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Messages - tigg

#1
@SpaceDorf - thanks, just discovered that Robots++ now has all kinds of robots that I can make, so it's better than the A12 version. I'll have to look in to RimSlaves.
#2
Quote from: Techgenius on January 23, 2017, 09:22:56 PM
Your work is commendable, I hated how the development decided to cut out world generation like it used to be, I loved reusing my worlds, now.. having to generate a new world each time is so annoying...
Couldn't agree more!
#3
Unfinished / Re: [WIP] Britnoth's experiments thus far
August 07, 2017, 11:42:36 PM
Are there A16 links for these? They sound great.
#4
Outdated / Re: [A17] Mechanite Augmentation Project
August 07, 2017, 10:56:38 PM
Could someone post a link to the A16 version please?
#6
Outdated / Re: [A17] Wildlife Tab
August 07, 2017, 09:22:11 PM
Love this - so much easier than scouring the map for certain animals.
A16 version.
However ... I have a problem after adding some more mods to my already very long list (it was working perfectly with a lot before I added the extra). Now, it shows a lot of the wild animals as pregnant in the list but when I check the individual stats of the animal, they aren't. I'm wondering if there's a conflict with the animal tab mod which was one of the new ones I loaded. I think some of the other things it lists for the animals aren't always correct as well eg. sex, injuries.
#7
Quote from: Spdskatr on May 21, 2017, 02:03:48 AM
Quote from: libra00 on May 20, 2017, 11:34:22 PM
Hey Spdskatr, just grabbed AnimalStations via the A16 release link and in the mod list it says 'This mod was not made for this version'.  Doesn't throw any errors, though I haven't tried to launch a colony yet.  But I was looking at the files and about.xml says:
<targetVersion>0.17.1526</targetVersion>

Probably just an oversight, not a big deal, but it might confuse people so I figured I'd let you know.  While I'm here, any chance there's an A16 release of Cultivators laying around I could get my hands on?
...Oh shit. I forgot to change the target version. It should work, nonetheless, I've tried it

Still says it - took me a while to figure out why it was red in my mod list.
#8
Quote from: Orion on August 06, 2017, 06:00:14 AM
There are new mods for these purposes now. Although there may be a chance this mod will come back one day.

Could you tell me which ones? (apart from Minions)
#9
Releases / Re: [A17] Better Pawn Control (v1.6.4)
August 06, 2017, 10:52:07 AM
Could someone give me a link for the most recent A16 version please?
#10
Outdated / Re: [A16] Markers
August 06, 2017, 09:27:23 AM
Quote from: Nezerathian on August 06, 2017, 07:56:14 AM
404: Not Found when I try to download A17 version.

Get it from the Github releases link - that one works.
#11
Same for me now that I'm playing a non-Mars A16. It worked fine when I was playing with the Mars mod but some other mod I'm using now must be overwriting it.
#12
Outdated / Re: [A17] Realistic Starvation
August 06, 2017, 08:43:58 AM
Could you post a link to the A16 version please?
#13
Outdated / Re: [A16] Markers
August 06, 2017, 07:49:14 AM
I'm only just getting around to playing a non-Mars A16, this will be really useful. Thanks
#14
I've just started playing A16 (well, I played it for a bit with MARS only - that's the only thing that got me to update from A12) and now I'm discovering some of my favourite mods no longer exist. Now it seems I have to rely on minions instead of crawlers for all my cleaning and animals for hauling ... crawlers were better.
#15
Quote from: SpaceDorf on August 05, 2017, 10:40:31 PM
well, you got ore extractors enough for a16, look for deep drills ..
and I think the industrialisation mod is the spiritual successor of this ..

Thanks, just looked into the deep drills - more involved than the ore extractor as an ongoing thing but better than nothing.