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RimWorld => Mods => Releases => Topic started by: Kiame on May 26, 2017, 03:19:14 AM

Title: [1.3] [KV] Change Research Speed [ModSync RW]
Post by: Kiame on May 26, 2017, 03:19:14 AM
Change the speed of research both globally and per-save whenever you want.

In Mod Settings a new tab will be available, Modify Research Time with a single field input fields.
Press Apply in either case to make the change.


In Mod Settings a new tab will be available, Modify Research Time with a single field Factor.
A Factor of:


This does not require a new game. Old saves can have their research speeds modified.


Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=1182992587)

GitHub:
GitHub (https://github.com/KiameV/rimworld-modifyresearchtime/releases)

Direct Download:
1.3 (https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/1.3/ChangeResearchSpeed.zip)

A17 (https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/20170528/ChangeResearchTime.zip)
B18 (https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/20171028/ChangeResearchTime.zip)
B19 (https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/B19/ChangeResearchSpeed.zip)
1.0 (https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/1.0/ChangeResearchSpeed.zip)
1.2 (https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/1.2/ChangeResearchSpeed.zip)

Use ModSync RW (https://ludeon.com/forums/index.php?topic=41634.0) to know if/when there's an update



Like my mods? Consider supporting me!
(http://www.travistygames.com/private/kofi3.png) (https://ko-fi.com/kiamev)


(https://steamuserimages-a.akamaihd.net/ugc/868493031055966315/78AF3991972DCAF8FEB6150AB0B51FBE87DC61E7/)

(https://steamuserimages-a.akamaihd.net/ugc/868493031055966830/D1449E9C97EEE552105E0CC2E89E2AE4F7891158/)

(https://steamuserimages-a.akamaihd.net/ugc/868493031055966951/880668413F13F64F00A4DE10A552B7C15BB43CBA/)

(https://steamuserimages-a.akamaihd.net/ugc/936053764498998241/7C3B37667BA46BE43F5D63BD0D5CC408D5229E5C/)
Title: Re: [A17] Change Research Speed
Post by: Crow_T on August 09, 2017, 12:53:39 PM
Hello, it appears this mod doesn't work in A17, I get
Code: [Select]
Mod rimworld-modifyresearchtime-20170528 has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>0.17.1557</targetVersion>I changed the line in the "about" file but it didn't work.
The github zip download link seems to be wrong, I used the source link instead (this is a common occurrence with rimworld mods on github and the source folder usually works). Right-click and save as on the zip link tries to DL a file that is a bunch of numbers as opposed to the expected name.
I think this mod delivers a great tool for balancing the game, thanks for making it
Title: Re: [A17] Change Research Speed
Post by: Kiame on August 09, 2017, 01:00:49 PM
I've been using it fine with A17 and it was recompiled with A17b. I'll double check that the direct download version is up to date.
Title: Re: [A17] Change Research Speed
Post by: Kiame on August 09, 2017, 01:02:54 PM
Just double checked and the direct download version is using
Code: [Select]
<targetVersion>0.17.1557</targetVersion>. Please try downloading this again and verify no other versions of this are in the Mod directory. If you're using the Steam version that is up to date too, again verify there is not an old version in the Mod directory.

https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/20170528/ChangeResearchSpeed.zip

This might also have to do with line endings (though i thought i have fixed this problem). Are you on Linux?
Title: Re: [A17] Change Research Speed
Post by: Crow_T on August 09, 2017, 01:42:33 PM
Thanks for the quick reply :) It could be a Linux thing It appears to be a Firefox thing, worked fine in Chrome. I love these small QoL mods that add alot of value
Title: Re: [A18] Change Research Speed
Post by: Kiame on October 28, 2017, 03:52:17 AM
Updated for A18
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 12, 2017, 04:54:09 PM
Update:
(A17 & A18) Fixed an issue where if more than one New Game is created and the research factor is less than 0, research that should have been done was not completed.
Title: Re: [A18] Change Research Speed
Post by: Razzoriel on November 12, 2017, 09:36:55 PM
I know this is a little pushing, but can you make a version that simply halves research speed, without human input?
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 12, 2017, 11:14:08 PM
Set the "Global factor" in the "Mod Settings->Change Research Time" to 0.5

You'll never have to touch it again
Title: Re: [A18] Change Research Speed
Post by: Jeimss on November 13, 2017, 09:18:16 AM
I would like to know, if this issu is normal.

