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RimWorld => General Discussion => Topic started by: mndfreeze on July 13, 2018, 10:18:08 AM

Title: What recreation schedules do you use for 1.0?
Post by: mndfreeze on July 13, 2018, 10:18:08 AM
I used to always go with 6 to 8 hours of set sleep schedule time, then throw in an hour of rec, then work, with hour of rec in the middle, work again, then hour before bed.  In 1.0 I'm really struggling to find a schedule that gives pawns enough time to finish rec activities and happen often enough to keep them satisfied along with work and sleep.

What schedules are you all using that seem to be mostly working out?
Title: Re: What recreation schedules do you use for 1.0?
Post by: Frettzo on July 13, 2018, 10:44:30 AM
I use 22-6 sleep, 6-9 anything, 9-19 work, 19-22 anything. The pawns will generally seek recreation should they need it during the "anything" hours. The schedule has worked fairly well for me so far. I do the same with night owls too, just switching the schedule so that sleep ends up in 11-18 or so.

Basically, 3 hours of "free time" before going to bed and after waking up.
Title: Re: What recreation schedules do you use for 1.0?
Post by: Syrchalis on July 13, 2018, 10:56:28 AM
I always let them do recreation when they choose to. So I leave the default setting, except for nightowls of course. In case of a quick sleeper I let them work till 0:00, they will be up as fast or still faster than the rest.
Title: Re: What recreation schedules do you use for 1.0?
Post by: BlackSmokeDMax on July 13, 2018, 10:57:58 AM
For the most part I leave them on sleep (22-6 for day shift) (9-17 for night shift) and leave everything else set to do whatever they want.

If someone starts getting a problem, or if someone is mining far from home, I'll give them joy either right before bed time or right when they wake up.
Title: Re: What recreation schedules do you use for 1.0?
Post by: Canute on July 13, 2018, 11:03:18 AM
Maybe you should try to put them at 24h, do anything.
Then they sleep, eat and doing recreation when they are need it.
Title: Re: What recreation schedules do you use for 1.0?
Post by: mndfreeze on July 13, 2018, 12:49:18 PM
Part of the reason I try not to use the 'anything' schedule for everything is because that's what causes pawns to do strange stuff like build a few blocks of a wall or whatever then run off to go play hoopstone when their rec bar isn't even that low, or where you have to literally fight them to manually prioritize something over something else. 

I used to use the 'anything' for the entire mapping as well for a while and it did seem to work great on keeping them happy, but in addition to the above mentioned issues I started having problems in raids where half my people were ultra hungry or sleep deprived when te raid hit while others were refreshed because they were so off schedule with each other. 

Going to try 22-6 sleep, 6-9 anything, 9-19 work, 19-22 work and see if that gives a big enough of a buffer time for everyone to fill up required bars but not stop working halfway through projects for silly shit.
Title: Re: What recreation schedules do you use for 1.0?
Post by: Frettzo on July 13, 2018, 12:56:43 PM
Quote from: mndfreeze on July 13, 2018, 12:49:18 PM
Going to try 22-6 sleep, 6-9 anything, 9-19 work, 19-22 work and see if that gives a big enough of a buffer time for everyone to fill up required bars but not stop working halfway through projects for silly shit.

Sorry, I messed up when I first explained my schedule. 19-22 isn't "work", it's "anything". With this schedule you get 10 hours of guaranteed work per day, and if you've got enough recreation types tat number can jump up to 12-13 hours per day.
Title: Re: What recreation schedules do you use for 1.0?
Post by: ashaffee on July 13, 2018, 01:15:01 PM
One thing I am experimenting with now is 8 hours of sleep and all hours of recreation needed before bed. I think they need 3 mandatory in 1.0 maybe 4.  Goal is for them to enjoy social drugs before bed and wake up sober. Plus they won't stop working to run off on cloud watching. Having them do all their recreation at night allows them to hang out by their beds instead of walk a mile away to mine components only to change their mind after 1% of the completed job every day.
Title: Re: What recreation schedules do you use for 1.0?
Post by: Greep on July 13, 2018, 01:43:09 PM
Mine has pretty much always been default sleep, then 5 hours joy, then anything, then 5 hours joy then sleep.  Joy only makes them do joy if their recreation is below the highest setting so they get a lot of work done anywaya.  Hopeful in the midday they should be full of joy and when set to anything they only do joy if it's lacking (which it won't be).  I've seen pawns do really stupid things in the past when set to "work", so I've avoided it (namely, they won't sleep, and sometimes won't eat).  Work seems to be the only way to force a researcher to finish up a critical research though.
Title: Re: What recreation schedules do you use for 1.0?
Post by: giltirn on July 14, 2018, 01:24:05 AM
Lolwut? They get to goof off when they need to providing I don't have something else more pressing. If on (somewhat regular) occasion they have a mental break I either let them work it out and get that wonderful +20 catharsis bonus or I beat them unconscious. Don't really care either way. If they're not capable of figuring out that the survival of the colony is more important than their desire to cloud-watch then they get made into comfy hats.
Title: Re: What recreation schedules do you use for 1.0?
Post by: Syrchalis on July 14, 2018, 05:14:23 AM
I think the only advantage of having fixed recreation times is that they do recreation together. If you don't have abrasive pawns they will talk a lot. But then again, talking might make them like each other more, that has no real effect though, neither on mood nor anything else.
Title: Re: What recreation schedules do you use for 1.0?
Post by: Ser Kitteh on July 14, 2018, 08:35:16 AM
One hour before work (0600-0700) and maybe two hours after work (1900-2100) with periodic Anything in the afternoon.
Title: Re: What recreation schedules do you use for 1.0?
Post by: Ra66itInc on July 14, 2018, 09:46:53 AM
Hey add a stealth system which manipulates a pawn's field of vision drastically, especially in dark areas. This is crucial in hunting, raiding, or using guerrilla tactics when being raided.

