What will be the differences when the Humanoid is implemented?
Quote from: TheEisbaer on March 17, 2014, 12:50:55 PM
What will be the differences when the Humanoid is implemented?
I believe humanoid is anything bipedal (walks on 2 legs) and looks like a human..
A human, is a humanoid.
I intend to add other humanoids besides humans (specifically transanimals, see the Longsleep Briefing at https://docs.google.com/document/d/1pIZyKif0bFbBWten4drrm7kfSSfvBoJPgG9-ywfN8j8/pub )
Thanks Tynan I didn't know of this doc.
Wow, Tynan. That primer and the longsleep revival briefing are both stellar! I'm thrilled that you put as much time and though into the background of Rimworld as you did the mechanics of it.
I'd love to see some of these aspects incorporated into the gameplay, but in the meantime these documents need to find their way into the game, or at the very least into the Wiki page. Thanks for sharing them.
Quote from: Benny the Icepick on March 17, 2014, 02:35:14 PM
Wow, Tynan. That primer and the longsleep revival briefing are both stellar! I'm thrilled that you put as much time and though into the background of Rimworld as you did the mechanics of it.
I'd love to see some of these aspects incorporated into the gameplay, but in the meantime these documents need to find their way into the game, or at the very least into the Wiki page. Thanks for sharing them.
Thanks man. I just wish I had more time to write narrative stuff. It takes a few days of vacation for me to really warm up to it (in fact, I wrote the revival briefing last summer on paper during a two week cottage trip). But yeah, I should publicize these more.
Quote from: Tynan on March 17, 2014, 02:42:05 PM
Quote from: Benny the Icepick on March 17, 2014, 02:35:14 PM
Wow, Tynan. That primer and the longsleep revival briefing are both stellar! I'm thrilled that you put as much time and though into the background of Rimworld as you did the mechanics of it.
I'd love to see some of these aspects incorporated into the gameplay, but in the meantime these documents need to find their way into the game, or at the very least into the Wiki page. Thanks for sharing them.
Thanks man. I just wish I had more time to write narrative stuff. It takes a few days of vacation for me to really warm up to it (in fact, I wrote the revival briefing last summer on paper during a two week cottage trip). But yeah, I should publicize these more.
You totally should, as i said when I first read that paper, it is quite well written, and you have as much of a spark for writing as game designing, at least in my opinion.
Why thank you! I've never published fiction, but please let me pimp my game design book now: http://www.amazon.com/Designing-Games-Guide-Engineering-Experiences/dp/1449337937
Quote from: Tynan on March 19, 2014, 03:11:21 AM
Why thank you! I've never published fiction, but please let me pimp my game design book now: http://www.amazon.com/Designing-Games-Guide-Engineering-Experiences/dp/1449337937
Ugh! Spam! Someone call a moderator!
So, are there any other setting background texts besides the Longsleep Revival Briefing and the RimWorld Universe Quick Primer?
Quote from: Amnekian on March 21, 2014, 09:24:37 PM
So, are there any other setting background texts besides the Longsleep Revival Briefing and the RimWorld Universe Quick Primer?
Nope, that's it for now.
Will this be added to the game later on? Personally I like the introduction to the world at the RimWorld time. It gives some depth to where the colonist wakes up to. It would be a good introduction read or something like that, if one likes to read that is ;)
I also enjoyed the writing. More please, when you have time of course. :D
A human is a species, while a organic humanoid is an organism that has human like features. Could be bipedal, limbs, shape, ect. So they are in definition different, as well in game.
Ooh hope they add new races like lizard people who are better at fighting and dwarf like guys who are good at construction. Not to get to RPG
That's a well written document, except for one tiny expression under "Key technologies":
"Fusion reactors and rockets - Clean atomic energy, usable to create power or drive a craft into orbit."
There is nothing clean about atomic energy, sure it doesn't produce carbon dioxide in the power plant (but to dig it up and transporting it both before and after use still does), but it produces deadly and highly radioactive waste that takes several 100 000 years to store until it reaches the same level of radioactivity as the natural background radiation and can be considered "safe".
Sion, this is hypothetical fusion technology in a sci-fi universe, not a fission reactor from the 60's.
