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RimWorld => Ideas => Topic started by: Jstank on January 02, 2017, 02:13:02 PM

Title: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: Jstank on January 02, 2017, 02:13:02 PM
Caravans are super cool however they need some adjustment! What problems do you have with caravans? I will start and list a few...

1. Caravan departure spot

I have a big base and my muffalo decided to convene really really far away from my stock pile. Now there is no way for me to get the muffalo to just convene in my stockpile. And now that is going to create a lot more problems....

2.  Pawns respect work rules while loading caravan

Because I had SOO much to load up on the muffalo it took my pawns a REALLY long time to get all the goods too them, and because the pawns go into never take a break work mode they all started collapsing of exhaustion, then Scorpion lost his shit and tried to punch a baby muffalo in the face! Now I'm not sure if I have to reform the caravan or will they just continue to load them up.  The only way I know to stop it is to draft then updraft the pawns, and now I don't know what the status of the caravan is.... 

Therefore I think that preparation of caravan should be a work priority and compatible with work schedules and I think all the colonists should be involved instead of just the ones doing the traveling because that shouldn't of happened if Scorpion would have decided to just take a break when loading up the caravan.

I'm pretty sure my muffalo still have half of the goods on them. How do I get that off? Is there a way to cancel the caravan once it is in preparation mode?

There are probably a thousand and one little tweaks that caravans need for the next alpha so letting the big man upstairs know about it would, I think, be helpful! 
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: NeverPire on January 03, 2017, 10:24:20 AM
They know the problems, the loading spot has already been implemented and the other problem will be corrected soon (I hope).
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: Lightzy on January 03, 2017, 01:05:33 PM
Compelling gameplay reason to make caravans to begin with
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: Jstank on January 03, 2017, 05:49:54 PM
Those are just some things that are off the top of my head. There are a lot of other things that caravans need that few have thought of I'm sure.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: DariusWolfe on January 03, 2017, 10:19:16 PM
Quote from: Jstank on January 02, 2017, 02:13:02 PMpreparation of caravan should be a work priority and compatible with work schedules and I think all the colonists should be involved instead of just the ones doing the traveling

This 100%. I haven't had any big problems with caravans, but this just makes sense.

Quote from: NeverPire on January 03, 2017, 10:24:20 AM
They know the problems, the loading spot has already been implemented

While I'm sure they *do* know the problems, I haven't seen much acknowledgement. What's your source that Tynan is/has implemented a loading spot? Or are you talking about the existence of a mod that does this?
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: skullywag on January 04, 2017, 09:08:05 AM
Ison has added a marriage spot esque loading spot for the next release.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: SilentP on January 04, 2017, 11:50:34 AM
I'd like to see another speed setting for time.  Even at max speed my caravans take their sweet time moving across the globe.  It took so long last night that I decided to fold laundry while I was waiting for them to travel from the equator to the north pole where the AI ship is waiting.


TL;DR- Need ludicrous speed for caravan travel.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: MikeLemmer on January 04, 2017, 04:10:39 PM
Has anyone explained why after a random encounter's over, colonists will just randomly start dropping everything they're carrying? It's made reforming caravans a pain in the ass.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: Jstank on January 04, 2017, 07:47:05 PM
I thought of another one just now... Why when reforming a caravan do I see a bunch of random chunks?
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: MikeLemmer on January 05, 2017, 01:37:46 AM
Quote from: Jstank on January 04, 2017, 07:47:05 PM
I thought of another one just now... Why when reforming a caravan do I see a bunch of random chunks?

Because they're technically in one of your stockpiles. Same with corpses.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: NeverPire on January 05, 2017, 01:25:07 PM
I speak about a recent comment of a Ludeon member coming from the "Your cheapest idea".

He says in this comment that he has just finished to write the code for caravan loading spot.
I imagine it will be implemented in the A17.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: DariusWolfe on January 05, 2017, 03:26:39 PM
NeverPire: Are you talking about this?

Quote from: skullywag on January 04, 2017, 09:08:05 AMIson has added a marriage spot esque loading spot for the next release.

Skullywag isn't a member of Ludeon, though he is a moderator here; I do think that maybe Ison is? He's listed as a developer, but I haven't seen much out of him on the forums, so I'm not sure. If you're right, that's good to know, though.

