Ludeon Forums

RimWorld => General Discussion => Topic started by: SpookCrow on December 08, 2016, 01:34:14 PM

Title: Post your Alpha 15 Tips
Post by: SpookCrow on December 08, 2016, 01:34:14 PM
The title says all:

Place a passive cooler in prisoner rooms if you dont want to build a cooler. Trust me my prisoners died of a heatstroke during a heat wave because I didnt know about the passive cooler.
Title: Re: Post your Alpha 15 Tips
Post by: Bozobub on December 08, 2016, 03:54:46 PM
I just use air-conditioning for the entire base ^^' .  But I also use a LOT of power-hungry mechanics, so YMMV quite a bit - lol.
Title: Re: Post your Alpha 15 Tips
Post by: Shurp on December 08, 2016, 04:39:57 PM
Smokeweed is a fantastic cash crop. All traders buy joints and any colonist can make them.
Title: Re: Post your Alpha 15 Tips
Post by: Alenerel on December 08, 2016, 05:35:59 PM
Quote from: Shurp on December 08, 2016, 04:39:57 PM
Smokeweed is a fantastic cash crop. All traders buy joints and any colonist can make them.

Hmm, never thought of it that way, it was always min max. But even an useless pawn with 0 crafting and no passion can make them.
Title: Re: Post your Alpha 15 Tips
Post by: SilentP on December 08, 2016, 06:26:09 PM
Put lights in every room to keep bugs away.
Title: Re: Post your Alpha 15 Tips
Post by: SilentP on December 08, 2016, 06:27:20 PM
Make two banks of batteries on opposite ends of your base.  Put a switch between the batteries and your power lines.  Charge up all the batteries then turn off one bank.

When the power explodes, you can switch on your other batteries and not risk losing food.
Title: Re: Post your Alpha 15 Tips
Post by: Goldenpotatoes on December 08, 2016, 07:09:46 PM
Redundant powerlines are your best friend. Having a grid-like pattern where everything connects up multiple times helps prevent situations where a break in a line could shut down an entire section of a colony. It also gives more places for zztt events to pop that isn't somewhere potentially vital.

Speaking of zztt events, they base their explosion size on the amount of batteries hooked up to the grid it triggers on. Having multiple power sources for day/night can honestly negate the need for more than 3-4 backup batteries and keep damage to a minimal.
Title: Re: Post your Alpha 15 Tips
Post by: Spdskatr on December 08, 2016, 09:02:30 PM
Credit goes out to Gray Still Plays and his playlist (http://www.youtube.com/playlist?list=PLw8xXEJ0p21dN7hKEL1IvpG6wpq1OWAIo).

Here are some tips he mentioned:
Don't sell lavish meals. Sell simple meals.
Downed centipedes and scythers make great shooting training.
Don't stab an animal to death. Get your doctor and rescue the animal, then euthanize it.
Board your entrance up with rocks. Lots of rocks.
You can invert your allowed and animal areas.

Some of my tips:
Buy eggs. Just remember not to put them next to artillery shells:P
Don't sell prisoners. Better to harvest their organs.

Title: Re: Post your Alpha 15 Tips
Post by: Cimanyd on December 09, 2016, 01:34:22 AM
Quote from: Spdskatr on December 08, 2016, 09:02:30 PM
Don't sell prisoners. Better to harvest their organs.

Better in what way? It's great for training doctors, and I recommend doing that, but I don't think a little bit of extra silver would be worth the much bigger mood loss of harvesting organs from a prisoner (x2), killing a prisoner by organ harvesting, and an innocent prisoner dying, versus just selling a prisoner.
Title: Re: Post your Alpha 15 Tips
Post by: Canute on December 09, 2016, 05:22:53 AM
Harvesting organs/selling prisoner you only should do anyway if your colony can accept the mood debuff anyway.

But if you can affort to feed 1-2 prisoner you should keep them to train social skill.

And when you can get new prisoners from a new raid, release the others. At his way you can get neutral with them maybe and rob a caravan of these faction later.
Title: Re: Post your Alpha 15 Tips
Post by: carbon on December 09, 2016, 07:23:42 AM
Uranium makes the best autodoors. Nearly the same health as plasteel, and just as fast to open, but have 0% flammability.

Although given how hard it is to stockpile that much uranium and the cost (one door is $3000+ value), only your most important doors can be converted.
Title: Re: Post your Alpha 15 Tips
Post by: shigimoru on December 09, 2016, 09:46:48 AM
Quote from: SilentP on December 08, 2016, 06:26:09 PM
Put lights in every room to keep bugs away.

