Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Rhodes

#1
Help / Re: Modifying weapon values?
November 29, 2013, 10:01:16 AM
Push F3 and search Methods for Definitions_Guns.  You'll want the grayed-out c_Iterator version.  Expand it and select MoveNext(): Boolean.  You'll find all your values there.
#2
Mods / Re: Maybe I'm just dumb, but...
November 27, 2013, 02:08:00 PM
After you modify the value, make sure you scroll back up to Assembly-CSharp and right-click it >> Reflexil >> Save As.
If you don't re-save, any modifications you made won't be applied.  Save it as Assembly-CSharp.dll or you game won't load it.

Also, any changes you make won't display in the code itself until you close the Assembly and re-open it.


#3
Mods / Re: Alpha Problem (I think?)
November 23, 2013, 12:57:01 AM
Unfortunately, it's nothing you did.  Even in the base textures; everything has the square shadow.  You just don't notice it as much because most of the stuff in-game is actually square.

Tynan may correct me, but I believe it's the code for shadows, not your texture, that is the issue.
Best you can do is just square up your texture to fit the original dimensions to make it less obvious.
#4
Outdated / Re: Rhodes Mod List
November 21, 2013, 04:44:12 PM
Quote from: teph117 on November 21, 2013, 04:22:49 PM
does the population mod work with existing games? I still can't seem to get past 17 colonists it seems

Yes, it should work on existing games.
I've never verified that it actually does anything - I assume it's been working since people haven't said otherwise.
#5
Outdated / Re: Rhodes Mod List
November 21, 2013, 10:15:17 AM
Quote from: Delta_Com on November 20, 2013, 10:52:40 PM
could I have phalanx, Pop mod, improved walls, and geyser mods?
Thanks!

Which Geyser mod

Quote from: RevolutionVX on November 21, 2013, 03:01:57 AM
Hi rhodes i would like to make a request if you have time.
Minimum level 20 in all stats
Too many geysers!
500 Resources on Pickup
Status Level Mod
Improved Wall Mod
Phalanx Turret
No Human Corpses Mod
Beefed up Phalanx Turrets
Turrets Don't Explode Mod
XD
If you can do this i will thank you so much rhodes

Here you go:  Revolutions Mod

Quote from: deadbeat88 on November 21, 2013, 05:46:06 AM
Can I request for a mod:
- blast proof wall. wall that doesnt get blown up, only gets mined
- longer range for power connectors. you know, the thing that connects the item to the power conduits. maybe 2x longer?
-if possible, +2(or minus, whatever) fog of war range when you mine a rock. I want to see 2-3 tiles, instead of 1 before I mine it.
-Nutrient dispenser immune to solar flare, maybe? (not important)

you can put this separately, also make combined mod. maybe others would want some it.

- Walls don't work that way.  I would have to remove the ability to destroy terrain from grenades or something.
- Probably can't do that.  The connector may be represented by a graphic, which I likely can't modify the length of.  I'll have to look into this.
- Changing the fog of war would likely affect more than just your mining.  The best I could do would be to maybe disable it completely.
- Can't make single buildings immune to solar flare.  Can only turn off solar flares all-together.


But..
I'm taking a break now.  No more requests for a while.
#6
Outdated / Re: Rhodes Mod List
November 21, 2013, 10:14:47 AM
Quote from: ItchyFlea on November 20, 2013, 10:19:57 PM
Could I get the cave mod, no animals, 5x pop mod and the geyser mod (6 geysers total on the map)?
Also, do you have a mod that stops the game from trying to add a metal roof over the starting spot in the cave mod? If you do, can I get that as well please?

Here you go:  Itchy Fleas Mod

I don't know what you meant by 6 geysers on the map - the standard 250x250 map size already comes with 6 geysers.  So, I just put on the G3 mod, which I felt was appropriate for the cave map.

