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RimWorld => General Discussion => Topic started by: bullwinkle on December 23, 2014, 09:47:32 AM

Title: Turn OFF seiges?
Post by: bullwinkle on December 23, 2014, 09:47:32 AM
As the title says, is there a way to turn OFF seiges? I'm not a fan of them and would rather just be raided..
Title: Re: Turn OFF seiges?
Post by: Innese on December 23, 2014, 10:25:48 AM
As far as I know there is no way to completely turn off sieges.

One thing you could do though is, using the developer menu, force a flee the moment you get the warning that they wish to besiege the colony :)
Title: Re: Turn OFF seiges?
Post by: bullwinkle on December 23, 2014, 11:02:01 AM
Ah, yes, brilliant idea!! Thanks ;D
Title: Re: Turn OFF seiges?
Post by: Listy on December 23, 2014, 01:36:42 PM
Quote from: Innese on December 23, 2014, 10:25:48 AM
As far as I know there is no way to completely turn off sieges.

One thing you could do though is, using the developer menu, force a flee the moment you get the warning that they wish to besiege the colony :)

Is there a similar fix for the Crashed ship part? Because when you have two pistols, a Lee Enfield, a short bow and a Knife, facing a crashed ship part is extracting the Urine a bit!
Title: Re: Turn OFF seiges?
Post by: iame6162013 on December 23, 2014, 01:38:19 PM
Quote from: Listy on December 23, 2014, 01:36:42 PM
Quote from: Innese on December 23, 2014, 10:25:48 AM
As far as I know there is no way to completely turn off sieges.

One thing you could do though is, using the developer menu, force a flee the moment you get the warning that they wish to besiege the colony :)

Is there a similar fix for the Crashed ship part? Because when you have two pistols, a Lee Enfield, a short bow and a Knife, facing a crashed ship part is extracting the Urine a bit!
you shouldn't get it when you're that early in the game though.
Title: Re: Turn OFF seiges?
Post by: JonoRig on December 23, 2014, 01:39:51 PM
I get one around my 2nd to 4th raid
Title: Re: Turn OFF seiges?
Post by: Halinder on December 23, 2014, 01:42:22 PM
Usually that early on it's quite easy to deal with, there should maybe be three mechanoids tops unless your challenge setting is really high. If you're in a mountain area, abuse cover to make it so that you can hide whenever the mechanoids aim. Their firing time is much slower than that of most weapons, so you can hide behind a rock wall and they won't be able to fire at you. Of course, they may try flanking you..
Title: Re: Turn OFF seiges?
Post by: Listy on December 23, 2014, 02:40:14 PM
Quote from: Halinder on December 23, 2014, 01:42:22 PM
Usually that early on it's quite easy to deal with, there should maybe be three mechanoids tops unless your challenge setting is really high. If you're in a mountain area, abuse cover to make it so that you can hide whenever the mechanoids aim. Their firing time is much slower than that of most weapons, so you can hide behind a rock wall and they won't be able to fire at you. Of course, they may try flanking you..

One Centipede with an Inferno cannon and you're boned.
Title: Re: Turn OFF seiges?
Post by: Shinzy on December 23, 2014, 02:46:13 PM
Quote from: Listy on December 23, 2014, 02:40:14 PM
Quote from: Halinder on December 23, 2014, 01:42:22 PM
Usually that early on it's quite easy to deal with, there should maybe be three mechanoids tops unless your challenge setting is really high. If you're in a mountain area, abuse cover to make it so that you can hide whenever the mechanoids aim. Their firing time is much slower than that of most weapons, so you can hide behind a rock wall and they won't be able to fire at you. Of course, they may try flanking you..