Quote from: Tynan on March 28, 2014, 09:04:22 PM
Sion, this is hypothetical fusion technology in a sci-fi universe, not a fission reactor from the 60's.
Technically, even real-life fusion power (http://"http://en.wikipedia.org/wiki/Fusion_power#Waste_management") is generally considered "clean" compared to fission power. So... the document is basically still correct.
Quote from: Tynan on March 28, 2014, 09:04:22 PM
Sion, this is hypothetical fusion technology in a sci-fi universe, not a fission reactor from the 60's.
I'm going to recreate Chernobyl in a futuristic setting in Alpha 3 now.
Quote from: Tynan on March 28, 2014, 09:04:22 PM
Sion, this is hypothetical fusion technology in a sci-fi universe, not a fission reactor from the 60's.
Well ok, they might have found a solution that makes the nuclear fuel burn out faster witch would reduce the half-life of the fuel in the future.
Quote from: Thunder1 on March 29, 2014, 01:11:56 AM
I'm going to recreate Chernobyl in a futuristic setting in Alpha 3 now.
Will there be radioactive poisoning in Rimworld?
And Thunder1, enjoy your wasteland.
You can try to build Megaton from Fallout 3 :P
Quote from: Sion on March 29, 2014, 06:32:42 AM
Quote from: Tynan on March 28, 2014, 09:04:22 PM
Sion, this is hypothetical fusion technology in a sci-fi universe, not a fission reactor from the 60's.
Well ok, they might have found a solution that makes the nuclear fuel burn out faster witch would reduce the half-life of the fuel in the future.
My understanding is that idea behind nuclear
fusion (creating energy by combining atoms, like our sun does), instead of nuclear
fission (creating energy by splitting atoms, like a modern day nuclear power plant does), is that the fuels used generally come from stable elements like helium and hydrogen. No half-lifes to worry about.
I hear that the act of fusing atoms together is still likely to irradiate the actual structure of the reaction chamber (so we won't be completely free of the radioactive waste issue), but I believe the actual fuels and by-products won't be nearly as dangerous as the ones needed for nuclear fission.
It seems to me that we have drifted away from the original topic that this thread was intended to be about in the beginning.
I suggest that we should make a new topic about this, and move this fission/fusion discussion over there.
I never intended to start a debate of this proportions about this topic.
Quote from: Rokiyo on March 29, 2014, 07:56:28 AM
Quote from: Sion on March 29, 2014, 06:32:42 AM
Quote from: Tynan on March 28, 2014, 09:04:22 PM
Sion, this is hypothetical fusion technology in a sci-fi universe, not a fission reactor from the 60's.
Well ok, they might have found a solution that makes the nuclear fuel burn out faster witch would reduce the half-life of the fuel in the future.
My understanding is that idea behind nuclear fusion (creating energy by combining atoms, like our sun does), instead of nuclear fission (creating energy by splitting atoms, like a modern day nuclear power plant does), is that the fuels used generally come from stable elements like helium and hydrogen. No half-lifes to worry about.
I hear that the act of fusing atoms together is still likely to irradiate the actual structure of the reaction chamber (so we won't be completely free of the radioactive waste issue), but I believe the actual fuels and by-products won't be nearly as dangerous as the ones needed for nuclear fission.
OR. you could just use thorium and have more than half of this issue go away, but ya back to the actual topic.
I think we are seeing the first possibilities of Humanoid characters in Rimworld with the implementations of different factions, as to me that will seem to, be the start of a different "faction" that happens to not be specifically "Human".
Ender: Yes, faction will have races in the future. Currently they're all still human but I'd love to have some with different species mixes.
Quote from: Tynan on March 29, 2014, 05:40:32 PM
Ender: Yes, faction will have races in the future. Currently they're all still human but I'd love to have some with different species mixes.
That's great! 8)
Quote from: Tynan on March 29, 2014, 05:40:32 PM
Ender: Yes, faction will have races in the future. Currently they're all still human but I'd love to have some with different species mixes.
cyborg lizard cats?
Quote from: Splinterbee on March 31, 2014, 08:08:02 PM
Quote from: Tynan on March 29, 2014, 05:40:32 PM
Ender: Yes, faction will have races in the future. Currently they're all still human but I'd love to have some with different species mixes.
cyborg lizard cats?
*facepalm*