Ludeon Forums

RimWorld => General Discussion => Topic started by: Thracian on May 19, 2014, 07:22:12 AM

Title: Reproduce
Post by: Thracian on May 19, 2014, 07:22:12 AM
Is there a mod where you can let your colonists reproduce? (but of course you need a man and women)? or is this going to be a feuture?
Title: Re: Reproduce
Post by: a89a89 on May 19, 2014, 08:56:35 AM
Quote from: Thracian on May 19, 2014, 07:22:12 AM
Is there a mod where you can let your colonists reproduce? (but of course you need a man and women)? or is this going to be a feuture?
if there was a mod like that, would you really wait 1800 days ( just guessing) for them to work?
Title: Re: Reproduce
Post by: pawnstorm on May 19, 2014, 09:13:29 AM
Quote from: a89a89 on May 19, 2014, 08:56:35 AM
Quote from: Thracian on May 19, 2014, 07:22:12 AM
Is there a mod where you can let your colonists reproduce? (but of course you need a man and women)? or is this going to be a feuture?
if there was a mod like that, would you really wait 1800 days ( just guessing) for them to work?
lol, good point. Would be fun to implement though, you could even make female colonists subject to random mood swings and sudden cravings for raw meat when pregnant. Or make their mood randomly affect the thoughts of the other colonists, ie. "I'm pregnant and want to spread the joy that the promise of new life brings!" or "I'm pregnant. My back hurts, my hormones are a mess and the whole world must suffer for it!" :P.
Title: Re: Reproduce
Post by: Neone on May 19, 2014, 10:45:06 AM
I'm pregnant so I won't do anything.
Title: Re: Reproduce
Post by: Viceroy on May 19, 2014, 06:34:05 PM
Would be nice to have classrooms and caretakers for children, maybe have them help out with cleaning and hauling. I'd wait realistic times for children to grow, not enough games feature them, used to bother me when I was a child myself.
Title: Re: Reproduce
Post by: SSS on May 19, 2014, 07:20:35 PM
For realistic times, that would be around 280 days for pregnancy. I don't know how long it would take the colonists to detect it. After birth, you're looking at 6570 days until adulthood. That's quite awhile, but you could feasibly start working them at roughly 4745 days (13 years) old. They could do things like hauling (in smaller amounts), cooking, or cleaning. They could probably research too. Younger kids could socialize and maybe clean, but they should be more of a "burden" than anything. (Speaking of which, do colonists currently age? I've never watched their profiles to see if the age ticks up after a year or two in-game.)

As Neone mentioned, you could have pregnant colonists incapable of some work, and late-pregnant colonists mostly bedridden... but I wonder who would take care of the babies. Having interaction with the parents would be cool (protip: don't have a "incapable of: caring" parent).  Also, this could open up a caretaker/teacher skill as Viceroy said.

The real conundrum would be determining their stats. Unless we just start everything at 0 and they learn manually/via being taught, how do you go about generating base stats? Every stat current colonists gain is via childhood and adulthood backgrounds. Traits and likes (the fires next to stats) would be the only thing I could see being predetermined at birth (at that, wouldn't they change at some point, particularly adulthood?). I could see some children potentially... well, hate that they're constantly having to clean/cook/whatever else (instead of liking it or remaining complacent), and suddenly vow to never clean/cook/etc. again at adulthood. xD

Despite all of the obstacles, I would still love to see this if someone would be willing to put the time in. I prefer long-lasting colonies, as opposed to dominate-the-map-and-move-on ones, and it would really make the colony feel more lively to me. If I ever get into modding, I might try something along these lines.
Title: Re: Reproduce
Post by: a89a89 on May 19, 2014, 07:30:33 PM
Quote from: Neone on May 19, 2014, 10:45:06 AM
I'm pregnant so I won't do anything.
what?
Title: Re: Reproduce
Post by: Cyclops on May 20, 2014, 02:16:01 PM
Guys, guys, the answer is simple.. Grow 'em in a lab and then put them in maturation pods. Of course, instead of assassins and soldiers, these guys will become colonists. Lab-grown colonists.
Title: Re: Reproduce
Post by: a89a89 on May 20, 2014, 02:42:44 PM
Quote from: Cyclops on May 20, 2014, 02:16:01 PM
Guys, guys, the answer is simple.. Grow 'em in a lab and then put them in maturation pods. Of course, instead of assassins and soldiers, these guys will become colonists. Lab-grown colonists.
lab grown colonist, lol
Title: Re: Reproduce
Post by: bluntfeather on May 21, 2014, 11:20:42 AM
Quote from: a89a89 on May 19, 2014, 07:30:33 PM
Quote from: Neone on May 19, 2014, 10:45:06 AM
I'm pregnant so I won't do anything.
what?

