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RimWorld => General Discussion => Topic started by: Walkaboutout on July 12, 2018, 01:59:52 PM

Title: How do you play? (reloading, taking the losses, etc)
Post by: Walkaboutout on July 12, 2018, 01:59:52 PM
So, in an effort to shift the discussion in the "1.0 unstable now available" thread, before it gets out of hand and earns Tynan's ire for being in said thread, I thought I would post a topic related to this. More than that though, I think the subject perhaps deserves a thread, and some discussion of its own.

To be clear, this subject came up only because it was a side comment, not intended to be anything major. But, it prompted some debate afterwards, and so here I am making a thread.

The subject being debated is whether or not playing the game and re-loading when things go bad, or simply taking that shot on the chin, and moving forward with the story of tragedy as part of your history, is somehow "okay", "not okay", "wrong", or "right".

I feel the need to say to anyone who might think otherwise, that there is no right or wrong. Everyone makes their own enjoyment, in their own fashion, be it through reloading, or through accepting tragedy and moving on. I believe in this position, and will argue passionately against anyone who tries to tell me otherwise. I accept other peoples' routes to fun, challenging, and compelling gameplay, and I expect that people should, at the very least, respect my own path to such as well. There are many such paths.

Is my way for everyone else? Absolutely not. But who is anyone else to judge, how I or anyone else should receive my fulfilling gameplay?

Now, for those who are curious or care to know, I will tell you that I am a re-loader. I don't usually escape the planet in Rimworld, I build as sustainable a colony as I can possibly make. This is, in small part (and grossly over-simplified) because I play games to escape from the (often) disaster that is the real world, with lack of respect, empathy, caring, justice, etc.

I love a challenge. And there are times in Rimworld where I lose. People die. I pay my personal game play price not in loss of in game assets, but in personal time. By that, I mean that by re-loading and replaying portions of things I've already played and lost at, I pay not in moving on with losses, but in real life time. I am okay with this. Because to me, that is fun time, well spent. And through my mistakes, I learn new methods, and apply those methods to scenarios where I previously failed. And yeah, sometimes I just get lucky the second time around.

To me though, such second and third attempts are time spent on the real challenge, that exists in my own head. To enter in to a game space as a quasi-force-of-nature; my characters don't know I exist, but nevertheless I'm there, guiding certain actions. It's my challenge to see them through it. And when things go wrong, it's my job to rectify it.

This doesn't mean I don't take things on the chin, in terms of Rimworld. Sometimes someone has to lose a leg, or a hand, or something.  And yes, often enough someone dies, and I move forward. But my ultimate goal, in the end, is to see that things work out for these people. The way I wish they would for my self, and for everyone, in the real world.

Gaming is my escape. Let me find fulfillment where I can, with the systems available to me to do so, in various games. Don't judge me for my brand of play, or my play-style as it were, for I will not judge you for yours. I will advocate all day long that you be able to have your style of play and fun, even when it's not for me, because why shouldn't we all have a multitude of options in our gaming?

I would much appreciate it if others would do the same for me too. To each their own.

How do you like to play Rimworld? Build the ship? Make the colony last? Reload? Permadeath? Build a colony until you can't resist the tide of raiders?
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: kenmtraveller on July 12, 2018, 02:25:51 PM
I mostly play the hardcore SK modpack these days, with the rey storyteller on rough.  Haven't played 1.0 yet.

My rule is that I can reload mostly only due to UI issues.  I allow myself to reload if I don't notice a manhunting animal, but if I do notice him and my pawn still can't escape I don't reload.  or, for example, if I accidentally misclick and my guys died to friendly fire, I typically reload.

I don't reload because of raids or bad events or poor decisions on my part, if they happen and I can't survive I consider the game to have been lost and start another one, and make a better plan next time.
 
Generally I try to play at a difficulty setting where launching the spaceship is possible for me but not guaranteed.  I've also abandoned colonies and resettled in a neighboring hex before rather than losing a game or reloading.


Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: I Am Testing This Game on July 12, 2018, 02:37:20 PM
I play iron man in tactical combat games a lot of the time, if the units are disposable enough it adds to the fun. See Battle Brothers.

I use saves in Rimworld.

