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RimWorld => General Discussion => Topic started by: Adamiks on April 11, 2016, 10:15:07 PM

Title: Backstories colliding with each other
Post by: Adamiks on April 11, 2016, 10:15:07 PM
So basically, i have a colonist who have +X to research and art disabled, it comes from his childhood backstory. His adult backstory adds +Z to art and disables research. So in general, he get like nothing from both backstories. I think this should be patched, at least to the point characters wont be able to have + to something they couldnt do because of their childhood. This makes no sense, really, how can you be a scientist for example if you couldnt do research *before* becoming an adult?
Title: Re: Backstories colliding with each other
Post by: Coenmcj on April 11, 2016, 11:32:16 PM
It makes sense actually,
For instance, you may be the best researcher ever, but then a tragic lab accident happens and science destroys all your loved ones right in front of your eyes and you vow to never science again.
Title: Re: Backstories colliding with each other
Post by: Rofo on April 12, 2016, 12:24:07 AM
What about 15 year old pawns with adult backstory?
Title: Re: Backstories colliding with each other
Post by: StorymasterQ on April 12, 2016, 12:32:13 AM
Quote from: Coenmcj on April 11, 2016, 11:32:16 PM
It makes sense actually,
For instance, you may be the best researcher ever, but then a tragic lab accident happens and FOR SCIENCE! destroys all your loved ones right in front of your eyes and you vow to never FOR SCIENCE! again.

Fixed it for you.
Title: Re: Backstories colliding with each other
Post by: Saw Candyman on April 12, 2016, 01:34:07 AM
Quote from: Coenmcj on April 11, 2016, 11:32:16 PM
It makes sense actually,
For instance, you may be the best researcher ever, but then a tragic lab accident happens and science destroys all your loved ones right in front of your eyes and you vow to never science again.
Wow, I gotta say, that was one of the best RW explanations ever. 13/10.
Title: Re: Backstories colliding with each other
Post by: makapse on April 12, 2016, 01:43:57 AM
but how about the accident occurred in the childhood and u still went on to a science PhD? Doesnt it seem something is wrong here when uare blocked from research or that u went on to a PhD? I think the adult traits that give + to a blocked skill should unblock it and half the skill or make no flame on it.
Title: Re: Backstories colliding with each other
Post by: Captain Sho on April 12, 2016, 01:53:22 AM
This is something has always bugged me about this game. This game takes place in literally the middle of no where, yet people still refuse to do certain tasks even if their life depended on it. I don't care if you are a pop idol, you are gonna haul that blood rock. I think just giving them mood debuffs would make more sense in most cases rather than making them unable to do said task altogether.
Title: Re: Backstories colliding with each other
Post by: mumblemumble on April 12, 2016, 02:11:59 AM
I agree actually,  mood debuff and starting at a low skill.  Id like to see pacifists fight when i forced them to do so,  but be disturbed by it,  maybe freeze up a bit,  but try.
Title: Re: Backstories colliding with each other
Post by: makapse on April 12, 2016, 02:38:51 AM
pacifists is the biggest joke when they berserk
Title: Re: Backstories colliding with each other
Post by: Mikhail Reign on April 12, 2016, 03:53:48 AM
Yeah the back storys that are like:

childhood - cave dwellers, hates science and all things technical. blocks research
Adult - worlds greatest researcher

They make no sense.
Title: Re: Backstories colliding with each other
Post by: tigg on April 12, 2016, 06:09:40 AM
I don't even read them - I just look at the numbers and teardrops ... should I be reading them? As has been said, they're often conflicting and I figured what was important was the stats
Title: Re: Backstories colliding with each other
Post by: Adamiks on April 12, 2016, 07:29:52 AM
Quote from: Coenmcj on April 11, 2016, 11:32:16 PM
It makes sense actually,
For instance, you may be the best researcher ever, but then a tragic lab accident happens and science destroys all your loved ones right in front of your eyes and you vow to never science again.

