall xml file (using search) then thier is literally a varibal called flammability. Anyone could do it.
Perhaps, but not everyone is capable of figuring that out on their own. Not everyone has the computer skills that you're taking for granted, dude.
You just need to search up the word 'Wall' then change a SINGLE number.
Edit: And if ya have notepad+ or any decent editor you can simply use the 'Find' function to locate the varibal 'Flammability'
And now that you've pointed out the procedure, I could probably do it. But could I figure that out without someone better than me at programming stuffs telling me what I need to do? That's my point.
And I'm actually pretty quick, having a little experience with editing text files and finding files. Given as much information as you've posted here, I actually don't think that anyone who isn't very computer savvy could find the file or variable that needs to be changed.
Quote from: TheGentlmen (GENT) on October 10, 2015, 12:22:56 AM
Get an Fe wall and put a lighter up to it. It won't go up in blazes.
I'm not going so say Fe isn't flammable, but in the games current state its certainly too flammable.
A couple of chips and shavings, some oil, and a knife, and I will light that Steel wall right up.
And as far as in game, steel walls burn, not as fast as wood walls, but they burn, accept it, embrace it and learn from it.
Quote from: TLHeart on October 10, 2015, 12:32:37 AM
Quote from: TheGentlmen (GENT) on October 10, 2015, 12:22:56 AM
Get an Fe wall and put a lighter up to it. It won't go up in blazes.
I'm not going so say Fe isn't flammable, but in the games current state its certainly too flammable.
A couple of chips and shavings, some oil, and a knife, and I will light that Steel wall right up.
And as far as in game, steel walls burn, not as fast as wood walls, but they burn, accept it, embrace it and learn from it.
Incendiary grenades, rockets, napalm... I can see a number of things in the game actually causing a steel wall to burn.
Some idiot walking up to it and poking it with the muzzle of their PDW a few times? Psssyeah, right.
Quote from: Shadou on October 10, 2015, 12:28:49 AM
And now that you've pointed out the procedure, I could probably do it. But could I figure that out without someone better than me at programming stuffs telling me what I need to do? That's my point.
Yes you could. Here would be your logic:
-The game is rimworld so I should search in the rimworld folder.
-I want to change a wall, forever I search wall
-My thing is a building, their are 3 xmls with building in their name:
Buildings_Power
Buildings_Structure
Buildings_Temperature
-A wall does not use or generate power, so why shall it be under power
-A wall does to make or destroy temperature, coolers and heaters do.
-It shall be under Buildings_Structure so I shall open it
-2 things have wall in them according to the find function:
Building_Door
Wall
-I do not want a door, forever I shall use the wall
-Find says thier is a line under Wall whitch says 'Flammability', it is:
<Flammability>1.0</Flammability>
-If 1 makes steel walls flammable, then 0 shallnot
-I should try the number 0
-I shall now save it with my changes
-I shall run rimworld
-I shall make a steel wall
-It works.
It doesn't take a modder with mad skillz, it takes someone who has a brain, a search function & a find function.
Quote from: Shadou on October 10, 2015, 12:42:30 AM
Quote from: TLHeart on October 10, 2015, 12:32:37 AM
Quote from: TheGentlmen (GENT) on October 10, 2015, 12:22:56 AM
Get an Fe wall and put a lighter up to it. It won't go up in blazes.
I'm not going so say Fe isn't flammable, but in the games current state its certainly too flammable.
A couple of chips and shavings, some oil, and a knife, and I will light that Steel wall right up.
And as far as in game, steel walls burn, not as fast as wood walls, but they burn, accept it, embrace it and learn from it.
Incendiary grenades, rockets, napalm... I can see a number of things in the game actually causing a steel wall to burn.
Some idiot walking up to it and poking it with the muzzle of their PDW a few times? Psssyeah, right.
False, 2 guys walking up to it with a granite shiv and a steel shiv.
How does a granite shiv set it on fire?
Why hasn't the steel shiv been set on fire?
You're still taking for granted a level of computer literacy that not everyone has. Again, given the information you had posted, I could probably do it; you made me aware that these variables are in unencrypted xml files that can be changed without really needing knowledge of programming languages that I don't have. But I really doubt the average computer end user could do it without detailed instructions that you seem to be averse to giving.
Also, if you're trying to imply that someone that is not capable of figuring out how to make the modification on their own is someone without a brain, I'd like to challenge you to go out to your car and replace the thermostat. It's a simple process, really. Anyone with a brain, a socket wrench, and a pair of pliers should be able to figure it out.