I play more video games than I should, but I'm not close to having enough time to keep making colonies over and over again in Rimworld. Every colony takes many hours to get to the mid game. I should measure it some time.

There is extensive time consuming micromanagement involved in playing even a little bit efficiently. And setting up the base layout in the early game for efficiency is a somewhat tedious task that's going to be similar in every base.

I nurse one colony along, without using kill boxes or overly cheesy tactics, until I either meet a scenario that I really can't handle, or just get bored of the colony.

Usually that colony will wipe a couple times due to some stupid mistake on my end, like a mechanoid raid I didn't micromanage properly, a failed caravan attempt. At that point I do reload, if it was a "stupid death".

I am more willing to accept losses in tactical combat with human raiders, where I feel like I understood what was going on, but legitimately lost a fair fight. I did enjoy a few attempts where half my wooden base got burned down and I recovered, stuff like that.

But if one of my specialist characters dies early on, in a fair way, I'd probably just restart or play another game, rather than continuing.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Walkaboutout on July 12, 2018, 02:44:18 PM
Very interesting to me, the above posts.

In particular, Testing, I would agree with you on the motivations in Rimworld for re-loading and using saves. Too much is involved (in my simple opinion) in accepting death and restarting unless it is very early on.

Some game models provide you some carrots to do so, but not really in Rimworld. By that I mean I could possibly be persuaded to extend my "no return" point where I would start anew due to disaster, if there was something significant to provide for that in game.

I know the engine and the game model aren't really designed that way, and that's okay. But I will say, if I were able to start up a new colony in the same chronological world game-space as my failed one, well maybe I would be more inclined to do so.

I'm not saying that should be the case. That's just not the way Rimworld has been built. I'm completely fine with that, especially given how awesome Rimworld is. It just dictates certain facts about my own play, as well as others' clearly.

The varying degrees of tolerance, and fun, and breakpoints we all have is definitely interesting to hear about. We certainly make our own fun, with our own rules, don't we? :)
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Zombull on July 12, 2018, 02:58:46 PM
Never permadeath.

That said, if I consider a pawn death legit I let it stand. It's part of the game. But a death from a bug or a game mechanic that I consider to be poorly thought out? Yeah I'll save scum or dev mode to get back on track.

I'll also occasionally save scum if a raid that should have been manageable goes completely sideways to the point of a colony wipe.

I feel no shame in doing so. I've never enjoyed games in which failure means losing everything and starting from scratch. So I just don't play that way. I just keep a "colony death counter" in my head the same way I might mentally keep track of how many times I die or lose in any other game.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: fritzgryphon on July 12, 2018, 03:02:41 PM
To me it's a spreadsheet strategy game, and a ludicrously complicated one.

I play on increasing difficulty levels and harder scenarios, beating the game as quick as possible (build ship, find ship, whatever).  Pretty new to the game, and at first, it was hard just to get by on easy without conking something up (oops, forgot to have a doctor on my colony, now they're all dead).  If I get owned by a challenge, I try a new strategy, and I beat it the next time.  Losses are relevant in how they slow progression through the game, but as long as you have 1 or 2 pawns with decent skills you can always move forward. 

Only reload saves if there's an obvious glitch, or if I made some small oversight that caused a big problem (like, not noticing that a caravan had reached it's destination, and find out when I'm notified they are starving).  Other than that I like to recover from losses, or just start a new game.  I feel the early game has a nice sense of progress, with lots of building and recruiting and researching and training up.  It's fun to make an efficient and productive colony too, because it makes you more powerful and speeds your progression.  Don't get attached to a colony; once it's 'done' I get bored after a while (and maybe blow it up myself!)

The pawns are interesting in that they have diverse abilities and needs; way more engaging than your average strategy game.  But they're just obedient, replaceable AI thingies, and I don't care if they come or go.  I change their names to match their jobs and order them on the colonist bar by their combat power.

Working toward winning a NB, extra hard, Randy, random start location scenario.  Got a way to go.

Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Greep on July 12, 2018, 03:06:21 PM
Always permadeath since about a10 or so, but initially I did not as many scenarios didn't seem to have any reasonable counter on any difficulty.  That said, I get why people don't:  permadeath generally is best on games that are either of <4 hour duration, or are extremely generous about recovering from full catastrophes (original xcom).  Usually if you wipe in rimworld it's all over, so you really need to understand the mechanics to enjoy it.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Grimelord82 on July 12, 2018, 03:16:03 PM
I appreciate you starting a new thread for this, Walkabout.

I haven't managed to launch a ship yet in 1.0. I play mostly on 2x speed and have gotten a couple years in. One of my boreal colonies got close in .1954, but I decided on restarting with temperate Tribals because I hadn't in a long time. Tribals are having a Randy Rough go, for sure.
I also enjoy playing around with mods. 800+ hours, mostly with as many mods as I can tolerate due to startup time.

As I said in the unstable build thread: Failure takes 30 seconds, sometimes. But long term failures also start deathspirals. Deathspirals can be fun to watch happen, or they can be two hour panicked slogs where nothing goes right and you rage-quit. That's a neat story on reflection, but not fun for me in the execution. And I would rather lose 2 hours of playtime than start a new colony.
Success takes hours, minimum. So I play to succeed, despite the setbacks I have. There are lots of fail states to consider, depending on scenario.

Here's a host of reasons I save-scum/dev-mode:

1) You need a +8 grower to make medicine, and even a 8x8 constantly growing field of herbal may not be enough. Maybe I want to see what happens if I give my plagued doctor immunity.
2) You need a +10 doctor, a clean room, a normal+ bed, and generally standard medicine to have a pawn survive Plague. Flu is a lot less punishing than it used to be, thankfully.
3) New-ish failure mode: send folks caravaning, lose them to sickness, starvation from injury carrying, random dangerous manhunter. Lose colony to a raid because you sent your best shooter to guard your best trade bargainer to buy enough medicine to keep you going for another half year. Use up all your stored pemmican getting that medicine. Then get hit with blight. Then get hit with toxic fallout. This literally happened to me in my current tribal game and we just about starved.
4) Refugee raids are still about 2x as hard as any other type. They tend to kill or incap one of your colonists that you PICKED while giving you one of dubious value. If I was playing perma-death, I would literally never take refugees given the current balance.
5) Losing limbs to Lancers is not generally a game ender in 1.0 Crashlanded for me. It was in previous versions because prosthetics kinda blew. A pawn that is up, and moving around, with 10+ shooting but 50% manipulation and 25% sight isn't the same as one with both arms attached and unscarred eyes, but I've felt the game treats them as such for a long time. I'd love to have a few weapons for pawns like this. Like a re-tooled shotgun that sprayed multiple projectiles.
6) There are 12 skills, and every pawn is critical up to a larger than expected number. I stated a few above, but there are other examples. 10+ Social for recruiting is required or it takes years sometimes. 3+ construction is required, or you can't build traps and will get overwhelmed. Tough/Nimble/Brawler is required on at least one pawn, because melee folks will stab your gunners to death. Handling 5+ is now required if you want to keep any trained animals. A pack of dogs is GREAT for hauling, but takes upkeep.
6a) Skill level doesn't reflect ability. My starting doctor with 10+ medical lost a thumb and got an eye almost gouged out despite being back line defense. She's now worth only 70% of what she could do. Long term death spiral, no fix aside from recruiting a new pawn.
6b) Spreading pawn jobs out over more than 3-4 primaries becomes incredibly inefficient. This is why I say that 6+ pawns are critical, because you are likely to have someone to fill the gap if you have good pawns. If you don't, prepare for a death spiral.
7) Animals now get sick. If I'm using my single arctic wolf or elephant as a meatshield during raids, and they're down/dying, then I'm effectively down a pawn or two. Anything bear+ sized is somewhat amazing vs human raids, btw. It's great because I want to take care of them with medicine. But they'll go lay down in a dirty cave corner despite having a nice fluffy bed in my hospital.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: NiftyAxolotl on July 12, 2018, 03:59:06 PM
The game is a puzzle to me. Because it has randomness in it, I have to make decisions under uncertainty. Personally, I feel that reloading would negate all my fun thinky-crafty-puzzly time. So I play on permadeath. I am sometimes tempted to use devmode to fix the result of a misclick or glitch, but I almost always play it where it lies just out of a sense of purity.