There is no way for me to remove the roof issue without completely removing roofs altogether - which I'm not going to do.
#7
Outdated / Re: Rhodes Mod List
November 20, 2013, 09:53:55 PM
Quote from: david8029 on November 20, 2013, 09:18:49 PM
Can I get the; no corpses, Phalanx, improved wall, and the Pop mod please? Also is there a way I can do this myself so I don't have to bother you again?

Here you go:  david8029's mod

I use .Net Reflector with the Reflexil plugin to mod. If you're familiar with basic programming structure, you should be able to pick up the modding process in around 10 minutes.
#8
Outdated / Re: Rhodes Mod List
November 20, 2013, 07:10:08 PM
Quote from: card176 on November 20, 2013, 06:54:59 PM
Can I request the improved walls, resources mod, and minimum 12 skills mod combined? Please and thank you!

Here you go: card176's mod
#9
Outdated / Re: Rhodes Mod List
November 20, 2013, 05:32:13 PM
Quote from: CmdrQuartz on November 20, 2013, 05:21:39 PM
Thank you! And now might I request this+turrets don't explode? I don't know why I didn't think of that sooner haha

Here you go: Nutrient Paste Gives +50 Happiness & Turrets Don't Explode Mod
#10
Outdated / Re: Rhodes Mod List
November 20, 2013, 05:05:44 PM



No Human Corpses Mod:
===============================================================
Humans no longer leave behind corpses when they die.

Version 1.0: 11/20/2013 for Version 254b
- Basic Mod.
- Works with existing games.

Downloads:
No Human Corpses Mod


===============================================================
#11
Outdated / Re: Rhodes Mod List
November 20, 2013, 04:46:04 PM
Quote from: zylosan on November 19, 2013, 12:54:01 PM
Thanks for all the hard work so far.  My request is to reduce the blast raidius when a turret is destroyed.  Currently its a major pain in the butt.

Was actually right in my face. 

Here you go:  Turrets Don't Explode Mod
#12
Outdated / Re: Rhodes Mod List
November 20, 2013, 10:02:46 AM
Quote from: CmdrQuartz on November 19, 2013, 11:29:22 PM
Or just make eating food give +50 happiness, I know eating makes me happy. though nutrient paste doesn't sound delicious, like I said we have no other option! And thank you in advanced as well. You can do it whatever way is easier, one massive bonus or working away all the negatives (I imagine it would be the first one)

Here you go:  Nutrient Paste gives +50 Happiness Mod
#13
Outdated / Re: Rhodes Mod List
November 20, 2013, 09:58:37 AM


No Animals Mod:
===============================================================
Removes all animals from the game.

Version 1.0: 11/20/2013 for Version 254b
- Makes the game think there are way too many animals already - so it doesn't spawn more.

Downloads:
No Animals Mod


===============================================================
#14
Outdated / Re: Rhodes Mod List
November 20, 2013, 12:15:58 AM
Quote from: ItchyFlea on November 20, 2013, 12:13:33 AM
Is it possible to prevent the animals from phasing through the rock in the cave mod, or at least prevent them from being replaced when killed?

Loving the cave generation. Nice and difficult to start in.  ;D

I could disable animal spawns all-together.  Would that work for you?
Also, I'm done for the night.  Will check back tomorrow and update any mod requests.
#15
Outdated / Re: Rhodes Mod List
November 19, 2013, 09:37:44 PM
Quote from: CmdrQuartz on November 19, 2013, 09:24:46 PM
Is it possible to remove/change certain happiness/fear factors? Like the colonists still take a hit for eating nutrient paste but we don't have anything else to feed them at the moment, seems kind of unfair lol

Here you go:  No Happiness Loss from Nutrient Paste Mod

[EDIT]
I know you asked to lock in happiness earlier - I do know a method now. I can just turn off all factors that give negative happiness.
If you're still interested, I can create it tomorrow.

[EDIT EDIT]
Or just modify corpses to give +50 happiness.. Because your colonists are weird...