Edit: Okay! I found a recent post in his history that confirms this. Good to know.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: NeverPire on January 06, 2017, 02:11:55 AM
I don't talk about it but abour the post from a ludeon member (name in red).
Unfortunately, I don't remember exactly where in the forum I have seen his post :/.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: RemingtonRyder on January 06, 2017, 04:18:24 AM
Prisoners which follow the caravan to the map edge do not have trap knowledge and thus can spring everything on their way out. I hope you don't have a minefield of IEDs because dayum that's going to take a while to clean up.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: Listen1 on January 06, 2017, 06:48:31 AM
About the fixin' I believe that Caravans should have better calculation or explanition on the time necessary to travel.

Not only once, the caravan took longer than necessary and food became a problem, even though it should last 2 days plus the described.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: Jstank on January 06, 2017, 04:21:36 PM
Quote from: Listen1 on January 06, 2017, 06:48:31 AM
About the fixin' I believe that Caravans should have better calculation or explanition on the time necessary to travel.

Not only once, the caravan took longer than necessary and food became a problem, even though it should last 2 days plus the described.

Does this have something to do with the seasons? I think the season may have changed to winter and your caravan got bogged down in the snow mid trip. I noticed that a caravan that takes 5 days during spring summer took over a season mid winter. That would need a bit of predicting.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: Listen1 on January 07, 2017, 08:53:39 PM
Quote from: Jstank on January 06, 2017, 04:21:36 PM
Quote from: Listen1 on January 06, 2017, 06:48:31 AM
About the fixin' I believe that Caravans should have better calculation or explanition on the time necessary to travel.

Not only once, the caravan took longer than necessary and food became a problem, even though it should last 2 days plus the described.

Does this have something to do with the seasons? I think the season may have changed to winter and your caravan got bogged down in the snow mid trip. I noticed that a caravan that takes 5 days during spring summer took over a season mid winter. That would need a bit of predicting.

Yeah, the calculation must be precise, or it should be informed to the player by a letter (The caravan faces a snowstorm and it would be better to stay put for a while. The caravan will wait 3 days.)

I for one, sends my colonists to the farthest the food can get them. So any error will be troublesome

Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: carpediembr on January 08, 2017, 07:11:18 AM
Quote from: Jstank on January 02, 2017, 02:13:02 PM
Caravans are super cool however they need some adjustment! What problems do you have with caravans? I will start and list a few...

1. Caravan departure spot

I have a big base and my muffalo decided to convene really really far away from my stock pile. Now there is no way for me to get the muffalo to just convene in my stockpile. And now that is going to create a lot more problems....

Say what?

(http://i.imgur.com/wABkrpj.png)

(http://i.imgur.com/DVez7Mo.png)
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: sluggyguy on January 08, 2017, 11:13:16 AM
maybe allow caravans to intentionally "camp" in temporary maps the way they stop in temporary maps with combat.  Allowing you to stop and heal someone who you didn't realize was bleeding to death from a single tiny would on their 3 day journey without having to create and abandon a new settlement
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: kilgoar on January 08, 2017, 04:01:28 PM
Quote from: Listen1 on January 06, 2017, 06:48:31 AM
About the fixin' I believe that Caravans should have better calculation or explanition on the time necessary to travel.

Not only once, the caravan took longer than necessary and food became a problem, even though it should last 2 days plus the described.