Is this legit?
Title: Re: Post your Alpha 15 Tips
Post by: Alenerel on December 09, 2016, 09:54:55 AM
Yes and no. Bug have more chance to spawn in dark areas, so If you have all your base under rough mountain illuminated they will choose some other mountain to spawn. However if there is no other mountain to spawn they will still spawn under the light.
Also they wont spawn in areas too cold or too small rooms.

The cheapest solution is to have a room 11x11 protected by turrets where bugs will always spawn. It should have a heater or two to keep the temp over 0, but no light.
Title: Re: Post your Alpha 15 Tips
Post by: Respones on December 09, 2016, 10:42:27 AM
- Bugs do not spawn (under a thick roof) if temperature is less than -17.
Its the only one guaranteed way. So living in cold biomes now have some benefits.
- You can butchering people safely if pawn have trait "Psychopath" or "Bloodlust"
This pawn will not get any loose mood, others get non-stacking -6 mood at 5 day. Butcher all corps at one time. And butcherer will have -10 relationship with all, even with colonists that joined after butchering, but it is also non-stacking
- If you make your prisoner peg leg, and then remove it - he's cannot be escape... but when you remove peg leg you will get -20 relationship with his fraction - its may be bug or not
Title: Re: Post your Alpha 15 Tips
Post by: Thundercraft on December 09, 2016, 08:15:04 PM
Quote from: Spdskatr on December 08, 2016, 09:02:30 PMBoard your entrance up with rocks. Lots of rocks.

??? To clarify, are you talking about how rocks can slow down raiders, because they have to crawl over them to get to your colony?

Quote from: Spdskatr on December 08, 2016, 09:02:30 PMBuy eggs. Just remember not to put them next to artillery shells :P

:o Dare I ask what happens if this advice is ignored? :D

Quote from: Alenerel on December 09, 2016, 09:54:55 AM...The cheapest solution is to have a room 11x11 protected by turrets where bugs will always spawn. It should have a heater or two to keep the temp over 0, but no light.

That sounds like cheating... I'm still tempted to try that, though. ;D
Title: Re: Post your Alpha 15 Tips
Post by: Spdskatr on December 10, 2016, 02:02:16 AM
Quote from: Thundercraft on December 09, 2016, 08:15:04 PM
Quote from: Spdskatr on December 08, 2016, 09:02:30 PMBoard your entrance up with rocks. Lots of rocks.

??? To clarify, are you talking about how rocks can slow down raiders, because they have to crawl over them to get to your colony?

Quote from: Spdskatr on December 08, 2016, 09:02:30 PMBuy eggs. Just remember not to put them next to artillery shells :P

:o Dare I ask what happens if this advice is ignored? :D
1. Rocks slow down raiders, and they are very easy to get early-game. That means your colonists can pick them off when they're struggling to climb over boulders.

2. You will never be able to access those artillery shells for the next 2 months, because it it going to be continuously trampled by those devilspawn chickens. Sell them when you get the chance! :P

Quote from: Cimanyd on December 09, 2016, 01:34:22 AM
Quote from: Spdskatr on December 08, 2016, 09:02:30 PM
Don't sell prisoners. Better to harvest their organs.

Better in what way? It's great for training doctors, and I recommend doing that, but I don't think a little bit of extra silver would be worth the much bigger mood loss of harvesting organs from a prisoner (x2), killing a prisoner by organ harvesting, and an innocent prisoner dying, versus just selling a prisoner.
Just build sarcophagi. Somewhere fireproof so you can burn them later. The mood debuff doesn't really matter when you are burying people in the bulk. Also, if you really can't cope, buy a psychic soothe pulser. It only costs 1000 and when you are selling lots of organs and prisoners(after you harvest them), it's nothing. It's even more of an exploit with the epoe mod but I won't go on with that.

Of course, if you want to train your social skill, then leave them there(remove their arms so they don't fight back).
Title: Re: Post your Alpha 15 Tips
Post by: lighthoof on December 10, 2016, 03:50:25 AM
Quote from: Thundercraft on December 09, 2016, 08:15:04 PM
Quote from: Spdskatr on December 08, 2016, 09:02:30 PMBoard your entrance up with rocks. Lots of rocks.
??? To clarify, are you talking about how rocks can slow down raiders, because they have to crawl over them to get to your colony?

It's more like they cannot shoot, until they pass all that layer of stone you put at the entrance