As soon as I feel comfortable with a difficulty level, I ratchet it up, maybe through the biome, mods, or storyteller. I doubt that I'll get to the "Extreme NB Randy Ice Sheet" level that other forum goers play on, but it could happen.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Syrchalis on July 12, 2018, 04:05:40 PM
I always save, but I sometimes load. That's basically my philosophy. I'm a game designer myself, so I'll play games differently than others. I surely spend half my "playing" time not actually playing rimworld but writing patches to modify values I think are too high or low, or I open photoshop and create better assets, however mainly for mods that have crappy ones *cough* mending *cough*.

If some BS happens, like just now I got an elephant manhunter pack and one colonist got hit once and that's it, otherwise I played it perfectly. But that one hit was a tusk through her brain, so she's a vegetable - despite having an excellent advanced helmet. That's BS. Sometimes I would devmode it, sometimes I would reload, this time I just keep her in bed and will fix her later without using saves/devmode, the "legit" way - because I feel up to the task and am sure it's going to be interesting and not tedious.

If you can edit nearly all values anytime it's pretty hard not to "cheat".
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Lancefighter on July 12, 2018, 04:24:35 PM
For the most part, id agree that losing a couple critical roles can be close to a death sentence. I dont feel like the storytellers try to make sure you hvae a grower, doctor, etc, but losing your cook that youve been relying on is a big deal.

In a similar game (something something dwarf fortress), high skilled people are nice but not going to make or break a colony, because there are somewhat few gates to things. Any dwarf can plant, harvest, and doctor within a year ... But more importantly, you end up with a number of unemployed and/or dedicated militiamen, so your core farmer/grower/doctor/mayor whatever dont need to go fight every time anything happens.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: zizard on July 12, 2018, 04:36:13 PM
Reload to try different things = learn game much faster. Reload to RNG a different result = might as well use dev mode. I wouldn't call the former save scumming.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Syrchalis on July 12, 2018, 05:20:18 PM
I really think save scumming is one of the things that should really be used where it originated - in roguelikes. Rimworld is somewhat random and has some traits from roguelikes but it's not one. It's a space colony simulator (quote).

If you try the same thing over and over via saving and you wait for RNG to be on your side - that's save scumming. But retrying with different approaches and overcoming the difficulties with skill, that's just normal gameplay. Some enjoy the drama that defeat brings with it and feel like reloading is cheating, while others feel the same defeat not when their last pawn falls, but when they are forced to reload and try again.

The only difference really is the iteration time. The ones that do not use saves may enjoy playing from start again more, enjoy the early game more or simply are, like I said above, enjoying the drama. The save users rather enjoy overcoming the challenge, the same challenge.

In fact one could even turn it around and say people who don't use saves to retry avoid the challenge by just starting over. (Note this is a BS argument and I don't mean it, I just wanted to show that the opposite is equally stupid).

Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: ChJees on July 12, 2018, 05:55:51 PM
I only really reload if I felt the way I took the loss was bullshit. E.g forget a colonist on a mortar shooting anti-grain shells at enemies only for them shooting in the middle of your colonists killing a majority of them.

Otherwise I will take colonists and animals dying and keep playing.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Sirsir on July 12, 2018, 07:03:36 PM
I savescum, but only to replay scenarios. I don't run from the challenges (on purpose, I forget to save more often than I'd like to admit) but I like to play them out in different ways. Learning from losses is a lot less effective when it takes several hours of playtime to get to the point where you can use that knowledge again.

And theres the occasional total irrational BS. Then I say to the game, 'hey I can do that too :)' and turn back time
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Oblitus on July 12, 2018, 07:06:57 PM
I'm reloading when calling "bullshit." Rimworld always had a fair share of this stuff, but 1.0 adds loads more.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: ashaffee on July 12, 2018, 07:18:46 PM
Personally I can see the desire to do reloading because it is a huge moral crush to loose your only person that was good at a certain job. But the more I play the game on no save scums I noticed that it is kinda all in your head. The game is designed to help you recover from all your losses if you are playing on a difficulty that is correct for your skill.