I quit my current game with a Alt-F4 then reload it.
I have a research in progress that have more point researched than the "vanilla" standard.
Then the game upon loading it, give the research free despite that I have like half the research done.

Thanks for the information!
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 13, 2017, 12:24:06 PM
Do you have the direct download version or the steam version?

I made an update yesterday for both A17 and A18 which I hope will fix the issue you're describing.

I will try it out on my side when I get home.
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 13, 2017, 11:54:16 PM
Yep i did break something in my last update.

Research in progress should no longer complete when loading a saved game.

I discovered too that there's a case where previous researched techs will not be finished when loaded. If you run into this problem please enable debug mod (from the settings page) and in the research window, click on the research that should be done and select "Debug Insta-Finish".

Again I am really sorry for any trouble this causes!

The fix to these issues for both A17 and A18 have been uploaded to direct download and steam.
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 14, 2017, 03:09:11 AM
I made one last adjustment to which will allow finished research to remain finished. There were some cases where modifying the factor in the middle of a game could cause problems.

The first time loading a save (saved using the previous version/s and loaded with the newest) there will be an error in the logs which can be ignored.

Thanks again for having patient with me!
Title: Re: [A18] Change Research Speed
Post by: Jeimss on November 14, 2017, 07:12:45 PM
Steam version.
Let me know when it will be fixed
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 14, 2017, 10:30:05 PM
Is steam version broken?

If so a17 or 18 and how is it broken?

Thanks
Title: Re: [A18] Change Research Speed
Post by: Jeimss on November 15, 2017, 08:04:00 AM
A17
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 15, 2017, 11:06:52 AM
It works for me. What is broken?
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 15, 2017, 06:15:12 PM
Fixing an issue where when loading a save any research which is in progress of being researched (has some points in it) the points would be incorrect.
Title: Re: [A18] Change Research Speed
Post by: Crow_T on November 18, 2017, 09:59:33 PM
I'm getting an error on load saying the version number is wrong, even though other mods have the same, 0.18.0. I tried doing what the error asked for, changing the xml file to 0.18.xxxx to no avail.
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 18, 2017, 10:45:57 PM
Are you on Linux by chance? That'll give me a clue.

If not... hmm not quite sure why it's complaining

It doesnt break anything, it is annoying to have that window pop up though
Title: Re: [A18] Change Research Speed
Post by: Crow_T on November 18, 2017, 11:03:31 PM
yep on Linux, and it won't allow me to use the mod, it disables it on restart. I use it in a17 but can't remember if I had to hack anything first...
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 18, 2017, 11:59:14 PM
I do have git removing line endings so i'm surprised this is happening. Let me go in and remove all line endings and i'll update both steam and direct download
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 19, 2017, 12:08:08 AM
Both direct download and steam have been updated with an about file with no \r before \n

Let me know if it works now
Title: Re: [A18] Change Research Speed
Post by: Crow_T on November 19, 2017, 12:22:48 AM
Hmmm, I think something was messed up on my end due to trying to keep a17 and b18 versions separate and playable- the previous version did throw errors but looks to work although it's flagged, the newest one is borked however, sorry. I feel like an asshole now. Should probably stop messing around at midnight  :-\
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 19, 2017, 12:29:04 AM
Lol no worries. If there are still problems let me know.

I do know even if a mod is not selected the game will still complain.

If you're manually downloading look in the mods folder for "ModifyResearchTime" or "ChangeResearchSpeed" delete both folders (i changed folder names at a time earlier on) and delete both. Then reinstall the newest version.

If that's the case sorry for the confusion
Title: Re: [A18] Change Research Speed
Post by: Necromenta on November 19, 2017, 04:52:33 PM
i have a problem here guys, i have the mod, and im using it as 0.5 factor speed, but if i load a new game or re-load the game i was on, i lose all my researchs, they reset, i was researching the snipers, a meteorite killed one of my workers and i reloaded the game, then i found that i need to research everything again (includes another mod researchs!!)

Help pls
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 19, 2017, 05:58:19 PM
How long ago did you download the version you're using now? i've made a few updates and I had fixed what sounds like is happening to you a few days ago. Try re-downloading it if this is the case. You'll need to use the dev mode to insta-finish the research that was lost - sorry this was an oversight on my part as i was testing with factors great than 1.

