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RimWorld => Mods => Topic started by: AshbornK9 on July 30, 2016, 11:10:12 PM

Title: Suggestions for a new mod
Post by: AshbornK9 on July 30, 2016, 11:10:12 PM
I've been thinking for a while now that I want to start a new project, but I'm awful at brainstorming, so I want to ask all of you guys, what stuff do guys want to see made.

Keep in mind the limitations of the game, and the fact I'm still a noob with C#.
Title: Re: Suggestions for a new mod
Post by: amodchecker on July 31, 2016, 12:37:35 AM
hmm..
heres some ideas (light bulbs not included)
a better battery
a manned turret that fires artillery shells at short ranges
more armor choices (you got eather "un-armored" "armor that eats up components" and "power armor")
more wall types (iv got stone bricks and chunks a-plenty, but my colonists can't make a concrete wall)*
as an experiment, a multi square sized door, turn your mountain base into a vault (or use them as a really imposing front door)
a manned machine gun that requires "belts of ammo"


* my colonists can research and make an antimatter power generator for a starship, but they can't figure out how to make concrete?


that should get you started, just don't try to do things like make the mechinoids tougher, i tried that and ended up making them so tough i had to make a gun to kill them, which tossed balance out the window (never did manage to get the mod to work exactly as i intended, couldn't make an "armor" bodypart to cover the regular parts work all that well)
Title: Re: Suggestions for a new mod
Post by: Fenrin on July 31, 2016, 03:13:59 AM
Can you create a mod that makes grenades, IED grenades, Molotov cocktails and personal shields craftable? That would be amazing
Title: Re: Suggestions for a new mod
Post by: eskoONE on July 31, 2016, 07:38:38 AM
I rly don't like the current research UI. Maybe u could change it to something similar to CIV one? Here is an example http://forums.civfanatics.com/uploads/109168/CIV_FFH_Alt_Tech_Tree_C.JPG (http://forums.civfanatics.com/uploads/109168/CIV_FFH_Alt_Tech_Tree_C.JPG)

I feel like this is how a research tree should look like. U can visually see which research is dependent to another research. With having so many mods available which are adding additional research tasks its getting difficult to read the informations u need. This would also help ppl new to the game a lot since its clear for which research to go if u wanna go for something specific.

I hope this is in ur scope.