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Messages - Grenadier33

#1
Ideas / Trade Caravans
April 21, 2016, 05:38:16 AM
(Apologies if this has already been suggested, a quick search didn't show me any similar ideas.)
Now that trade caravans are part of the vanilla game, maybe there should be a way to designate atrade area as well?  We have a marriage spot and a party spot; a caravan spot would be great so they could "unload" and trade there.  Having caravans just going to the nearest owned structures (ie outlying sentry guns) rather than going to the actual base can be either inconvenient (long hauling distances) or outright bad if there's a battle going on.
#2
Ideas / Re: Your Cheapest Ideas
September 08, 2015, 06:08:45 AM
Adding a max crafting/cooking/whatever skill slider to the work stations in addition to the min crafting skill slider.  Having my 18 skill crafting guy making stone blocks while my 3 skill guy ruining perfectly good leather on awful dusters (or if the slider is in effect, just standing around being idle) blows.
#3
Quote from: EdB on August 30, 2015, 03:32:39 AM
I've released an incomplete "pre-release" version of the mod with support for Alpha 12.

I HAVE A COLONIST BAR AGAIN! 

Thank you for all your hard work, and yeah like the previous poster said, you need a donate button of some kind.
#4
Found out about it on YouTube, specifically Quill18 and Blitzkriegsler.
#5
...so when the baby gets delivered, the liver gets debabied?
#6
Outdated / Re: [A11] Superior Crafting v0622b
June 23, 2015, 03:33:23 AM
Woohoo, checked the forums after work and the new version is out... you just made my day!   ;D
#7
Is there any way to prevent pawns from eating food in their inventory, or a way to increase the maximum distance they have to be from a table to do so?  I'm getting lots of negative thoughts from them just stopping whatever they're doing (or waking up), plopping down on the ground and eating their meal rather than go the 20 or 25 tiles to the table and chairs.
#8
General Discussion / Re: Comfort
June 05, 2015, 03:41:52 AM
Quote from: Skissor on June 03, 2015, 06:41:50 PM
1. You are right, there is no way to get 100% comfortable just as it is not possible to have an "absolutely" beautiful room. Seems realistic and it may be by design.

2. Because it is a bug. It should be fixed for a11.

Thanks for the reply, I can stop trying different things for the 100% comfort now... and actually, it is possible to have 100% beauty in a room or area, just takes a lot of statues, plants, etc to get there. Unfortunately it's not worth the effort since the +15 mood modifier they get for 100% beauty will almost immediately go down to +10 mood when he/she moves out of the area.
#9
General Discussion / Comfort
June 03, 2015, 08:53:25 AM
Got a couple of comfort-related questions...

1)  Is there a way to get pawns' comfort levels to 100%?  I've tried everything I can think of and 80-85% seems to be the highest I can get it.

2)  Why does sitting in a chair at the table while socializing raise the comfort level but sitting in the same chair while eating doesn't? 

I realize Rimworld is still in alpha; I'm mostly curious as to whether the comfort system is working as intended, buggy, or just not fully implemented yet.  Either way, I'm loving Rimworld... first game in a LONG time where I can sit down and have 8 or 9 hours pass without me realizing it.  :)

edit: there was an i where there should have been an a.
#10
Ideas / Re: Research needed for high tech jobs
May 23, 2015, 05:43:36 AM
Quote from: giannikampa on May 16, 2015, 07:41:57 PM


-- research can be teached as a manual order PLUS there is low chance to get triggered in conversations. Only the student's research level can grow and it can't become higher than the teacher's.



Hope you like these and have your own suggestion to add.

Kinda related: for teaching, maybe an additional skillpoints increase if a two pawns are working near one another, doing the same work. 

For example, several miners digging within close proximity of one another, one with a 15 mining skill and several with 5 mining skill.  The lower skilled miners gain their skillpoints as they usually do, but also gain a slight boost to their points gained by being near the 15 miner, the amount maybe dependant on the level difference (the greater the gap in levels, the larger the bonus).  An apprentice working a trade in real life learns not only by doing the job at hand: they're watching and emulating the guy/gal they're working for, who has had years or decades of experience.