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Messages - tiger33116

#1
Will the outpost generator ever be returning?
#2
I'm keeping my eye on this it looks awesome. I would suggest two things. One get the basic components done first so hoppers to get feed stock, the tank to store it, and conduits to move it to the terminals. From there it's a base to really add events for using it. Luciferium laced food anyone? The second thing I would suggest is some type of scanner that allows the terminals to put specific meals out when used. This also could be expanded to get basic recourses or certain items at a very high feed stock cost or using a different type of feed stock. That could also have very interest events tied to it as well.
#3
Yea that looks fraking awesome. The only questions I have would be:
What's the range on the railgun/missile?
What kind of warheads can be fitted to the missile?

I can not wait for this to be released epic work man.
#4
I can't wait to play with this mod.
#5
This is awesome looking.
#6
Mods / [Mod Idea]Something like the matrix
January 09, 2017, 09:50:47 AM
I was thinking of a mod that would allow a pawn to enter a pod like the cryptosleep casket and be able to control something like a turret or a robot. Kinda akin to the matrix so it could be used as a joy item but with the downside of the pawn wanting to stay inside. Sadly I have zero modding skills so any ideas on how this would be made? Thanks for any help you can give.
#7
Something else I forgot to ask what kind of benefits come from having psionic powers? I can see psi powers being used for defense and offence.
#8
Ok this sounds completely awesome. I'll will be trying this later. How ever is it incompatible with any other mods?
#9
Ideas / Long Term Cryo
September 29, 2016, 11:53:04 AM
In a nut shell my idea is that lets say some of your colonists don't want to leave the planet or some really long term disaster is make life on planet too hard and you don't have a ship yet. You could make some type of bunker deep on a mountain or a really hardened building somewhere and add some kind of timer to a cryo pod. You set the time which can set to days, weeks, months, or years once that time has completed it will auto wake up who ever is in the cryo pod it is attached to. You would have to make this room containing your cryo pod fairly tough as you don't know who could find you while your asleep. You could also forgo the time and hope some one wakes you up. Any other ideas to this or what could happen while your colony is on ice?
#10
Help / Re: Help with milking job
September 16, 2016, 08:10:08 PM
Sorry for the late reply here. What I have done is make human likes milkable and copied in a cows milk production stuff. In game it does show milk fullness but you can't milk the pawn.
#11
Outdated / Re: [A15] Brain Mod
September 09, 2016, 08:21:51 PM
Well done I'll have to try this out. Is there a possibility of adding some kind of hive mind implant? I have next to zero knowledge on moding so I don't know if it's possible.
#12
Help / Help with milking job
August 28, 2016, 09:23:33 PM
I'm trying to get something else to produce milk, I got it to the point where the object makes milk but I can't actually milk it. Any ideas on how to get this to work?
#13
I took a look at the GitHub link and the base and industry files have been updated to alpha 14.
#14
Help / Re: Question about pawns
April 07, 2016, 05:01:43 PM
Ok thanks for the information. I want to make my own mod that would allow me to backup someone's skills and to some extent copy them over to another person.
#15
Help / Question about pawns
April 07, 2016, 03:10:47 PM
Ok my question is how are the skills/traits of a pawn stored? What would I need in order to copy and store that information somewhere else, like a data bank of some kind.