Quote from: TLHeart on October 10, 2015, 12:17:19 AM
Quote from: PixelatedDonkey on October 09, 2015, 10:27:51 PM
Quote from: TheGentlmen (GENT) on October 09, 2015, 09:06:12 PM
Quote from: PixelatedDonkey on October 09, 2015, 08:45:41 PM
Is one of you a "firebug". I am getting a bit tired of having my bases destroyed by fire. Latest one was started by a guy with a knife. He came up to a steel wall, hit it once and the wall burst in flames. It also is no help that I can't order the colonists to put out the fire. Even though the priority is set to high they just stand there and burn alive.
1- Make em walls out of stone
2- If you were on fire, would you TRY to put yourself out or put the wall around you out and let yourself die. Colonists will not respond to your orders if their burning. Their to busy taking care of them self.
3- Were they firefighting before they got set on fire?
4- If ya don't know, thier is a thing called homezone, they only clean, repair and firefight things in your home zone.
1. Steel should NOT be flammable. It isn't. Stone walls are not secure enough.
2, 3. This one is a mix. Sometimes they catch on fire while trying to fight fire (understandable if they would try to get away, so there is no need for you to treat me like an idiot) and sometimes they are in the room that catches fire and they just stand there. They catch on fire and continue standing in the same spot until they burn.
4. I do know that there is a home zone and that they only clean and firefight in that zone. I take great care in setting up home zone.
What do you mean stone walls are not secure enough, steel walls have 350 strength.
stone walls go from sandstone at 490 to granite at 595 strength, much stronger than steel walls.
and steel is flammable,
Iron (Fe): Specific gravity, 7.86; melting point, 2802°F (1540°C). Iron presents a dust hazard
under favoring conditions of particle size and dispersion in air. It can be easily ignited in the
form of dust or steel wool or as fine turnings or chips containing oil. Structural steel has a
specific gravity of 7.83 and melting point of 2605°F (1430°C). When heated above 600°F
(315°C), it begins to lose strength rapidly.
That's in powdered form. Have you ever actually tried that experiment? I've quite literally used steel pots as
oxidization vessels, and like hell did they burn.
Quote from: Shadou on October 10, 2015, 12:58:03 AM
You're still taking for granted a level of computer literacy that not everyone has. Again, given the information you had posted, I could probably do it; you made me aware that these variables are in unencrypted xml files that can be changed without really needing knowledge of programming languages that I don't have. But I really doubt the average computer end user could do it without detailed instructions that you seem to be averse to giving.
Err, the average computer user could try searching it up then opening every single file tell they locate it. It just need patience.
Quote from: Shadou on October 10, 2015, 12:58:03 AM
Also, if you're trying to imply that someone that is not capable of figuring out how to make the modification on their own is someone without a brain, I'd like to challenge you to go out to your car and replace the thermostat. It's a simple process, really. Anyone with a brain, a socket wrench, and a pair of pliers should be able to figure it out.
Nah, don't even need a wrench or pillers, I'll just use mah brain to walk over to a mechanic and have him do dat.
So you're telling me that you drive around a car without even knowing how it works well enough to fix a broken thermostat without having a mechanic do it for you?
Don't even talk to me about using a computer without knowing how it works well enough to mod my games without a programmer to tell me how it's done/do it for me.
Quote from: Shadou on October 10, 2015, 12:58:03 AM
You're still taking for granted a level of computer literacy that not everyone has. Again, given the information you had posted, I could probably do it; you made me aware that these variables are in unencrypted xml files that can be changed without really needing knowledge of programming languages that I don't have. But I really doubt the average computer end user could do it without detailed instructions that you seem to be averse to giving.
Also, if you're trying to imply that someone that is not capable of figuring out how to make the modification on their own is someone without a brain, I'd like to challenge you to go out to your car and replace the thermostat. It's a simple process, really. Anyone with a brain, a socket wrench, and a pair of pliers should be able to figure it out.
I'm self taught when it comes to modding, I'm not great at it but I figured it out on my own w/o instructions. Xml modding is more or less "if then => so" logic level. It's not even about having a brain to be able to figure it out, it's about having the self drive to open up the game folder and poke at it to see how it works.
As for car repair, I've replaced the water pump on my stupid Ford focus before work w/o anyone telling me how to do it. That's a bit more involved than a thermostat if you've ever tried to replace one on a Focus.
I'm not saying all this to come off with a "better than thou" attitude, quite the contrary actually. I am but a mere factory worker with only a high school level of education. I guarantee there are people far smarter than I that just can't be bothered to figure the stuff out.