One Centipede with an Inferno cannon and you're boned.

you can herd those guys like cattle
if they've got inferno cannon just walk real close and shoot them in the face, they should try to retreat farther back to shoot

just don't let them in your potato field =P
Title: Re: Turn OFF seiges?
Post by: Innese on December 23, 2014, 02:46:35 PM
If you get a ship part too early to deal with it, you can, instead of forcing a flee, using either Explosion or Destroy in the developer menu to get rid of it :)
Title: Re: Turn OFF seiges?
Post by: Dive on December 23, 2014, 02:59:27 PM
btw I've been playing tribal challenge recently (no energy allowed, no weapons other than meele and tribal) and I managed to take down a ship part with only five archers :) It took a bit of time, I once had to fall down to heal up. Thankfully, there was only one centipede with inferno canon, if there were more I'd be screwed I think.
But so far the conclusion is that the micromanagement is key when fighting the ship part.
Title: Re: Turn OFF seiges?
Post by: iame6162013 on December 23, 2014, 04:24:46 PM
Quote from: Shinzy on December 23, 2014, 02:46:13 PM
Quote from: Listy on December 23, 2014, 02:40:14 PM
Quote from: Halinder on December 23, 2014, 01:42:22 PM
Usually that early on it's quite easy to deal with, there should maybe be three mechanoids tops unless your challenge setting is really high. If you're in a mountain area, abuse cover to make it so that you can hide whenever the mechanoids aim. Their firing time is much slower than that of most weapons, so you can hide behind a rock wall and they won't be able to fire at you. Of course, they may try flanking you..

One Centipede with an Inferno cannon and you're boned.

you can herd those guys like cattle
if they've got inferno cannon just walk real close and shoot them in the face, they should try to retreat farther back to shoot

just don't let them in your potato field =P
or stab them, that works quite nicely.
(i did it once, 2 days work....)
Title: Re: Turn OFF seiges?
Post by: bullwinkle on December 23, 2014, 04:42:37 PM
Would still be nice to have the option to turn specific events off though
Title: Re: Turn OFF seiges?
Post by: hopdevil on December 23, 2014, 07:30:31 PM
I hate sieges too.   That is why the coldest maps are now my favorite.  Once they start to freeze they will begin their assault.
Title: Re: Turn OFF seiges?
Post by: Karn on December 23, 2014, 08:33:29 PM
You can disable sieges by editing Mods\Core\Defs\FactionDefs\BaseFactionDefs.xml file and setting all <canSiege> tags to false.
Title: Re: Turn OFF seiges?
Post by: bullwinkle on December 24, 2014, 02:59:59 PM
You sir, are my hero!
Title: Re: Turn OFF seiges?
Post by: jack020 on December 24, 2014, 04:03:08 PM
Quote from: iame6162013 on December 23, 2014, 01:38:19 PM
Is there a similar fix for the Crashed ship part? Because when you have two pistols, a Lee Enfield, a short bow and a Knife, facing a crashed ship part is extracting the Urine a bit!

RimWorld657Win\Mods\Core\Defs\IncidentDefs

edit "Incidents_Bad_ThreatsBig"  with notepad

turn     <chance>1.5</chance> to     <chance>0</chance>

but then you completely turn it off
Title: Re: Turn OFF seiges?
Post by: SubZeroBricks on December 24, 2014, 04:18:36 PM
Quote from: Shinzy on December 23, 2014, 02:46:13 PM
Quote from: Listy on December 23, 2014, 02:40:14 PM
Quote from: Halinder on December 23, 2014, 01:42:22 PM
Usually that early on it's quite easy to deal with, there should maybe be three mechanoids tops unless your challenge setting is really high. If you're in a mountain area, abuse cover to make it so that you can hide whenever the mechanoids aim. Their firing time is much slower than that of most weapons, so you can hide behind a rock wall and they won't be able to fire at you. Of course, they may try flanking you..
One Centipede with an Inferno cannon and you're boned.

you can herd those guys like cattle
if they've got inferno cannon just walk real close and shoot them in the face, they should try to retreat farther back to shoot

just don't let them in your potato field =P

You can heard them so well that if you position your guy perfectly* they will still try to shoot you but damage the ship part!

No weapons needed ... kinda  ...

*with the your guy on one side of the part and the mechanoid on the other