Was the post on the 15th: https://ludeon.com/forums/index.php?topic=32854.msg377628#msg377628

Not the best message, i was working on a few different mods at the time with the latest unstable release... I should have copied the message on the steam page:
Quote
I just fixed a problem I introduced with the last update. There is a chance when loading a save with the previous version of the mod where previous research is no longer finished. If you run into this problem please enable debug mod (from the settings page) and in the research window, click on the research that should be done and select "Debug Insta-Finish".

Again I am really sorry for any trouble this causes!
Title: Re: [A18] Change Research Speed
Post by: Necromenta on November 19, 2017, 08:16:31 PM
How long ago did you download the version you're using now? i've made a few updates and I had fixed what sounds like is happening to you a few days ago. Try re-downloading it if this is the case. You'll need to use the dev mode to insta-finish the research that was lost - sorry this was an oversight on my part as i was testing with factors great than 1.

Was the post on the 15th: https://ludeon.com/forums/index.php?topic=32854.msg377628#msg377628

Not the best message, i was working on a few different mods at the time with the latest unstable release... I should have copied the message on the steam page:
Quote
I just fixed a problem I introduced with the last update. There is a chance when loading a save with the previous version of the mod where previous research is no longer finished. If you run into this problem please enable debug mod (from the settings page) and in the research window, click on the research that should be done and select "Debug Insta-Finish".

Again I am really sorry for any trouble this causes!

okay, im going to download it again, but the problem is a little diferent, everytime i load a game i lose EVERYTHING on my research tab, i´ll investigate the problem because it can be another mod

thank you.
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 19, 2017, 09:15:20 PM
I assumed you meant you lost completed research. The ones lost, do they have any points in progress?
Title: Re: [A18] Change Research Speed
Post by: Necromenta on November 19, 2017, 10:02:22 PM
I assumed you meant you lost completed research. The ones lost, do they have any points in progress?

yeah, like 10%-15% of the total points

update: i maked a new game to investigate the problem, i used the debug to research and then saved and re-loaded the game, the researchs didn´t disappear now i´ll try on my main game
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 20, 2017, 12:32:55 AM
Glad that seems to have fixed the problem. Sorry again for the trouble. Let me know if you find anything else peculiar
Title: Re: [A18] Change Research Speed
Post by: Necromenta on November 22, 2017, 01:11:28 PM
Glad that seems to have fixed the problem. Sorry again for the trouble. Let me know if you find anything else peculiar

hey... im again the problem seems to keep here, but i have an image to show you

https://www.kn3.net/60690CC3198PNG.html (https://www.kn3.net/60690CC3198PNG.html)

As you can see in the image, the missing research have points
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 22, 2017, 01:30:46 PM
Just to confirm you do have the most recent version?

What factor are you using and did you change it while the game was in progress?
Title: Re: [A18] Change Research Speed
Post by: Necromenta on November 22, 2017, 05:04:40 PM
Just to confirm you do have the most recent version?

What factor are you using and did you change it while the game was in progress?

yes, i downloaded and installed it again when it bugged the first time (and i posted here) im using 1.0 global factor and 0.5 current game factor. i´ll download and install it again, just for sure
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 22, 2017, 09:37:36 PM
Just know the first time you load the game after saving with the older version the research will be off like in your screenshot. Use the Dev mode and insta-finish to re-complete the research. All future saves will work correctly. For full instructions on using the dev-mode insta-complete see my post from a few days ago:

Quote
I just fixed a problem I introduced with the last update. There is a chance when loading a save with the previous version of the mod where previous research is no longer finished. If you run into this problem please enable debug mode (from the settings page) and in the research window, click on the research that should be done and select "Debug Insta-Finish".

Again I am really sorry for any trouble this causes!
Title: Re: [A18] Change Research Speed
Post by: Necromenta on November 22, 2017, 10:00:51 PM
Just know the first time you load the game after saving with the older version the research will be off like in your screenshot. Use the Dev mode and insta-finish to re-complete the research. All future saves will work correctly. For full instructions on using the dev-mode insta-complete see my post from a few days ago:

Quote
I just fixed a problem I introduced with the last update. There is a chance when loading a save with the previous version of the mod where previous research is no longer finished. If you run into this problem please enable debug mode (from the settings page) and in the research window, click on the research that should be done and select "Debug Insta-Finish".