Quote from: Loki88 on October 10, 2015, 01:16:23 AM
Quote from: Shadou on October 10, 2015, 12:58:03 AM
You're still taking for granted a level of computer literacy that not everyone has. Again, given the information you had posted, I could probably do it; you made me aware that these variables are in unencrypted xml files that can be changed without really needing knowledge of programming languages that I don't have. But I really doubt the average computer end user could do it without detailed instructions that you seem to be averse to giving.
Also, if you're trying to imply that someone that is not capable of figuring out how to make the modification on their own is someone without a brain, I'd like to challenge you to go out to your car and replace the thermostat. It's a simple process, really. Anyone with a brain, a socket wrench, and a pair of pliers should be able to figure it out.
I'm self taught when it comes to modding, I'm not great at it but I figured it out on my own w/o instructions. Xml modding is more or less "if then => so" logic level. It's not even about having a brain to be able to figure it out, it's about having the self drive to open up the game folder and poke at it to see how it works.
As for car repair, I've replaced the water pump on my stupid Ford focus before work w/o anyone telling me how to do it. That's a bit more involved than a thermostat if you've ever tried to replace one on a Focus.
I'm not saying all this to come off with a "better than thou" attitude, quite the contrary actually. I am but a mere factory worker with only a high school level of education. I guarantee there are people far smarter than I that just can't be bothered to figure the stuff out.
You do realize that the thermostat is built into the heating/cooling system, right? It's just as involved as changing the pump that pushes liquid through that same system. But my point remains, and you probably just reinforced it: Your average computer user is like the average car driver. They're able to operate the machine, but remain ignorant of the mechanics (so to speak) of what makes the machine work. There's people with technical skills that can do a little bit more than operate the machine, in both computers and cars. I probably fall into that category; I'm able to do small repairs on my car, but if the engine starts really misbehaving I need an actual mechanic to get in there and fix it. Similarly, I'm capable of installing and uninstalling software on my computer and running maintenance, and I am capable of installing mods that other people have created into my games. But I am not a programmer, so if something requires a knowledge of programming then I'm screwed. And now I have this... person... telling me that I must not have a brain because I couldn't figure out how to mod the game myself. Screw that. You all are too technical for me. I'm out of here before someone accuses me of being too stupid to own a computer.
I brought up the focus water pump because in ford's infinite wisdom they designed the engine compartment in such a way that there physically isn't enough room to get the pump out ( it's recessed in to the bottom of the engine ) you have to undo your passenger side motor mounts and GENTLY lower your engine by 3 1/2 inches to get the pump to clear the frame... As I said before Stupid Ford Focus!
Ps: I've written my own mods as well, only one is still relevant though because the other two sucked :P
Anywhoozle I'mma gonna go back to shutting up now, CHEERS!
Quote from: Shadou on October 10, 2015, 01:12:02 AM
So you're telling me that you drive around a car without even knowing how it works well enough to fix a broken thermostat without having a mechanic do it for you?
What?
I said I'd walk/take a taxi to a mechanic and have him fix it for me. I figured out how to call a taxi/walk by using mah brain. I figured outhow to talk to the mechanic using mah brain.
Quote from: Shadou on October 10, 2015, 01:12:02 AM
Don't even talk to me about using a computer without knowing how it works well enough to mod my games without a programmer to tell me how it's done/do it for me.
Ok, I'm a programmer. A C++ programmer with some knowledge of Java. But how does that effect rimworld? Rimworld has Xml and C#.
Anyway, when I said you need a brain, I didn't meen you have no brain, I men't you have a brain but you ain't using it enough. If you'd searched up 'wall' and went thou every single file you'd of found it. But did you? That is the question.
Better yet, just search up 'wall' and open A file. Yes just one. You'd notice their not encrypted in voodoo magic. Maybe the file you opened has something to-do with flammability but it was for a different building... whitch would meen that if you found the one for wallz you could change it yourself.
Its is not a matter of mad skillz, or knowledge of voodoo magic, it is a matter of effort and perseverance. I certainly do not expect you to do it on the first try, but if you had tried many times you'd have eventually succeeded. (And the sad/good thing is that this is one of it easier thing to mod, if not the easiest)
And if you need help that would be fine, but saying that your not 'technical enough' is like saying you can't kick a ball because you've never kicked a ball before or like saying because I've never made a YT video I never will be able.
If you spend enough time in anything you will become fairly proficient at it. If you simply say 'I ain't good enough forever I shall not try' then you will always be crap at it. You are crap (at something) and will always be crap until you do something to stop being crap. Same shall apply to modding, programing, art and even music.
