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Messages - Rainbow Evil

#1
General Discussion / Re: RimWorld change log
May 15, 2015, 05:57:43 AM
Quote from: Boboid on May 15, 2015, 01:24:43 AM
Quote from: Jstank on May 14, 2015, 09:24:54 PM
can we not call them IED's and simply call them land mines. I don't want to feel like a terrorist. :(

They're not landmines. They're Improvised Explosive Devices.
They've existed for as long as humans have had access to explosives.

Trying to think of a good way to say this without being called an asshole for it..

If calling them "landmines" or even " Improvised Explosive Devices" is sufficient obfuscation to trick you into forgetting that you're blowing people up, you're not thinking about things in a complex manner.

This. Not to get all political, but using something mass produced to blow people up and using something cobbled together from what you can get your hands on are no different. If anything, surely having somewhere mass producing weapons that cannot distinguish between targets and civilians is more immoral.

At the end of the day, it's a game and IED is an accurate description of what they are.
#2
General Discussion / Re: RimWorld change log
April 28, 2015, 09:06:16 PM
Quote

  • Added stripping designator and job giver (under Hauler worktype) to reduce stripping micromanagement.
Got a bit excited by this one at first. Alas, it wasn't what I initially thought.
#3
General Discussion / Re: RimWorld change log
January 18, 2015, 03:17:58 PM
Quote from: Gabriel_Braun on January 18, 2015, 06:12:13 AM
How long do you think until we get dementia as a balance to age? :D

I think there is already some level of age balancing with diseases - the older a person is the more likely they are to catch/succumb to (can't remember which or if it's both) a disease.
#4
Outdated / Re: [MOD] (Alpha 7) Extended Surgery Mod
October 13, 2014, 08:21:30 AM
Maybe not the right mod for it, but as it extends the surgery a life support system would be cool - hook someone up and then take out their heart (maybe to upgrade it, as is planned for the future in the mod) and they won't die from it! Obviously they would have their consciousness set to zero, and maybe it would drain a tonne of power or require some resource (maybe using a hopper? Don't know how easy modding like that is!).

You could also do this in order to keep a prisoner alive while you harvest their organs when needed, unless the constant cost is too high.
#5
General Discussion / Re: RimWorld change log
August 31, 2014, 07:29:55 PM
Quote from: Goo Poni on August 31, 2014, 04:33:53 PM
Temperature... does that mean colonists can suffer heat stroke and frostbite?
Electric implies static discharge from working on or near electrical equipment.
Or maybe we'll be able to use tasers to stun crazy colonists instead of killing them! ;D