Again I am really sorry for any trouble this causes!

i´ve been using the dev mode like 5 saves-loads, even using the debug insta-finish tool, when i reload the game the research comes back to nothing
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 22, 2017, 10:46:20 PM
Just checked my sanity:
Started a new game w/ global factor at 1
Once the game started, changed the game's factor to 0.5
Save
Load

The completed research is still completed.

I'm going to download the version i have posted for direct download to make sure i didn't screw up and have the wrong version uploaded/linked
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 22, 2017, 10:56:09 PM
Sorry to say i have no idea why it's not working for you. I downloaded the A18 version, deleted my version, unzipped the downloaded one in and loaded the save up and the research projects are all completed.

One other possibility, in the mods folder is there a mod starting with "ChangeResearch" (ending could either be Speed or Time)? If so delete it.
I wanted to change the name in the earlier days of the release and did change the name on everything but the folder structure. In some of the releases I did change it but found it to be too much of a hassle. So thre should only be ModifyResearchTime in the mods folder (plus Core and the other mods)
Title: Re: [A18] Change Research Speed
Post by: Kiame on November 23, 2017, 05:04:08 PM
Update:
Fixed an issue where starting multiple new games with a Global factor of less than 1 would cause initial research to not be completed
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: Kiame on December 03, 2017, 07:22:31 PM
Adding ModSync.ninja (http://www.modsync.ninja/) support
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: Kiame on January 10, 2018, 02:07:48 AM
Update:
-Added a Mod Setting to have the number of research required per tech tier be static. Meaning mods that add new research will not cause new tech tiers to take longer to achieve
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: Harry_Dicks on January 10, 2018, 09:53:42 AM
Update:
-Added a Mod Setting to have the number of researched required per tier be static - so mods that add new research will not cause new tiers to take longer to achieve

Awesome. I was trying to figure out the differences between this and GHXX's Tech Advancing. It seems like this mod has everything GHXX's has, plus the ability to change global research speed, and with your newest update, make it so it doesn't take reeeeaaally long to advance tech (which you will have when you have hundreds of mods and god knows how many research items!)

Your latest update is making Tech Advancing look obsolete now though. Is there anything that mod offers that yours doesn't? I'm not trying to knock their work or anything, but I'm genuinely curious if Tech Advancing offers any advantages now.
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: Kiame on January 10, 2018, 11:52:26 AM
Took a cursory glance at tech advance and didn't see anything it has that this mod doesn't. Hopefully this mod is easier to use as well as it looks like tech advance you need to edit config files to change behaviors.
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: KiwiSensei on May 19, 2018, 04:28:48 PM
I don't know if there's a better place to post this but I didn't see any dedicated troubleshooting thread for the KV mods.

My issue is basically the opposite of what others reported, when I load a game I have a few techs that just get completed on their own. My global was set to 3 before starting the game on both occasions, tribal start with tech advance at 10, 30, 80 and 150, on the github B18 version.

Trying to play a slow game from neo with medieval times thrown in for a step between neo and industrial, needless to say, free research ruins the point of that challenge :p The ones that got completed didn't seem random so it might be mod related, I seem to remember them being related to Medieval Times and either a mod from the SD collection or RF collection.

As far as I know, fixing missing tech is easy in dev mode but you can't "unresearch" on demand due to the coding of the game, so, I'm stumped, would love to fix it though so let me know if there's anything I can do, send a log file or modlist or something.

EDIT: Loading also sets tech level to industrial, despite the added techs bumping me to 19/30 which should only put me on medieval.
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: Kiame on May 19, 2018, 09:55:33 PM
Just to make sure i'm following:

Research multiplier is 3
Play the game, get some research into a few techs (probably past the required tech if it were base game)
Save
Load
Some techs are now completed.