Thanks for listenening! ;)
Title: Re: What recreation schedules do you use for 1.0?
Post by: I Am Testing This Game on July 14, 2018, 03:00:15 PM
No recreation scheduled, sleep reduced to 5 hours mandatory, they can sleep long as they wish.

I didn't have many problems with recreation in 1.0, except for the general problem with the game where they like to run off and start a task away from the base, then work on it for 5 seconds, then run back home to eat or play.

I would set the entire schedule to "anything", but having them start sleeping at the same time seems to reduce disturbed sleep
Title: Re: What recreation schedules do you use for 1.0?
Post by: erdrik on July 14, 2018, 03:29:31 PM
My standard schedule is 3 hours of "anything" after getting up, followed by 1 hour of "recreation" before 8-10 hours of "work", followed by 2 hours of "anything" and finally another 1 hour of "recreation" before bed.

Though I wish there was a "anything except work" option.
Title: Re: What recreation schedules do you use for 1.0?
Post by: Sirsir on July 14, 2018, 04:05:19 PM
I always do 7 hours of sleep (I don't remember the hour numbers, but I shave one off the end of the default, and Night Owls sleep from 11-18) with 2 hours of joy on either side. Then 2 hours of Anything spreading from the Joy hours, and fill the area in between with Work. Sometimes a particularly pissy colonist gets a 2-3 hour Joy break in the middle of the workday.

I'm actually looking into shaving sleep down to 6 when I get some Excellent beds and/or a Quick Sleeper. But this is experimental.

Sometimes I set colonists to night schedule even if they aren't Night Owls, usually to either match their Night Owl lover (they can't do lovin if they are never in bed together), to separate rivals, and/or maximize use of work benches (research, cooking, sometimes Tailors). As long as you keep your base lit and don't let them go outside in the dark there is no downside.
Title: Re: What recreation schedules do you use for 1.0?
Post by: Broken Reality on July 14, 2018, 04:49:23 PM
I just set my pawns to two hours of joy before bed. That's it, I have never set work hours so it is just sleep (I crop a couple hours off) then anything. If they need joy they can get some. They are going to work anyway so you don't really need to tell them to. Never had an issue with this in 1.0. I do use my inspirations when I get them on a builder making high quality pool tables and poker tables. The increased joy gain is substantial (good pool table was 140% ish masterwork 180%ish and legendary was 240%ish.) This means they spend less time getting the joy they need, i tend to have pretty happy colonists.
Title: Re: What recreation schedules do you use for 1.0?
Post by: Snafu_RW on July 14, 2018, 07:45:02 PM
Quote from: erdrik on July 14, 2018, 03:29:31 PM
Though I wish there was a "anything except work" option.
So just use 'anything' instead? If a pawn wants to continue to work, fine; if they want rec, they'll break off & do that once ciurrent job is finished; if they want sleep/food/WHY they'll do that as needed & go to bed early... at least, that's how it currently seems to me..
Title: Re: What recreation schedules do you use for 1.0?
Post by: erdrik on July 15, 2018, 07:04:38 PM
Quote from: Snafu_RW on July 14, 2018, 07:45:02 PM
Quote from: erdrik on July 14, 2018, 03:29:31 PM
Though I wish there was a "anything except work" option.
So just use 'anything' instead? If a pawn wants to continue to work, fine; if they want rec, they'll break off & do that once ciurrent job is finished; if they want sleep/food/WHY they'll do that as needed & go to bed early... at least, that's how it currently seems to me..
Did you not see the part of my post where I am using "anything"?