Yeah, but when its vice versa - childhood = research blocked adulthood = best scientist ever then it doesnt make any kind of bloody sense.
Quote from: Captain Sho on April 12, 2016, 01:53:22 AM
This is something has always bugged me about this game. This game takes place in literally the middle of no where, yet people still refuse to do certain tasks even if their life depended on it. I don't care if you are a pop idol, you are gonna haul that blood rock. I think just giving them mood debuffs would make more sense in most cases rather than making them unable to do said task altogether.

Totally agree, i dont have time for that, but it would be nice if someone would make a suggestion for that, anyway +1. Also, its hilarious when someone cant haul but he will travel whole fucking map to get that 5 potatoes for simple meal, like wtf dude, if you haul that 5 potatoes take all of them! And when people are going to base and they cant take some things with them by the way, i think it would be a super useful addition to AI if they would do that, like seriously, if you order every colonist walking by to haul things hauling is not super fast.
Title: Re: Backstories colliding with each other
Post by: Negocromn on April 12, 2016, 07:42:38 AM
+1 for mood debuffs and low skill with no interest or passion
Title: Re: Backstories colliding with each other
Post by: cultist on April 13, 2016, 06:35:19 AM
I think the problem lies mostly in childhood backgrounds - there seems to be fewer of them than adult backgrounds, and lots of them block several skills.
Title: Re: Backstories colliding with each other
Post by: Coenmcj on April 13, 2016, 08:48:26 AM
Quote from: Adamiks on April 12, 2016, 07:29:52 AM
Quote from: Coenmcj on April 11, 2016, 11:32:16 PM
It makes sense actually,
For instance, you may be the best researcher ever, but then a tragic lab accident happens and science destroys all your loved ones right in front of your eyes and you vow to never science again.

Yeah, but when its vice versa - childhood = research blocked adulthood = best scientist ever then it doesnt make any kind of bloody sense.
Didn't even think of the reversed ones. Damn, that's actually a pretty valid point.


Quote from: StorymasterQ on April 12, 2016, 12:32:13 AM
Quote from: Coenmcj on April 11, 2016, 11:32:16 PM
It makes sense actually,
For instance, you may be the best researcher ever, but then a tragic lab accident happens and FOR SCIENCE! destroys all your loved ones right in front of your eyes and you vow to never FOR SCIENCE! again.

Fixed it for you.
Haha, thanks man. :)
Title: Re: Backstories colliding with each other
Post by: Adamiks on July 01, 2016, 05:26:07 PM
Bumpin' it.

Maybe Tynan will bless us with His guidance.

Nah.

♪ Bump it! Louder! ♪

This is what that song should be.
Title: Re: Backstories colliding with each other
Post by: rexx1888 on July 02, 2016, 02:08:01 AM
bump it, this is a daft corner case.. an seriously it is rather stupid that tasks are "disabled" instead of "made super bad".. it leads to exploits like "oh, you dont like hauling, well im gonna forbid all the nearby materials an make you build a house, suck it" nonsense
Title: Re: Backstories colliding with each other
Post by: Listy on July 02, 2016, 02:40:44 AM
Quote from: Captain Sho on April 12, 2016, 01:53:22 AM
This is something has always bugged me about this game. This game takes place in literally the middle of no where, yet people still refuse to do certain tasks even if their life depended on it. I don't care if you are a pop idol, you are gonna haul that blood rock. I think just giving them mood debuffs would make more sense in most cases rather than making them unable to do said task altogether.

I did try to solve that once. A noble and his two loyal retainers crash. the Colony was set up as Bed closets and Paste dispensers for the peons, and only nobles who got captured were allowed to join the high class luxury of the rest of the colony.
Even banned the serfs from the nobles area by using zones. The nobles, of course would get the run of the colony and would fight.

I wanted to see how long it'd take before the general uprising from the commies (Mass berserk results). However the Alpha changed so that colony got retired.