I'll do some playing around. I'm usually at about 1.5 - 2 and have not seen an issue. Though I usually don't pay too much attention.
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: Kiame on May 19, 2018, 10:47:21 PM
My initial test:

-Global Speed Factor = 30
-5 tribal people w/ 20 research
-God-mode made gold-floored research bunker complete with 5 hi-tech research benches complete with attachments. What an amazing find for a bunch of too-smart tribal people!
-Researched a good chunk into a few techs (10k+)
-Save
-Load

Still tribal and research is still in-progress

So it's working on my side. Am i missing anything to reproduce this problem?
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: KiwiSensei on May 20, 2018, 12:25:27 AM
Difference between your test and mine was that I got the "freebies" no matter the conditions;

Start new colony, instantly save and load -> free tech + level bump, same for crash landed (except some of the freebies overlap their starting techs)
Get a bit of research done, save and load -> same as above
Set factor to 0.1 and instantly finish a tech or two, save and load -> same as above

I also tried messing with the load order, put your mod on top, at the bottom, in the middle, turned off static tech progression, turned off tech progression overall, still the same. Only thing that made a difference was turning off your mod completely. So far it seems like loading the game somehow flags the colony as a crash landed start and sets tech level and starting techs to the appropriate values, and at the same time it doesn't, since even crash landed adds some of the techs.

I don't think it's the mod not working, would've seen posts about that by now, I just have a hard time pinpointing the issue which I assume is a conflict with another mod somewhere.

EDIT: Granted, I didn't test the opposite - turning off everything and running only your mod and core, will try that just to make sure when I get a chance later on.
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: Kiame on May 20, 2018, 12:48:54 AM
Just to make sure you have the latest downloaded (if manual)?

I know there were problems like that with earlier builds
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: KiwiSensei on May 20, 2018, 08:58:11 AM
Yeah it's the latest manual from this topic, I didn't see this problem reported by anyone though, only saw the reverse with lost progress. And that's something I didn't encounter myself.

EDIT: I found the culprit, it's caused by Power Logic auto-completing that mod's research on load (but not on map creation for some reason), and thus all the prerequisites also get completed, attaching a (rough) before/after picture, can also confirm it didn't happen once I disabled Power Logic. However, I'd very much like to keep that mod because I'm a sucker for those systems ;D

Disabling it manually until I complete microelectronics, then enabling it, is a plaster but not a smooth fix. Is there a way I can patch this or track down the bit of code in PL to make it not auto-complete that research? (I've asked for a solution on the Power Logic thread as well, just figured I'd still ask here since it seems like something an experienced modder can answer, author or not.)

[attachment deleted due to age]
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: Kiame on May 20, 2018, 11:36:17 AM
Thanks for finding the culprit.
I am very confused how these two mods are not working together. I looked through the Power Logic code and I don't see anything that would conflict....

Edit: To that end I added Power Logic to my previous test and everything seems to be fine still.
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: KiwiSensei on May 20, 2018, 11:40:12 AM
It's not that they don't work together really, it's more that Power Logic does the random adding bit (even without CRS enabled I believe), which then causes CRS to bump tech level due to added completed research. In my last test it bumped to medieval rather than industrial though so at least that was a step in the right direction, but the problem would disappear completely if I could just stop Power Logic from auto completing those techs.

EDIT: So it could be something else causing the techs to be added? If your test with Power Logic didn't reproduce the results then I'm once again blank.

Here's a link to my modlist, maybe there's something I've done wrong, posted it on imgur because it'd be a pain as an attachment here. Psychology is also active at the very bottom (accidentally cropped it out), rest is inactive mods.
https://imgur.com/a/UZE9fYo
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: Kiame on May 20, 2018, 03:19:46 PM
I hate to say it but after going through the list 5 times, of the mods I do not also use, none stand out as a possible culprit.

Are there any warnings/errors when a saved game load or the game loads that could be helpful?
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: KiwiSensei on May 20, 2018, 04:20:23 PM
None, only the one from Medieval Times about "bench" something that's apparently safe to ignore, and so far it has been. Either way I disabled Power Logic for now and I'll enable it manually once I reach the correct tech level, sadly it'll still give me the techs for free but I can live with that, or find some workaround like upping the research factor for a couple of techs.
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: Kiame on May 20, 2018, 05:45:02 PM
A true shot in the dark here. I've modified the patches in Change Research Speed to execute before any other methods. If another mod is running prior to this one when a game loads that could be causing research to complete...