The problem is that some work tasks require moving half way across the map, or hauling potentially perishable items out of storage. Then they stop working in the middle of the task, or when they would normally move to the next stage of the task. They always end up turning back from long distance tasks and wasting time and hunger, or dropping the item outside of storage which makes more work for the haulers(or worse the item starts deteriorating).

At least if it was "anything but work" then the consequence for trying and not completing the task they set out to do would be reduced.
Title: Re: What recreation schedules do you use for 1.0?
Post by: Snafu_RW on July 15, 2018, 07:19:00 PM
Quote from: erdrik on July 15, 2018, 07:04:38 PM
Did you not see the part of my post where I am using "anything"?
Apologies; was speed reading to catch up & I missed that :(

I agree your solution sounds reasonable given those circumstances, but rather than add another shedule, why not allow fuzzy logic to compute 'time to reach task site' & use that to determine whether pawns should take an early work break? It would require less UI change but may lead to more misunderstanding & complaints from gamers & possibly more DEV time.. IDK how to balance this :(
Title: Re: What recreation schedules do you use for 1.0?
Post by: 5thHorseman on July 15, 2018, 09:27:33 PM
Quote from: erdrik on July 15, 2018, 07:04:38 PM
The problem is that some work tasks require moving half way across the map, or hauling potentially perishable items out of storage. Then they stop working in the middle of the task, or when they would normally move to the next stage of the task. They always end up turning back from long distance tasks and wasting time and hunger, or dropping the item outside of storage which makes more work for the haulers(or worse the item starts deteriorating).

My favorite is when they drop the item in the door into my freezer and I don't see it until I get an alert that meat is rotting.
Title: Re: What recreation schedules do you use for 1.0?
Post by: Oblitus on July 15, 2018, 11:56:37 PM
Quote from: 5thHorseman on July 15, 2018, 09:27:33 PM
My favorite is when they drop the item in the door into my freezer and I don't see it until I get an alert that meat is rotting.
Or when they leave it in the door to walled off growing zone and every animal on the map rushes there to eat my crops because the whole map is totally barren.
Title: Re: What recreation schedules do you use for 1.0?
Post by: erdrik on July 16, 2018, 12:21:35 AM
Quote from: Snafu_RW on July 15, 2018, 07:19:00 PM
... It would require ... possibly more DEV time..
Which is why I want a "anything but work" option. Its the easier option to implement for the devs, and provides control to the player rather than having to trust an Expert System to know when to pick the best time to break before a task or wait till after a task to break.
Title: Re: What recreation schedules do you use for 1.0?
Post by: Toast on July 16, 2018, 12:14:17 PM
Default sleep time, 6:00-9:00 AM Recreation. They get up, eat breakfast, and fart around getting joy to start the day with a good mood. Work is scheduled for 9-1 and 4-8 with 3 hours of Anything in between. This is because on a normal day, everyone's sleep and joy is still high enough that they keep working through those hours, but on a day after a midnight raid when everyone is tired and cranky, they can take a break midday to nap or do joy stuff before returning to normal productivity. 8:00-10:00 PM is more recreation, then off to bed for sweet dreams of doing it all again tomorrow.

Keeping recreation time close to sleep time works well to make everyone gather back at the base at night. A few will stargaze or whatever but most of them want to use the recreation items in the base, so it gets them back near their beds before lights out. The midday nap possibility is the best way I've found to keep everyone on schedule without micro. A pawn who is very tired from a night raid will normally sleep through morning Joy time, then be cranky and unproductive. Giving them the ability to nap midday makes it easier for them to be awake enough to recreate as usual at night and get things back to normal.
Title: Re: What recreation schedules do you use for 1.0?
Post by: mndfreeze on July 16, 2018, 02:17:11 PM
Quote from: Oblitus on July 15, 2018, 11:56:37 PM
Quote from: 5thHorseman on July 15, 2018, 09:27:33 PM
My favorite is when they drop the item in the door into my freezer and I don't see it until I get an alert that meat is rotting.
Or when they leave it in the door to walled off growing zone and every animal on the map rushes there to eat my crops because the whole map is totally barren.

I always make a little extra square space out one tile then put the door to stop this.  So growing zone is completly surrounded by a square wall lets say, but then where the door is going to be I pop out one tile then put the door so there is a single space hallway of sorts before the growing zone starts.  This prevents pawns from dropping harvested food on the doorway tile.
Title: Re: What recreation schedules do you use for 1.0?
Post by: Zombull on July 17, 2018, 02:40:54 AM
I've taken to clearing the schedule except making night owls sleep 1100-1800. Non-night owls don't mind being up at weird hours. There's constant activity in my colony and I never see recreation complaints.