On the flip of the coin reloading is the best way to learn the game. If you always make it to the point where sappers kill you then it could take you a month to figure out what you been doing wrong. Or you can just reload that event 10 times and learn in an hour how to deal with that.

For me it was always the drop ships that confused me at first on how to deal with them. Since 1.0 is getting rebalanced a lot I still am confused on how to deal with them sometimes so I do give myself the option to reload but I only reload if I've lost over 50% of my colonist.

You can't truly understand what good fortune is unless you've really experienced the bad side. Feeling those effects drive such a huge joy when you pull through. The next person that joins could be the person that finally gave you a new cook so your guys can stop eating paste or it could be your 41th person because no one ever died.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Madman666 on July 12, 2018, 07:35:16 PM
Same as most of people here. I always save when a bad event hits, but only really reload if the event went utter and total bullshite way. Like if a guy in power friggin armor got too subsequent eye scars from a mad squirrel. This game is real rich on these, so i kinda reload more than i'd like to admit :(

Otherwise if I see that it was totally my own derp that killed someone or left him a vegetable, or if i even got wiped - i accept that begrudgingly.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: DariusWolfe on July 12, 2018, 08:29:37 PM
I play on permadeath, but I reload when I think something's bullshit. Playing on permadeath does two things that are important to me:

1. It keeps saves nice and tidy. I'm not OCD in any clinical sense, but I dislike having a bunch of cluttered saves, even if I've only got one colony going at any given time. Screw anyone who thinks this is a dumb reason.
2. It makes me consider (except when I rage-quit; there's no consideration, just reflex) whether a particular loss is something I want to lose up to an in-game day of play time over.

I feel it offers a balance between easy save-scumming and true permadeath. If the way permadeath works gets changed, I'll probably look into fixing it myself, or request a more experienced modder to help in putting it back.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: 5thHorseman on July 12, 2018, 08:42:44 PM
I've never won the game and if the current playthrough (where I'm saving a lot and reloading on whim) is any indication, the reason why I had so much trouble was my adherence to accepting what the game gave me plus my inexperience with the systems. It meant I basically could not win. Or even reach the midgame.

This is the first playthrough were I've installed bionics on people. I was always afraid a complication would kill, but now I can save, do the surgery, and decide if I accept the result. This is also the first save where I've sent out caravans. I love it, but the danger of failure (which generally meant colony wipe) was too high before. This is the first save I've opened an ancient danger, built the ship (it's ongoing and I'm out of plasteel and uranium. No turrets for me!), crafted armor and guns to outfit my entire colony...

And it's all because I "save scum".

EDIT:

As to *what* I reload saves for, generally if a single colonist dies or gets a terrible injury (Poor Cactus just lost both legs to a centipede. I'm looking for a nice pair of bionic legs for a quest while I research up to the new levels to make them myself. Until then, double peg legs it is!). If less than - say - 1/4 of my colony lives through an event I'll probably keep it. I generally won't accept a caravan wipe because quests are so lucrative, but I will accept a failed quest if I can save the caravan, even if someone dies.

It's a bit complicated and I can't quantify it. I basically reload when the loss would make the colony unable to defend against the next raid.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Zombull on July 12, 2018, 09:08:03 PM
Quote from: DariusWolfe on July 12, 2018, 08:29:37 PM
I play on permadeath, but I reload when I think something's bullshit. Playing on permadeath does two things that are important to me:

1. It keeps saves nice and tidy. I'm not OCD in any clinical sense, but I dislike having a bunch of cluttered saves, even if I've only got one colony going at any given time. Screw anyone who thinks this is a dumb reason.
2. It makes me consider (except when I rage-quit; there's no consideration, just reflex) whether a particular loss is something I want to lose up to an in-game day of play time over.

I feel it offers a balance between easy save-scumming and true permadeath. If the way permadeath works gets changed, I'll probably look into fixing it myself, or request a more experienced modder to help in putting it back.