<removed>
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: KiwiSensei on May 20, 2018, 06:01:36 PM
Supes got back to me on the Power Logic thread, saying he'd upload one without prerequisites however that research will still be auto completed as it's intended. And now that I look at the screenshot, it shows as needing 0 research to complete so I assume even if it changed with your mod, wouldn't 0 needed research still cause it to auto? I feel like I missed a point and have caused extra work for two modders for no reason now  :-\ I'm still going to check your test file though because curiosity has taken over and I honestly quite enjoy these things due to the included learning process  :P

EDIT: Your updated file did nothing as I suspected, however just changing the base cost of the "misbehaving" (as intended) research to 100 solved the problem. Seems like it was just the 0 cost combined with the game's coding that caused a flood of free techs. Although that doesn't explain to me why your testing didn't yield the same results, and why it didn't happen upon the map generation.
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: Kiame on May 20, 2018, 07:04:42 PM
Ah glad that got straightened out  :)
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: KiwiSensei on May 22, 2018, 06:41:54 AM
Yeah me too, thanks for looking into it though! And I'm sorry if it caused any inconvenience.
Feels silly to miss such a simple detail, especially when fiddling with coding myself you'd think I'd learn to sometimes step back and stop digging past the surface where, very often, the answer is hidden in plain sight :P
Title: Re: [B18] [KV] Change Research Speed [ModSync]
Post by: Kiame on June 27, 2018, 11:55:51 PM
Updated for 1.0: https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/1.0/ChangeResearchSpeed.zip

Use ModSync RW (https://ludeon.com/forums/index.php?topic=41634.0) to know if/when there's an update
Title: Re: [1.0] [KV] Change Research Speed [ModSync RW]
Post by: ZE on June 28, 2018, 02:35:49 PM
you linked adjustable trade ships
Title: Re: [1.0] [KV] Change Research Speed [ModSync RW]
Post by: Kiame on June 28, 2018, 05:30:17 PM
Copy/paste fail!

Thanks, fixed now

1.0 Release: https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/1.0/ChangeResearchSpeed.zip

Use ModSync RW (https://ludeon.com/forums/index.php?topic=41634.0) to know if/when there's an update
Title: Re: [1.0] [KV] Change Research Speed [ModSync RW]
Post by: Kiame on July 31, 2018, 07:18:34 PM
[1.0] Update:
Works again with most recent unstable build
Title: Re: [1.0] [KV] Change Research Speed [ModSync RW]
Post by: NeoSono on August 01, 2018, 03:47:32 PM
did the most recent patch break it again? I get an error when loading my savegame.

[attachment deleted due to age]
Title: Re: [1.0] [KV] Change Research Speed [ModSync RW]
Post by: Kiame on August 01, 2018, 06:35:51 PM
Might have. Let me take a look
Title: Re: [1.0] [KV] Change Research Speed [ModSync RW]
Post by: Kiame on August 01, 2018, 06:40:16 PM
Just booted it up and everything seems ok. Let me re-upload it, i may have not done that...
Title: Re: [1.0] [KV] Change Research Speed [ModSync RW]
Post by: NeoSono on August 01, 2018, 06:46:24 PM
hmm then what is that error message about? it stopped appearing once I deactivated your mod, so it is something related to your mod. maybe interacting with another mod?

edit:  I downloaded your mod yesterday with 1.0.1981 being the version and have played witrh the same mods and everything. Only thing that changed is the game version to 1.0.1982. So it worked fine until 1982 came out, so I doubt it is the wrong uploaded version.
Title: Re: [1.0] [KV] Change Research Speed [ModSync RW]
Post by: Kiame on August 01, 2018, 07:17:38 PM
Derp totally spaced on the image...

Umm i've actually never seen that error before. This mod does nothing with the cursor so no idea what it's actually complaining about.

