How do you play? (reloading, taking the losses, etc)

Started by Walkaboutout, July 12, 2018, 01:59:52 PM

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bbqftw

#30
If your entire goal is to improve at the game, reloading single scenarios relentlessly until you can execute it consistently with best outcome is the fastest way to do it.

This is the same approach you would take to learn any skill, sport, musical instrument, game, whatever.

Maybe that is why this community seems to lack strong players, at least on the English speaking side, the complete lack of these learning concepts.

Frettzo

I've played both permadeath and save-scum versions. I generally prefer save-scumming because it gives me a tight safety net. I don't want to lose 10 hours of real life time put into a colony because I messed up in one raid, you know? I play games to have fun, after all, not to suffer. What's the point if I have to stress over every tiny thing that happens ingame?

giltirn

I also "savescum". I typically play "naked brutality", until 1.0 as a custom start, and play on difficult biomes on Randy rough. What I most enjoy about this game is surviving through thought and preparation. Overcoming a challenge is an intellectual exercise, a puzzle to solve. When it comes to raids I treat these as a puzzle and try to work out the best strategy. I'm not a perfectionist, but if the strategy fails miserably or I get completely screwed over by an unlucky dice roll I will reload and try again. I personally don't find the "story" particularly interesting; I don't get attached to pawns or animals, or find joy in RNG-created drama - perhaps I lack the imagination to make it *real*. What I do find enjoyable is the feeling of having created a well-oiled machine humming along efficiently and improving. This has kept me going for 300+ hours and will continue to do so.

Namsan

I like to play this game on Intense/Rough with permadeath, but I sometimes do Alt+F4 thing when important pawns were killed.
I know it basically render playing the game with permadeath meaningless, but sometimes I can't resist myself from doing this. :-[
Hello

whitebunny

I play obligate permadeath because the moment i loaded my autosaves after a "bullshit" moment i couldn't shake the feeling that i didn't actually earn anything after that point and started disconnecting emotionally from the colony to the point where i'd just close the game and do something else.
I seriously can't have fun if i don't own to my incompetence to adapt and prepare adequately in this or other games so i guess it's just a personality thing but i can respect and understand why people would want to reload after Snowflake McMary Sue breaks a toe nail, i have the same urge.

DariusWolfe

Quote from: Namsan on July 14, 2018, 03:55:09 AM
I like to play this game on Intense/Rough with permadeath, but I sometimes do Alt+F4 thing when important pawns were killed.
I know it basically render playing the game with permadeath meaningless, but sometimes I can't resist myself from doing this. :-[

It doesn't render it meaningless, it just softens the impact to somewhere above save-scumming. Unless the death was right after a savepoint, you've just lost up to 24 hours of progress, which especially in the early-mid game can be quite a lot of progress; Also if anything random but good happened during that period (you got a drop pod of uranium, for example) then that's gone, too. It's a choice you make; Lose the pawn, or lose everything else? I've chosen to lose pawns because it just wasn't worth it to lose everything else.

Oblitus

Quote from: whitebunny on July 14, 2018, 01:13:33 PM
I play obligate permadeath because the moment i loaded my autosaves after a "bullshit" moment i couldn't shake the feeling that i didn't actually earn anything after that point and started disconnecting emotionally from the colony to the point where i'd just close the game and do something else.
I seriously can't have fun if i don't own to my incompetence to adapt and prepare adequately in this or other games so i guess it's just a personality thing but i can respect and understand why people would want to reload after Snowflake McMary Sue breaks a toe nail, i have the same urge.
For me "bullshit" is not "breaks a toe nail," but more like "THIS. IS. NOT. HAPPENING." when game tries to pull off classic "rocks fall, everyone dies."

mndfreeze

I just alt-F4'd in ragequit fashion after my tribals had a ship land literally RIGHT at the end of my mountain base entrance, which is designed as a fallback 'last hurrah' defensive point.  I laid traps down the thing, had a sniper pop the ship, and 4 pawns in full cover shooting from door cover spots down the side of it.

Very first volley from the stupid centipedes (singular) charge blaster killed *3* of them.  They were on opposite sides of the hallway in separate full cover spots all 3 to 5 tiles apart. ;/

2 lost their head, the other somehow lost his foot, arm, and hand on the other arm.  All died immediately. 

whitebunny


For me "bullshit" is not "breaks a toe nail," but more like "THIS. IS. NOT. HAPPENING." when game tries to pull off classic "rocks fall, everyone dies."
[/quote]
Yeah it was more tongue in cheek self criticism than any other thing, but i get what you mean.
Like using my orbital bombardment into a silly huge swarm of insects and only killing 5 of them leading to multiple amputee town simulator.