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Messages - schwarzrotes

#1
i downloaded v3.02, same problem

System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.StockGenerator_Animals+<HandlesThingDef>c__AnonStorey2.<>m__0 (System.String tag) [0x0000c] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Trade\StockGeneration\StockGenerators_Various.cs:263
  at System.Collections.Generic.List`1[System.String].GetIndex (Int32 startIndex, Int32 count, System.Predicate`1 match) [0x0000b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:313
  at System.Collections.Generic.List`1[System.String].FindIndex (System.Predicate`1 match) [0x00006] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:294
  at Verse.GenCollection.Any[String] (System.Collections.Generic.List`1 list, System.Predicate`1 predicate) [0x00003] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenCollection.cs:779
  at RimWorld.StockGenerator_Animals.HandlesThingDef (Verse.ThingDef thingDef) [0x00056] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Trade\StockGeneration\StockGenerators_Various.cs:263
  at RimWorld.TraderKindDef.WillTrade (Verse.ThingDef td) [0x00016] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Defs\DefTypes\TraderKindDef.cs:67
  at RimWorld.Dialog_SellableItems.CalculateSellableItems (RimWorld.TraderKindDef trader) [0x00076] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Trade\Dialog_SellableItems.cs:153
  at RimWorld.Dialog_SellableItems..ctor (RimWorld.TraderKindDef trader) [0x0004d] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Trade\Dialog_SellableItems.cs:39
  at RimWorld.Planet.Settlement+<GetGizmos>c__Iterator0.<>m__0 () [0x00010] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Planet\WorldObject\Settlement\Settlement.cs:124
  at Verse.Command_Action.ProcessInput (UnityEngine.Event ev) [0x0000e] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18
  at Verse.GizmoGridDrawer.DrawGizmoGrid (IEnumerable`1 gizmos, Single startX, Verse.Gizmo& mouseoverGizmo) [0x003fe] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162
  at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (IEnumerable`1 selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00216] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.Log:ErrorOnce(String, Int32, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:105)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:289)
RimWorld.Planet.WorldInspectPane:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\World\WorldInspectPane.cs:134)
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
RimWorld.Planet.WorldInspectPane:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\World\WorldInspectPane.cs:206)
Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)

output log: https://git.io/f49iG

my mods
<li>Core</li>
         <li>HugsLib</li>
         <li>Terra Core/Framework</li>
         <li>Golgafrinchans</li>
         <li>GeneticRim Release Version</li>
         <li>They're still Clever</li>
         <li>The Birds and the Bees</li>
         <li>A Dog Said...</li>
         <li>[Ling]Cooler1.0</li>
         <li>Numbers</li>
         <li>Dubs Rimkit - v1 DEV</li>
         <li>Dubs Bad Hygiene - v1 - test</li>
         <li>Dubs Skylights - DEV</li>
         <li>Fluffy Breakdowns</li>
         <li>[FSF] No Bionics Uneasiness</li>
         <li>[FSF] Vanilla Bionics Expansion</li>
         <li>No Forced Slowdown</li>
         <li>[FSF] Encounter Map Resources</li>
         <li>[XND] TE Turret Expansion</li>
         <li>[XND] Turret Extensions</li>
         <li>Buildable Terrain v1</li>
         <li>Additional Lights 1.0</li>
         <li>Simple Steel Bridges</li>
         <li>Medical Training</li>
         <li>Invisible Conduits</li>
         <li>Work Tab</li>


and mods
<li>Core</li>
         <li>HugsLib</li>
         <li>GeneticRim Release Version</li>

