(http://wstaw.org/m/2016/07/21/rejected_proposal.png)
IT STACKS. What am I supposed to do - put him in cryptosleep casket ??
Several minutes later, Mole accepted Rat's proposal. Do you think Rat will cares ? NOPE. I think I'm going to keep him permadrunk. My colony is hugging an ancient danger room, maybe I should open it and really put him in the casket.
(http://wstaw.org/m/2016/07/21/rejected_proposal1.png)
;D ;D
Guess that should be kinda reworked ;D
Putting him into cryptosleep will not help, he will be frozen, including his mood effects. When he wakes up, he will pick up where he left. You will just prevent him from going maniac for the time hes sleeping. If you really want to have him wait it out safely, cut of one of his legs ;D
Wow, what?
That is most certantly a bug. Debuffs shouldn't scale beyound -15
Quote from: Flying Rockbass on July 21, 2016, 08:43:22 AM
That is most certantly a bug. Debuffs shouldn't scale beyound -15
Do you have a reference you can link to for that please?
Yeah, I had a guy near-constantly berserk, he killed several puppies and inflicted several permanent injuries due to super-mood-debuff due to rejected proposal. When he'd get incapacitated, he'd get rescued, then get revived, but within a minute go back to berserk. :/ It wouldn't let me try to arrest him even when he wasn't berserked, or I woulda done that to let him work it out in jail without being able to hurt more colonists. :/
Yes I felt this pain too; everyone in my colony is walking around with destroyed fingers and cracked ribs of continuously fist fighting with a double rejected beserker... I should've probably just killed him and fed him to the dogs, but I managed to ride it out (partially due to Randy being lenient).
I think the values of a rejected proposal (and also the buff for getting married) should be lowered a bit and not stack, whilst upping the values of losing family members, because losing a sister is just -14; which is arguably more psychologically impactful than being rejected.
Have you ever had your marriage proposal be rejected?
Trust me, it kills your mood for a long time.
:(
I'll be honest - I'm clueless about these issues.
(http://wstaw.org/m/2016/07/21/asylum.png)
Let's see if he gets out of this one. He's my best medic, best cook, good grower and there's healroot to plant 1st Summer - 11th Summer. He's also a cute triggerhappy with 2 skill and LMG.
Quote from: b0rsuk on July 21, 2016, 07:18:04 AM
Mole accepted Rat's proposal.
Mole accepted Rat's proposal.
Mole Rat's.
Lol
(http://wstaw.org/m/2016/07/22/rat_1_png_750x750_q85.jpg)
Do wesela się zagoi!
Moods in general are a little overkill, and I think it's because they're being stretched to represent things they can't reasonably. I'd rather see two meters, Mood and Stress... the former covers pleasure or dissatisfaction, and impacts productivity, work quality, schedule-adherence (for non-critical tasks) and social interactions (moods are contagious), while the latter covers traumatic events, prolonged dangerous combat, excessive corpses etc.. Psychic drones could affect one or the other, or both. Mood and stress would affect each other, but at a significantly lower rate than the direct impact items.
It would also be nice to see stress reactions that reflect more of a primal survival instinct, rather than going into shock and wandering around a firefight taking off random clothes. But this might all be beyond the intended scope for RW1.
Have you tried having your colonists beat him unconscious with logs, then remove his leg?
But your solution seems to work too. Good thing pawns don't need plumbing :)
I don't like mutilating a colonist, especially a cute little Rat who has LMG, is triggerhappy but has no skill with guns.
My solution is perfect unless he catches flu.
Quote from: andyprogrammer on July 21, 2016, 12:01:12 PM
Have you ever had your marriage proposal be rejected?
Trust me, it kills your mood for a long time.
:(
Still won't push you in a killing rampage
Quote from: giannikampa on July 22, 2016, 09:34:32 AM
Quote from: andyprogrammer on July 21, 2016, 12:01:12 PM
Have you ever had your marriage proposal be rejected?
Trust me, it kills your mood for a long time.
:(
Still won't push you in a killing rampage
Also it does not go away, when the other party accepts ..
Quote from: SpaceDorf on July 22, 2016, 09:55:58 AM
Quote from: giannikampa on July 22, 2016, 09:34:32 AM
Quote from: andyprogrammer on July 21, 2016, 12:01:12 PM
Have you ever had your marriage proposal be rejected?
Trust me, it kills your mood for a long time.
:(
Still won't push you in a killing rampage
Also it does not go away, when the other party accepts ..
Again, I have lived this. Not the killing rampage part, but I have actually ended up marrying someone who rejected my marriage proposal the first time. The mood impact lasted a very long time on that rejection. And it's not like the second time I proposed it erased what happened. I did wander around in a daze. I did hide in my room. So the "broken" psychology part is realistic.
Should it be -49? Yeah from a game point of view that seems broken.
But don't argue from the point of view of simulation that it's not a big deal. Try living it :) :(
I am going through a divorce right now ..
so I am not only trying to live it, I succeeded :)
Quote from: b0rsuk on July 22, 2016, 08:36:51 AM
I don't like mutilating a colonist, especially a cute little Rat who has LMG, is triggerhappy but has no skill with guns.
It's a good thing suicide hasn't been introduced into Rimworld yet.
You mean like undressing while its -30° C Outside or starving to death next to a full fridge while throwing a tantrum because they are hungry :D
A mood debuff on killing anyone related to anyone when they raid you is insane. Also rejected romance debuff stacks and they can use it at any time. :L Use the one big family mod and you will know my pain.
The operative thing I'm seeing is the truncated x at the end of the line.
It's probably trying to say something like "My proposal was rejected by Mole x8", meaning he kept asking over and over and the rejection debuff continues to stack. Apparently the two have been lovers for a while, so the game decided they've reached the proposal stage, but it doesn't know how to cope with a rejection, so it just keeps them at that point, spamming proposals until there's acceptance, but dinging the debuff for every failed attempt. Run-on sentence.
Either the debuff needs to not stack, or there needs to be a reduction in "relationship level" on rejection so they go back to being "just lovers, not thinking about marriage right now", at least for a while.
Rejection does suck and is very depressing ... but it shouldn't be more traumatic than watching your three best friends torn to pieces by killer robots while they scream for you to help them, help them ... but you can't help them ...
Is there a bug here?
<defName>RebuffedMyRomanceAttemptMood</defName>
...
<stackLimit>5</stackLimit>
...
<baseMoodEffect>-5</baseMoodEffect>
If I'm reading this right, this shouldn't stack higher than -25. (Which admittedly is pretty high). There's also a stack reduction factor. If you're up to -49 something is seriously wrong.
Naw, that's just Tynan secretly introducing emotional volatility so colonists' moods are even more of a rollercoaster than they already are. Sadly, he's only got it working for relationships.
No, it was just 2 times.
Removing the stacking is probably a good first step towards making this debuff more "fun". -25 is harsh, but it can be dealt with. -49 is ridiculous. There's no non-RnG way to deal with that much negative mood apart from force-feeding beer. Which I consider more of an exploit than a strategy.
Quote from: cultist on July 28, 2016, 09:40:25 AM
There's no non-RnG way to deal with that much negative mood apart from force-feeding beer. Which I consider more of an exploit than a strategy.
And going berserk afterward .. that sounds like Real Life :)