What he intended to say was if pregnancy is introduced there will be periods in which you cannot use a colonist because of the sheer amount of pregnant they are experiencing.
Title: Re: Reproduce
Post by: Celthric Aysen on May 21, 2014, 11:23:07 AM
This discussion just got weird :P
Title: Re: Reproduce
Post by: iame6162013 on May 21, 2014, 12:51:19 PM
Quote from: Blackjack1000K on May 21, 2014, 11:23:07 AM
This discussion just got weird :P
Nha not too bad :P
Title: Re: Reproduce
Post by: a89a89 on May 21, 2014, 01:36:16 PM
Quote from: bluntfeather on May 21, 2014, 11:20:42 AM
Quote from: a89a89 on May 19, 2014, 07:30:33 PM
Quote from: Neone on May 19, 2014, 10:45:06 AM
I'm pregnant so I won't do anything.
what?

What he intended to say was if pregnancy is introduced there will be periods in which you cannot use a colonist because of the sheer amount of pregnant they are experiencing.
I thought he was actually pregnant XD
Title: Re: Reproduce
Post by: iame6162013 on May 21, 2014, 01:47:18 PM
Quote from: a89a89 on May 21, 2014, 01:36:16 PM
Quote from: bluntfeather on May 21, 2014, 11:20:42 AM
Quote from: a89a89 on May 19, 2014, 07:30:33 PM
Quote from: Neone on May 19, 2014, 10:45:06 AM
I'm pregnant so I won't do anything.
what?

What he intended to say was if pregnancy is introduced there will be periods in which you cannot use a colonist because of the sheer amount of pregnant they are experiencing.
I thought he was actually pregnant XD
HE could be pregnant but one question how?,
and if it should come out... It would blow up :P
Title: Re: Reproduce
Post by: Coenmcj on May 21, 2014, 09:13:29 PM
Shh, I smell a blackjack around here. stay on topic.

To answer the OP's question there is a mod that does something similar, but with muffallo's, you could always ask him/her? (Don't remember who/where it was.)
Title: Re: Reproduce
Post by: OnyxShadow on May 23, 2014, 08:46:08 PM
I like this idea although I'd suggest that accelerated pregnancy/aging would be ideal from a gameplay perspective. We already have days that last just long enough to walk about 300 meters. :)
Title: Re: Reproduce
Post by: bluntfeather on May 24, 2014, 02:09:13 AM
Quote from: OnyxShadow on May 23, 2014, 08:46:08 PM
accelerated pregnancy/aging

*May require research into Pharmaceuticals-> XenoBabies
Title: Re: Reproduce
Post by: mrofa on May 25, 2014, 07:58:16 AM
Craft new colonists from potatos
Title: Re: Reproduce
Post by: Cyclops on May 25, 2014, 11:19:10 AM
Quote from: mrofa on May 25, 2014, 07:58:16 AM
Craft new colonists from potatos
What is this, Age of Empires 2?
Title: Re: Reproduce
Post by: SSS on May 25, 2014, 02:45:30 PM
Quote from: mrofa on May 25, 2014, 07:58:16 AM
Craft new colonists from potatos

I see what you did there.
Title: Re: Reproduce
Post by: Cosima on May 26, 2014, 10:56:15 PM
That would be a really fun mod - I noticed one of my colonists (someone I arrested) has 'pregnant' under their qualities. Hilarious. Perma-pregnant?! Even if there's no mod, I wonder if Tynan has plans for that characteristic? I'm playing vanilla so far.
Title: Re: Reproduce
Post by: JazzyMcNazz on May 29, 2014, 09:43:33 PM
I would love to have child soldiers in the game.
Title: Re: Reproduce
Post by: ctgill on June 03, 2014, 02:48:25 PM
Quote from: JazzyMcNazz on May 29, 2014, 09:43:33 PM
I would love to have child soldiers in the game.

Have the tribal raiders kidnap all your children.