And for your knowledge, my programming skills helped certainly, but If I had never tried to mod I'd of stayed crap. If I never modded, nomatteer how good I'd be in programming I'd stay crap in modding. Programming skills speeds up the processes of learning modding not makes it instantaneous.
Summery is try or you'll always be crap at it.
*Ps C# != C != C++ != Obj-C != Obj-C++, don't even try or you'll get a long winded history lesson
TL;DR.
Sorry, but I'm stepping out of this conversation. You're obviously trolling. Ok, fine. You go ahead and ask your mechanic to fix your thermostat for you. I'm going to continue to ask more computer-savvy individuals to help me when I need modding done.
Quote from: Shadou on October 10, 2015, 02:13:47 AM
TL;DR.
Sorry, but I'm stepping out of this conversation. You're obviously trolling. Ok, fine. You go ahead and ask your mechanic to fix your thermostat for you. I'm going to continue to ask more computer-savvy individuals to help me when I need modding done.
It takes time and effort to write responses which are longer than 1-liners.
I do not waste my time trolling
The fact that your unable to read roughly 5 paragraphs is both insulting (me, due to the time and effort I spent) and concerning.
So I shall leave it at this:
QuoteYour first step is a start to a thousand mile journey.
Those you call you a failure (for going on this journey) shall never succeed.
Those who call you a madman (for you effort) have never tried.
Those who mock you simply use you as a reflection of themselfs.
As you are a mirror. They will only try to shatter you with their voices. And you will only shatter when you let them.
Those who never took a step never succeed.
Those who took the step often never finish the journey.
Those who finish not always find a pot of gold, but what they find is invaluable.
So next time they question your ability, insult you or simply ignore (you), ask them: Have you tried; Where are you now?
And this:
QuoteTd;Lr:
Frequently used acronym by lazy, ignorant people in Internet Forums, where their urge to type something exceeds their ability to read something or if they generally lack semantic ability to either comprehend or respond to a post due to underdeveloped brain.
Stating that they were to lazy reading someone else's post just confirms the ignorant attitude and also often destroys the discussion in the thread.
just so people are aware "lighting a fire" is not "hitting a wall and it exploding into flames", the pawns have their weapons out when attacking (like theyve been drafted) they just have some matches and use em on your walls. Just like your colonists have a repair tool on them, use your imagination people, its not hard to see whats happening here from a game mechanic point of view.
Quote from: skullywag on October 10, 2015, 03:21:09 AM
just so people are aware "lighting a fire" is not "hitting a wall and it exploding into flames", the pawns have their weapons out when attacking (like theyve been drafted) they just have some matches and use em on your walls. Just like your colonists have a repair tool on them, use your imagination people, its not hard to see whats happening here from a game mechanic point of view.
Wait... so my colonists doesn't actually mine solid chunks of stone by obliterating them with their bare hands? How dare you spread lies and slander.
There is a lot of unneeded salt in this thread. A little bit more helpfulness would really be appreciated instead of pointing out facts or the like to just prove a point that doesnt matter to anyone but the poster..
Well, in response to the OP, Tynan leaves a lot of stuff up to our imagination, you must not take the raider hitting the wall with a knife litterally ;)
As pointed out by others, wood and steel walls are flammable whereas stone is not, so it is best to research stonecutting early and build important structures out of stone.
If there is fire indoors, try to put it out immediately, if that isnt possible, watch the temperature of that room, 3-4 squares on fire in a medium sized room are enough to quickly raise the temperature into the danger zone, dunno exactly but I think above 150? degrees celsius colonists will catch on fire when entering the room.
If it has come to that and there is constructed roof covering the room, use the roof tool in the zones tab to delete some roof, the temperature will drop instantly to outdoor temperature and it is safe for colonists to move in. If you built in a mountain and cant delete the roof, your only option is to close the doors to that room and wait til everything is burned out :P
Lastly, colonists will only put out fires in a homezone, in case you need to put out a fire not in a homezone, draft some colonists and put them next to the burning tiles, pawns will always put out fire in adjacent cells ;)
I do agree with Shadou's point but certainly not how he communicated it. Once you have a basic grasp of something, say editing XML files it's incredibly easy however anything is easy once you understand what you're doing and I can understand someone who has never edited an XML file simply wouldn't know where to start.
As for steel walls burning the way I see it is that the game has an 'upgrade' system in terms of materials used. Wood - Steel - Unlock stonecutting - Stone - Plasteel. So I can understand why steel is flammable in the game's terms regardless of real life similarities.
Check the Releases board. I have something new out today which will help. :)