What recreation schedules do you use for 1.0?

Started by mndfreeze, July 13, 2018, 10:18:08 AM

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Sirsir

I always do 7 hours of sleep (I don't remember the hour numbers, but I shave one off the end of the default, and Night Owls sleep from 11-18) with 2 hours of joy on either side. Then 2 hours of Anything spreading from the Joy hours, and fill the area in between with Work. Sometimes a particularly pissy colonist gets a 2-3 hour Joy break in the middle of the workday.

I'm actually looking into shaving sleep down to 6 when I get some Excellent beds and/or a Quick Sleeper. But this is experimental.

Sometimes I set colonists to night schedule even if they aren't Night Owls, usually to either match their Night Owl lover (they can't do lovin if they are never in bed together), to separate rivals, and/or maximize use of work benches (research, cooking, sometimes Tailors). As long as you keep your base lit and don't let them go outside in the dark there is no downside.

Broken Reality

I just set my pawns to two hours of joy before bed. That's it, I have never set work hours so it is just sleep (I crop a couple hours off) then anything. If they need joy they can get some. They are going to work anyway so you don't really need to tell them to. Never had an issue with this in 1.0. I do use my inspirations when I get them on a builder making high quality pool tables and poker tables. The increased joy gain is substantial (good pool table was 140% ish masterwork 180%ish and legendary was 240%ish.) This means they spend less time getting the joy they need, i tend to have pretty happy colonists.

Snafu_RW

Quote from: erdrik on July 14, 2018, 03:29:31 PM
Though I wish there was a "anything except work" option.
So just use 'anything' instead? If a pawn wants to continue to work, fine; if they want rec, they'll break off & do that once ciurrent job is finished; if they want sleep/food/WHY they'll do that as needed & go to bed early... at least, that's how it currently seems to me..
Dom 8-)

erdrik

Quote from: Snafu_RW on July 14, 2018, 07:45:02 PM
Quote from: erdrik on July 14, 2018, 03:29:31 PM
Though I wish there was a "anything except work" option.
So just use 'anything' instead? If a pawn wants to continue to work, fine; if they want rec, they'll break off & do that once ciurrent job is finished; if they want sleep/food/WHY they'll do that as needed & go to bed early... at least, that's how it currently seems to me..
Did you not see the part of my post where I am using "anything"?

The problem is that some work tasks require moving half way across the map, or hauling potentially perishable items out of storage. Then they stop working in the middle of the task, or when they would normally move to the next stage of the task. They always end up turning back from long distance tasks and wasting time and hunger, or dropping the item outside of storage which makes more work for the haulers(or worse the item starts deteriorating).

At least if it was "anything but work" then the consequence for trying and not completing the task they set out to do would be reduced.

Snafu_RW

Quote from: erdrik on July 15, 2018, 07:04:38 PM
Did you not see the part of my post where I am using "anything"?
Apologies; was speed reading to catch up & I missed that :(

I agree your solution sounds reasonable given those circumstances, but rather than add another shedule, why not allow fuzzy logic to compute 'time to reach task site' & use that to determine whether pawns should take an early work break? It would require less UI change but may lead to more misunderstanding & complaints from gamers & possibly more DEV time.. IDK how to balance this :(
Dom 8-)

5thHorseman

Quote from: erdrik on July 15, 2018, 07:04:38 PM
The problem is that some work tasks require moving half way across the map, or hauling potentially perishable items out of storage. Then they stop working in the middle of the task, or when they would normally move to the next stage of the task. They always end up turning back from long distance tasks and wasting time and hunger, or dropping the item outside of storage which makes more work for the haulers(or worse the item starts deteriorating).

My favorite is when they drop the item in the door into my freezer and I don't see it until I get an alert that meat is rotting.
Toolboxifier - Soil Clarifier
I never got how pawns in the game could have such insanely bad reactions to such mundane things.
Then I came to the forums.

Oblitus

Quote from: 5thHorseman on July 15, 2018, 09:27:33 PM
My favorite is when they drop the item in the door into my freezer and I don't see it until I get an alert that meat is rotting.
Or when they leave it in the door to walled off growing zone and every animal on the map rushes there to eat my crops because the whole map is totally barren.

erdrik

#22
Quote from: Snafu_RW on July 15, 2018, 07:19:00 PM
... It would require ... possibly more DEV time..
Which is why I want a "anything but work" option. Its the easier option to implement for the devs, and provides control to the player rather than having to trust an Expert System to know when to pick the best time to break before a task or wait till after a task to break.

Toast

Default sleep time, 6:00-9:00 AM Recreation. They get up, eat breakfast, and fart around getting joy to start the day with a good mood. Work is scheduled for 9-1 and 4-8 with 3 hours of Anything in between. This is because on a normal day, everyone's sleep and joy is still high enough that they keep working through those hours, but on a day after a midnight raid when everyone is tired and cranky, they can take a break midday to nap or do joy stuff before returning to normal productivity. 8:00-10:00 PM is more recreation, then off to bed for sweet dreams of doing it all again tomorrow.

Keeping recreation time close to sleep time works well to make everyone gather back at the base at night. A few will stargaze or whatever but most of them want to use the recreation items in the base, so it gets them back near their beds before lights out. The midday nap possibility is the best way I've found to keep everyone on schedule without micro. A pawn who is very tired from a night raid will normally sleep through morning Joy time, then be cranky and unproductive. Giving them the ability to nap midday makes it easier for them to be awake enough to recreate as usual at night and get things back to normal.

mndfreeze

Quote from: Oblitus on July 15, 2018, 11:56:37 PM
Quote from: 5thHorseman on July 15, 2018, 09:27:33 PM
My favorite is when they drop the item in the door into my freezer and I don't see it until I get an alert that meat is rotting.
Or when they leave it in the door to walled off growing zone and every animal on the map rushes there to eat my crops because the whole map is totally barren.

I always make a little extra square space out one tile then put the door to stop this.  So growing zone is completly surrounded by a square wall lets say, but then where the door is going to be I pop out one tile then put the door so there is a single space hallway of sorts before the growing zone starts.  This prevents pawns from dropping harvested food on the doorway tile.

Zombull

I've taken to clearing the schedule except making night owls sleep 1100-1800. Non-night owls don't mind being up at weird hours. There's constant activity in my colony and I never see recreation complaints.