You play on permadeath, but you reload? These things don't compute. Do you impose your own permadeath rule that you sometimes break or do you have some way to reload even on permadeath when something goes stupid?
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Serina on July 12, 2018, 09:18:19 PM
I play permadeath, mostly on x2 speed. I'd be lying if I said I never used alt f4 in my b18 saves, although used mainly when my favorite animal/pawn died. After I alt f4, I usually start a new save because I felt like I was cheating. lol.
Proud to say I have taken all the losses and rng in my 1.0 playthroughs thus far and it has been a lot more challenging with NB starts since I'm used to the default 3 colonists starter pack with goodies.
That being said, I've never built the ship nor have I ever wanted to. However, hearing people talk about the final challenge before launch intrigues me so I might build my first ship once 1.0 stable is released.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Crow_T on July 12, 2018, 09:18:38 PM
I like permadeath- if I do any save-loading out of rage that colony feels tainted and I can't play it anymore. Usually the F-up is from my own poor planning anyways...
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: DariusWolfe on July 12, 2018, 10:11:07 PM
Quote from: Zombull on July 12, 2018, 09:08:03 PM
You play on permadeath, but you reload? These things don't compute. Do you impose your own permadeath rule that you sometimes break or do you have some way to reload even on permadeath when something goes stupid?

Sorry, I thought that was understood. Alt-F4. Hard quit the game, then restart. So long as you don't click Save and Quit, you'll revert back to the last save, which with default auto-save settings is no longer than 24 in-game hours.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Teleblaster18 on July 13, 2018, 01:02:59 AM
The way I play entirely depends on my mood, and my own tolerance for setbacks and frustration at the moment that I'm playing.

Good/Neutral mood?  Give me the hand that's dealt...unless it's so egregiously unfair (and unfunny) that it strains credulity.  When I anticipate that a game mechanic has already pre-determined the outcome of an event, I re-load; not out of frustration, but to test "was this actually what happened?".  Very often, after 5-6 reloads of testing the exact same scenario, and I'm confident that I'm not facing an intentionally loaded deck, I'll go back to playing the first save with the undesirable outcome.

Stressful day?  Savescum City.  I want a healthy outlet to sublimate the frustrations of the day, rather than compound them with more frustration.  At that moment, I don't feel like I'm cheating myself out of a game experience; to the contrary, I feel like I'm actually enhancing my game experience by a continued sense of progress or accomplishment, where the day provided little of either.

Therein lay the answer to a question that I've seen asked by both TS and others "Why doesn't a player turn down the difficulty to reduce frustration?"  The answer to an extent from a psychological standpoint is this: "God doesn't put training wheels on his Harley".  No one wants to *feel* like an incompetent Demi-God, ever...even if that's exactly what they are, at the moment.  It cuts straight to larger psychological issues: self-schema validation, self-expectations (even in a vacuum), etc.  I've made note that almost nobody who's been asked that question will answer it in public.  The old cliche (in the days before GPS) of a man who will refuse to stop to ask for directions, even though he clearly doesn't know where he's going comes to mind.  Logic would dictate that he should...but ego and self-expectations kick in, and those are often far from rational.  I think it's the same phenomenon at work, to more than just a small degree.

Regarding that frustration factor: I think frustration is usually cut best by corresponding humor (or the extraodinary) to soften the blow.  I'll use the classic Mortal Kombat Fatalities as a good example:  the losing player has just been beaten by another human.  Frustration.  But who gives a shit: I've forgotten all about my failure in the game right now, because now I'm too busy watching my character's spine get ripped out.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Scavenger on July 13, 2018, 01:09:04 AM
As a kid I was always a save scummer.. A slight OCD and perfectionist Outlook made me have to do things just right haha.

But I eventually tore myself away from that style when I started roguelikes, and quickly fell in love with permadeath. Which I have never used the alt-f4 method in. Games are just far better when every action actually means something. And if that's not your place now, and you don't want a huge challenge, games usually have a very easy difficulty.

And this might be the best permadeath game I have seen! The best game for stories also. I honestly do wish it went the Dwarf Fortress route, and would endlessly be updated with new content to grow to the Dwarf Fortress scale of endless possibilities.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Anniebenlen on July 13, 2018, 05:18:10 AM
I love the building aspects of the game, not so interested in combat.  I'm a wimp and I scum save like a wimp and I play terribly and have a fantastic time doing so.  Don't judge me, I have fun.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Gohihioh on July 13, 2018, 07:01:53 AM
I pretty much always scum save all the time on my first playthrough on new Rimworld version. Since I want to discover and experience all stages of the game and I want to get to end game.