output log: https://git.io/f49Pa

[attachment deleted due to age]
#2
System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.StockGenerator_Animals+<HandlesThingDef>c__AnonStorey2.<>m__0 (System.String tag) [0x0000c] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Trade\StockGeneration\StockGenerators_Various.cs:263
  at System.Collections.Generic.List`1[System.String].GetIndex (Int32 startIndex, Int32 count, System.Predicate`1 match) [0x0000b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:313
  at System.Collections.Generic.List`1[System.String].FindIndex (System.Predicate`1 match) [0x00006] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:294
  at Verse.GenCollection.Any[String] (System.Collections.Generic.List`1 list, System.Predicate`1 predicate) [0x00003] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenCollection.cs:779
  at RimWorld.StockGenerator_Animals.HandlesThingDef (Verse.ThingDef thingDef) [0x00056] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Trade\StockGeneration\StockGenerators_Various.cs:263
  at RimWorld.TraderKindDef.WillTrade (Verse.ThingDef td) [0x00016] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Defs\DefTypes\TraderKindDef.cs:67
  at RimWorld.Dialog_SellableItems.CalculateSellableItems (RimWorld.TraderKindDef trader) [0x00076] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Trade\Dialog_SellableItems.cs:153
  at RimWorld.Dialog_SellableItems..ctor (RimWorld.TraderKindDef trader) [0x0004d] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Trade\Dialog_SellableItems.cs:39
  at RimWorld.Planet.Settlement+<GetGizmos>c__Iterator0.<>m__0 () [0x00010] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Planet\WorldObject\Settlement\Settlement.cs:124
  at Verse.Command_Action.ProcessInput (UnityEngine.Event ev) [0x0000e] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18
  at Verse.GizmoGridDrawer.DrawGizmoGrid (IEnumerable`1 gizmos, Single startX, Verse.Gizmo& mouseoverGizmo) [0x003fe] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162
  at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (IEnumerable`1 selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00216] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.Log:ErrorOnce(String, Int32, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:105)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:289)
RimWorld.Planet.WorldInspectPane:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\World\WorldInspectPane.cs:134)
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
RimWorld.Planet.WorldInspectPane:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\World\WorldInspectPane.cs:206)
Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)

i redownloaded the mod and they have silver now but the worlbutton to see what they buy will throw this error
#3
yes the unstable version, i made a new colonie only with core and genetic rim
when i go to world map and select a fraction and try to use the "show what will buy" button nothing happens, not even an error massage
so no other mod involved in this problem
#4
when i use this mod and i visit other fractions on the world map i can not trade, they have no silver
and i can not see what they will buy, the button does nothing
after removing this mod all works fine again
#5
Quote from: magwolf on August 08, 2017, 07:22:44 PM
For the life of me I have basically put it in like any other mod and yet I get tons of errors then when I try to play the game I can't tell my pawns to do anyt

RimWorld 0.17.1557 rev1153
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

ReflectionTypeLoadException getting types in assembly RimWorldChildren: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0

Loader exceptions:
   => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.

Verse.Log:Error(String)
Verse.ModAssemblyHandler:AssemblyIsUsable(Assembly)
Verse.ModAssemblyHandler:ReloadAll()
Verse.ModContentPack:ReloadContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Found no usable data when trying to get defs from file Backstories.xml
Verse.Log:Error(String)
Verse.<AllDefsFromAsset>c__Iterator226:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)


etc.....

you need hugslib, put it right under core
#6
Quote from: Simmin on August 04, 2017, 02:28:25 PM
Something with this mod seems to be messing with my pawns ability to train animals  past level 1.
When i manually select someone to train, they just walk to where the animal was when i brought up the float menu, and then go on to something else.
Edit: Btw i am also using this mod that might be conflicting, Animal Logic by Oblitus Edit 2: disabling this didnt help

had the same problem, i disabled "pawns play together" seems to work now
Edit: no worked not really, after a few minutes they just go tame but wont train anything alone and not past lvl1
dont know

update: i messed with the mod files, it seems to be the work_giver.xml
i deleted all " in there an now they train as intended
#7
Quote from: hiepbg on September 20, 2016, 03:40:45 AM
Quote from: Serenity on September 04, 2016, 01:45:14 PM
Hospitality is about visitors. Not traders. And the author doesn't want to touch traders at all.

But when i enable both Trading Spot and Hospitality, Trading Spot doesn't  work. Traders continue go to kitchen and to eat all my meals.
put hospitaly on the end of the mods this helped me
#8
seems the reason it dont let me connect
#9
any idea whats wrong?

[attachment deleted by admin - too old]
#10
any update?
#11
is there a way to make zombies monsters so they have no name under them
i play with darkness revamp, would be fun to dont see them in the dark
#12
same here looks like i connected but authenticate fails
#13
love this mod
#14
any plans to update it to A14?