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Messages - Bowen

#1
Help / Modding Equip delay
November 20, 2018, 12:57:37 PM
I've got a mod out that has an extremely light and flexible metal that should thus make an extremely light and flexible armor.  It should go on as quick as a t-shirt.  Does anybody know where I need to go to modify equipment delay so that pawns can quickly equip their armor made from my metal?

Sincere Thanks,

Bowen
#2
Help / Re: Help with spawning Minerals
July 24, 2017, 08:56:18 AM
Quote from: jamaicancastle on July 20, 2017, 09:55:05 AM

When the game spawns minerals in the deep layer for a map, each time it adds a new deposit, it randomly chooses a thing to put in that deposit by making a weighted selection. Think of it like a lottery draw where each resource has a number of balls equal to its deepCommonality.

The stuff property "Commonality" works similarly, but is invoked when an item is generated (for a trader's inventory, a pawn's apparel or weapons, or a quest reward, primarily) and used to determine what material that item is made of. The two numbers have no direct interaction, so you could have something that's quite common as a raw material but rarely used to make objects with, for instance.

Thanks for the reply.
So... smaller number = less lottery tickets?

Sincerely Grateful,

Bowen
#3
Outdated / Re: [A17] cuproPanda's Mods (08 Jul 17)
July 23, 2017, 01:41:16 PM
Quote from: cuproPanda on July 20, 2017, 08:33:20 PM
Progress on my game has been almost nonexistent these past few weeks, which is part of the reason I don't have time for mods. I have to get back to work! I have a huge task ahead of me that has helped me procrastinate, but I've been chipping away at it lately.

Perfectly reasonable.  Good luck with keeping your priorities straight.  Anything we can do to support, please let us know, and thanks again for taking the time for these mods.

With Gratitude,

Bowen
#4
Outdated / Re: [A17] cuproPanda's Mods (08 Jul 17)
July 20, 2017, 02:49:15 AM
Quote from: cuproPanda on July 19, 2017, 11:00:08 PM

I didn't update the mod because they were so hard to get, most of the time once they were available I already had 3 people doing that specific job, and one was level 15 or so. I'll see what I can do for rebalancing the mod and making it better. Traders are much easier to modify, now, so I don't have to add new traders or override the Core. Time is an issue, though. Maybe an A18 release? I might even be able to add new amulets.


Ah I see.  It's great to think that you will be working on it again despite your busy schedule.  Thanks for your consideration.  How goes the game you are working on?

Sincerely,

Bowen
#5
Help / Re: Help with spawning Minerals
July 18, 2017, 02:52:39 PM
So, similar question I guess.  What does  the number assigned to <deepCommonality> represent?  Also, how if at all does it correspond to the number assigned to <commonality>?  When googling Rimworld and deepCommonality this was the only useful hit I got.  Everything else was a log or an ad >:( .
#6
Outdated / Re: [A17] cuproPanda's Mods (08 Jul 17)
July 16, 2017, 04:16:02 PM
So, first off, thanks for your awesome mods.  I find a lot of fun with them.  I am curious though if there was ever going to be an A17 version of Ancient Amulets?  I am not sure why they weren't included (at first I thought, "I'll just be patient, Cupro is a busy panda after all."), but I used to have a lot of fun with them and would love to see that mod again.

Sincere Thanks,

Bowen
#7
Quote from: spoonshortage on May 21, 2016, 01:06:36 PM
as far as i know,the new animals are not yet included in this mod (polar, grizzly, cougar, cats) but you can edit them in manually, like I did.
Oh, excellent!  How does one go about this "Manual Editing"?
#8
So, I don't know if it's just me or maybe a mod conflict with the mod 'smart bears', but all I can do is euthanize my bears, be they grizzly or polar, even when I've got them obediently trained (with smart bears I have them trained to haul things).  Have bears been added to this mod?  The mod seems to work on my other animals (alpacas, boars, dromedaries, and muffalos) just fine.
#9
Outdated / Re: [A12d] Fenris
February 05, 2016, 01:41:30 PM
So... Basically it's not as much a large dog as it is a huge carnivorous horse with claws... awesome.