I pretty much never leave planet. I play for very long with having my own scenario in mind for each game.

My next playthroughs on version I already tested I save a lot but I load very rarly(either if some bullshit game mechanic or bug ruined game or if i got really attached to colony and i want to keep playing).

Sometimes I decide to play without saving at all and accept everything that game throws at me.

@edit
I also usually save and load since I never know how long till new version of the game so I don't want to start new playthrough if I expect new version to come out since I always start a new colony on new version. If the game will be completed and balanced properly I'll probably play a lot more without save and load.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Gwaheer on July 13, 2018, 08:59:08 AM
I can't stand a loss of colonists, it kills my enjoyment completely. I never play after loss of colonist, my general approach:

Loss of colonist to stupid missplay on my side, complete bullshit RNG (like meteorite smashing) or some glitch = load game.

Loss of colonist because my colony was not good enough to handle raid or event = lost game, start over.

Good for me, I enjoy early and mid stages of the game more than late game, because I restart a lot.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: mndfreeze on July 13, 2018, 09:20:26 AM
I find myself being a mix of all the common playstyles we see here.  I came from playing dwarf fortress before even hearing about the idea of this being a 'story driven' kind of colony sim and that did actually really retard my game play in the early years.  I always felt like I was struggling to play a perfect game, not take losses, etc.  At first it was because I didn't understand mechanics well as expected in a complex game like this, then it was issues with RNG or numbers behind the scene I didn't see or understand.  It wasn't until later when I found some people playing on youtube and twitch doing hard scenarios like sea ice and stuff that I heard about the "story driven" part of the game and learned how people manage stuff.

I still rarely "beat" the game.  I've escaped on the ship maybe a handful of times, and never in 1.0 yet.    I always like playing more challenging scenarios as I find I get bored easy once the game just becomes a raid, rinse, repeat, ramp up and I'm mostly secure.  The beginning of the game is the most fun for me. 

I still get way to attached to my pawns, but I think part of that is because I always end up with small colonies due to being too picky with whom I take (I have past RW PTSD from some horrific spirals of doom all thanks to one bad recruit), or events thinning my down and feeling like they always target the one GOOD pawn I have.  I.e. if I only have one super constructor who happens to be my doctor, say I rerolled a LOT for a good naked brutality style start, that pawn is always the first to suddenly get mechanites, the plague, a shot out eye and a missing foot with infection all in the same few weeks. 

I mostly try to play on permadeath mode and have been known to ALT-F4 when I feel unfairly wrecked.  There have been times where I spend hours upon hours on a colony, almost getting stable, only to have one bad dice roll send me into oblivion and end the game when I feel I was playing the mechanics correctly and it shouldn't have happened.  I try NOT to do save scumming if possible, but that also depends on the play style I've been going with on that game.  Some times I'm just trying to build a cool base, other times I'm playing harder biomes and scenarios for challenge.  In the former I might save scum, the latter I try not to.

I think once the game goes final and is really balanced out I probably won't save scum much if ever anymore, but in all the iterations of the game I've played over the years there are definitely some balance points that can feel soul crushing to lose too. 
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: bbqftw on July 13, 2018, 10:12:19 AM
If your entire goal is to improve at the game, reloading single scenarios relentlessly until you can execute it consistently with best outcome is the fastest way to do it.

This is the same approach you would take to learn any skill, sport, musical instrument, game, whatever.