Are you on a linux or mac box by chance? I remember i've had other strange issues in those cases
Title: Re: [1.0] [KV] Change Research Speed [ModSync RW]
Post by: NeoSono on August 01, 2018, 07:25:35 PM
No, just the windows steam version. Im playing on windows 10...
So what would do something with the cursor (I have no idea about rimworld modding ;)) and interact with your mod? cause as I said it disappeared as soon as I deactivated your mod and everything works fine. Only difference to yesterday is that I now need double the research again :(

edit: ok I say its just the derpiness of savegames through different rimworld versions...
I deactivated it earlier and the message disappeared and now if I reactivate it seems fine, strange thing is my tech level is only medieval now but still better than neolithic :D.

edit²: ok I give up. If I then save with the mod again and reload its the same error again :(. so really no idea what this is...
Title: Re: [1.0] [KV] Change Research Speed [ModSync RW]
Post by: Kiame on August 01, 2018, 07:38:05 PM
And just to confirm you have the latest 1.0 mod version? https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/1.0/ChangeResearchSpeed.zip


I took a look again at the exception and I see at the bottom there's an ExposeData exception that was blurring with the cursor message. I'll keep my eye out for that but as of yet I've not run into that issue on my side

Edit: Another thought.... verify in Mod Settings -> Change Research Speed (when a game is running) that the Global and Game inputs are both valid numbers
Title: Re: [1.0] [KV] Change Research Speed [ModSync RW]
Post by: NeoSono on August 01, 2018, 07:53:16 PM
I downloaded again from the link you provided. Deleted the folder and unpacked it again. Activated it and loaded up my savegame. I then checked the values, which were both at 1 and I applied them again to make sure. The option to advance in tech level was still checked with the second option being off which I also applied again. I saved and reloaded and got the error message again...

I loaded another save from a different colony which didnt have any mods and activated your mod and saved and reloaded and no error message. So something changed between 1.0.1981 to 1982 so that I get mod interaction that leads to that error message. Since I can keep playing without it I will just do that now and maybe it will resolve itself, since I don't want to get into rimworld modding just to find out which mods may interact there ;)
Title: Re: [B19] [KV] Change Research Speed [ModSync RW]
Post by: Kiame on August 29, 2018, 10:16:08 PM
Updated for B19:

Stream: http://steamcommunity.com/sharedfiles/filedetails/?id=1182992587

Direct Download: https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/B19/ChangeResearchSpeed.zip
Title: Re: [1.0] [KV] Change Research Speed [ModSync RW]1.0
Post by: Kiame on October 18, 2018, 01:01:42 AM
Updated for 1.0
https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/1.0/ChangeResearchSpeed.zip
Title: Re: [1.0] [KV] Change Research Speed [ModSync RW]
Post by: ThiIsMe007 on October 18, 2018, 11:52:58 AM
(removed, link has been fixed by Kiame)

Thank you very much for your mod(s)!
Title: Re: [1.0] [KV] Change Research Speed [ModSync RW]
Post by: Kiame on October 18, 2018, 12:01:41 PM
doh!
Thanks for the catch. I copied A17's link forgetting i had changed Time to Speed with B19  :o
Title: Re: [1.0] [KV] Change Research Speed [ModSync RW]
Post by: LordShotGun on September 11, 2019, 04:43:05 PM
Does this reduce the actual number of research points in the research menu or does it increase the speed at which the pawns research?

Edit : NVM I'm just an idiot and didn't hit "apply" when changing my settings.

Title: Re: [1.1] [KV] Change Research Speed [ModSync RW]
Post by: Kiame on February 27, 2020, 04:25:46 PM
Updated for 1.1
https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/1.1/ChangeResearchSpeed.zip
Title: Re: [1.2] [KV] Change Research Speed [ModSync RW]
Post by: Kiame on August 11, 2020, 02:54:22 AM
Updated for 1.2
Title: Re: [1.2] [KV] Change Research Speed [ModSync RW]
Post by: ZahlGraf on April 06, 2021, 07:35:14 AM
Hello,

actually from the description I don't really understand how this mod works. I'm searching for a mod, which makes more advances technologies more expensive, while letting early technologies at the same level. I have the strong feeling, that this mod does this, but I don't understand how it works.

I enabled the Advance Tech Level option and tried also the Static Research Per Tier option. But the research cost did not change in my current game. Then - just for test - I started a new game and could see that the research costs is still the same there. Did I miss something?
Title: Re: [1.2] [KV] Change Research Speed [ModSync RW]
Post by: Kiame on April 12, 2021, 10:39:00 PM
Are you starting as a tribe or crash landing? Crash landing you're basically already at the top.
Title: Re: [1.3] [KV] Change Research Speed [ModSync RW]
Post by: Kiame on July 08, 2021, 10:38:28 PM
Updated for 1.3 - Direct Download (https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/1.3/ChangeResearchSpeed.zip)