The unpredictability in the caravans arises due to changes in movement speed & you can track this by monitoring the health of individuals.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: Jstank on January 08, 2017, 05:16:43 PM
Quote from: sluggyguy on January 08, 2017, 11:13:16 AM
maybe allow caravans to intentionally "camp" in temporary maps the way they stop in temporary maps with combat.  Allowing you to stop and heal someone who you didn't realize was bleeding to death from a single tiny would on their 3 day journey without having to create and abandon a new settlement
(https://i.imgflip.com/1hb3vl.gif)
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: snoodog on January 09, 2017, 12:53:58 PM
When a random encounter occurs movement gets reset back the start of the square. So if you were 1hour away from the village and you got hit with a random encounter your travel time goes back to 8 hrs. Kind of annoying bug
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: TeshacK on January 18, 2017, 02:49:00 PM
We need to be able to set caravan world spawn hex. Or flat hexes need to be preferred.
My caravan always spawns in the west, south or east mountains, instead of the only flat hex in the north. That could save 2-3 days worth of food.
(https://i.imgur.com/DfU81JN.jpg)
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: NeverPire on January 18, 2017, 02:58:34 PM
Quote from: TeshacK on January 18, 2017, 02:49:00 PM
We need to be able to set caravan world spawn hex. Or flat hexes need to be preferred.
My caravan always spawns in the west, south or east mountains, instead of the only flat hex in the north. That could save 2-3 days worth of food.
(https://i.imgur.com/DfU81JN.jpg)
Already available when you create your caravan in the tab configuration.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: Pushover on January 18, 2017, 03:46:44 PM
Would still be nice if it saved the last direction (assuming the direction is legal still) instead of picking randomly.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: NeverPire on January 18, 2017, 06:30:57 PM
Quote from: Pushover on January 18, 2017, 03:46:44 PM
Would still be nice if it saved the last direction (assuming the direction is legal still) instead of picking randomly.
You can still change each time you create a caravan and in the future some people will send caravans to a ot of differnt directions. Personnally, I prefer the option like it is at the moment.
I would like just they change the name of the tab from "Configuration" to "Direction".
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: Pushover on January 18, 2017, 06:50:32 PM
Quote from: NeverPire on January 18, 2017, 06:30:57 PM
Quote from: Pushover on January 18, 2017, 03:46:44 PM
Would still be nice if it saved the last direction (assuming the direction is legal still) instead of picking randomly.
You can still change each time you create a caravan and in the future some people will send caravans to a ot of differnt directions. Personnally, I prefer the option like it is at the moment.
I would like just they change the name of the tab from "Configuration" to "Direction".

Yeah, it saves me some clicks still, since I make many trades with the neighboring colony, and want to pick the same exit direction. It's a small QoL fix.

EDIT: One more thing, when forming a caravan for prisoners, if you cancel formation, the prisoner should go back to his cell, not try to escape because he is outside his cell.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: Losttruppen on January 19, 2017, 01:30:59 AM
Quote from: SilentP on January 04, 2017, 11:50:34 AM
I'd like to see another speed setting for time.  Even at max speed my caravans take their sweet time moving across the globe.  It took so long last night that I decided to fold laundry while I was waiting for them to travel from the equator to the north pole where the AI ship is waiting.


TL;DR- Need ludicrous speed for caravan travel.

There is actually a fourth speed which can be selected by pressing "4"(default hotkey), it doesn't have a UI button but if you are on the third speed and hit the hotkey, it will deselect the triple arrow.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: b0rsuk on January 19, 2017, 05:04:48 AM
I must be dense but how do I load cargo onto animals like mufallo ? I can only attach something like 30 kg. I have no mufallos, but I do have trained elephants.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: Pushover on January 19, 2017, 05:27:24 AM
Quote from: b0rsuk on January 19, 2017, 05:04:48 AM
I must be dense but how do I load cargo onto animals like mufallo ? I can only attach something like 30 kg. I have no mufallos, but I do have trained elephants.
Right now the only animals that can carry stuff in caravans are muffalo and dromedarys (camels).
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: NeverPire on January 19, 2017, 08:09:21 AM
Quote from: Pushover on January 19, 2017, 05:27:24 AM
Quote from: b0rsuk on January 19, 2017, 05:04:48 AM
I must be dense but how do I load cargo onto animals like mufallo ? I can only attach something like 30 kg. I have no mufallos, but I do have trained elephants.
Right now the only animals that can carry stuff in caravans are muffalo and dromedarys (camels).
You are right b0rsuk, elephants should be capable of carry stuff in caravans.
Title: Re: Caravan's need a fixin' thread! Post things that need fixed concerning caravans!
Post by: Jstank on January 24, 2017, 04:58:39 PM
And pretty much any big animal like thrumbos and Megatheriums. Actually, I think if you can tame it, you can strap a bag to it....with adjusted carry values of course

(https://thelandy.files.wordpress.com/2012/09/st-bernard-rescue-dog.jpg)