Maybe that is why this community seems to lack strong players, at least on the English speaking side, the complete lack of these learning concepts.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Frettzo on July 13, 2018, 11:09:53 AM
I've played both permadeath and save-scum versions. I generally prefer save-scumming because it gives me a tight safety net. I don't want to lose 10 hours of real life time put into a colony because I messed up in one raid, you know? I play games to have fun, after all, not to suffer. What's the point if I have to stress over every tiny thing that happens ingame?
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: giltirn on July 13, 2018, 01:12:20 PM
I also "savescum". I typically play "naked brutality", until 1.0 as a custom start, and play on difficult biomes on Randy rough. What I most enjoy about this game is surviving through thought and preparation. Overcoming a challenge is an intellectual exercise, a puzzle to solve. When it comes to raids I treat these as a puzzle and try to work out the best strategy. I'm not a perfectionist, but if the strategy fails miserably or I get completely screwed over by an unlucky dice roll I will reload and try again. I personally don't find the "story" particularly interesting; I don't get attached to pawns or animals, or find joy in RNG-created drama - perhaps I lack the imagination to make it *real*. What I do find enjoyable is the feeling of having created a well-oiled machine humming along efficiently and improving. This has kept me going for 300+ hours and will continue to do so.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Namsan on July 14, 2018, 03:55:09 AM
I like to play this game on Intense/Rough with permadeath, but I sometimes do Alt+F4 thing when important pawns were killed.
I know it basically render playing the game with permadeath meaningless, but sometimes I can't resist myself from doing this. :-[
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: whitebunny on July 14, 2018, 01:13:33 PM
I play obligate permadeath because the moment i loaded my autosaves after a "bullshit" moment i couldn't shake the feeling that i didn't actually earn anything after that point and started disconnecting emotionally from the colony to the point where i'd just close the game and do something else.
I seriously can't have fun if i don't own to my incompetence to adapt and prepare adequately in this or other games so i guess it's just a personality thing but i can respect and understand why people would want to reload after Snowflake McMary Sue breaks a toe nail, i have the same urge.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: DariusWolfe on July 14, 2018, 01:18:26 PM
Quote from: Namsan on July 14, 2018, 03:55:09 AM
I like to play this game on Intense/Rough with permadeath, but I sometimes do Alt+F4 thing when important pawns were killed.
I know it basically render playing the game with permadeath meaningless, but sometimes I can't resist myself from doing this. :-[

It doesn't render it meaningless, it just softens the impact to somewhere above save-scumming. Unless the death was right after a savepoint, you've just lost up to 24 hours of progress, which especially in the early-mid game can be quite a lot of progress; Also if anything random but good happened during that period (you got a drop pod of uranium, for example) then that's gone, too. It's a choice you make; Lose the pawn, or lose everything else? I've chosen to lose pawns because it just wasn't worth it to lose everything else.
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: Oblitus on July 14, 2018, 01:27:05 PM
Quote from: whitebunny on July 14, 2018, 01:13:33 PM
I play obligate permadeath because the moment i loaded my autosaves after a "bullshit" moment i couldn't shake the feeling that i didn't actually earn anything after that point and started disconnecting emotionally from the colony to the point where i'd just close the game and do something else.
I seriously can't have fun if i don't own to my incompetence to adapt and prepare adequately in this or other games so i guess it's just a personality thing but i can respect and understand why people would want to reload after Snowflake McMary Sue breaks a toe nail, i have the same urge.
For me "bullshit" is not "breaks a toe nail," but more like "THIS. IS. NOT. HAPPENING." when game tries to pull off classic "rocks fall, everyone dies."
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: mndfreeze on July 14, 2018, 01:29:01 PM
I just alt-F4'd in ragequit fashion after my tribals had a ship land literally RIGHT at the end of my mountain base entrance, which is designed as a fallback 'last hurrah' defensive point.  I laid traps down the thing, had a sniper pop the ship, and 4 pawns in full cover shooting from door cover spots down the side of it.

Very first volley from the stupid centipedes (singular) charge blaster killed *3* of them.  They were on opposite sides of the hallway in separate full cover spots all 3 to 5 tiles apart. ;/

2 lost their head, the other somehow lost his foot, arm, and hand on the other arm.  All died immediately. 
Title: Re: How do you play? (reloading, taking the losses, etc)
Post by: whitebunny on July 14, 2018, 01:36:07 PM

For me "bullshit" is not "breaks a toe nail," but more like "THIS. IS. NOT. HAPPENING." when game tries to pull off classic "rocks fall, everyone dies."
[/quote]
Yeah it was more tongue in cheek self criticism than any other thing, but i get what you mean.
Like using my orbital bombardment into a silly huge swarm of insects and only killing 5 of them leading to multiple amputee town simulator.