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Messages - rekasa

#1
Releases / Re: [1.0] A RimWorld of Magic
November 16, 2018, 03:47:01 PM
What crafting station do you extract Syrrium from? I didn't see it in the drug lab...
#2
Releases / Re: [B18] A RimWorld of Magic
June 09, 2018, 05:05:28 PM
Ah, darn, I guess i'll hold on to it if this colony survives! Thanks.
#3
Releases / Re: [B18] A RimWorld of Magic
June 09, 2018, 03:16:39 PM
Hi! I just bought a massively expensive book, Arcane Script: Demonology, and I wanted to teach my Magically Gifted pawn it, but as the image shows, when I tell her to read it, it says "Book type not recognized as an arcane script." Does anyone have any ideas?
#4
Quote from: Canute on January 25, 2017, 03:23:19 AM
Gun complex
Gun turrets
Military grade turrets.

but why you can't look self at your "greyed" research to look for the nessesary research.
Thanks. I have a /lot/ of mods running so my research tree is pretty messy right now. :c
#5
What do I have to research to get the turrets?
#6
Releases / Re: [A16][MODLIST] Glitter Tech
January 19, 2017, 06:49:27 PM
How do I acquire some of the orion corp's stuff without killing them? I paid a ton of silver to get their goodwill up, and when I try to request a caravan, I just see this.
#7
Is it better to report issues on the github, or here?
Also, malaria seems like a death sentence. I have someone that got malaria, and for the whole duration they were resting in bed and getting regular (red) meds by a skill 8 doctor, but they still died. There doesn't seem to be anything to do that helps.
#8
What's a good way to start off with electricity infrastructure? The cost of things like solar panels are large. Is it better to stick with like, combustion generators into batteries or something?
#9
Ahh! Good on the odin fix, i'll redownload. Is there a way to boost relationship with people that dislike you so they start sending guests?
#10
Is it normal for all the people around you to hate you, d'you know, Owlchemist?
Oh, another thing - That big explosive that some raids have, Odin's Hammer, I can't seem to ever put it in a stockpile. Even if I allow everything with the checkbox, it says no storage space is configured to hold it.
#11
Quote from: Owlchemist on January 17, 2017, 08:39:26 PM
Quote from: rekasa on January 17, 2017, 08:30:08 PM
I've noticed a few wierd things, wonder if anyone has encountered the same.
1) There were already a pile of mechanoids wandering around outside an opened ancient ruin as soon as I spawned my map. That was scary.
2) I don't seem to be getting any visitors at all. None. I made a nice guest room and everything, but noone is showing up, it's been a year. :(
1.) probably something to do with the mapgen mod, a few other people have reported this too. You can disable that for now, it's an optional module.

2.) I'm curious about something.... take a look at which factions like you most (the ones that would likely visit), and then look at the world map and check and see if any of them are settled sort of near your colony.

There's these two people that like me the best, I have had I think 2 exotic good traders, a weapon trader and a slaver from them all together, but no guests.

The two people that are near me are Ntla (the purple) and Pan-Global Amalgamaation of Souteastern Inarearelia, the orange.

Here's their relation with me and each other.


Another thing - I never got the message to pop up to name my colony or faction after a year. Strange, huh?
#12
I've noticed a few wierd things, wonder if anyone has encountered the same.
1) There were already a pile of mechanoids wandering around outside an opened ancient ruin as soon as I spawned my map. That was scary.
2) I don't seem to be getting any visitors at all. None. I made a nice guest room and everything, but noone is showing up, it's been a year. :(
#13
Quote from: tornado02 on January 17, 2017, 06:38:21 PM
Where is the SK encyclopedia that were in research tab ? I really need it to understand how things works!!
I wish they added that back in too - it's awfully confusing to learn.

Random wrong text - on the Snow Wall, it says that it is flammable, though it's flammability is 0.
#14
Does anyone know all the "layers" that can go on people?
There's such a huge amount of clothing that I don't know if, for instance, people can wear a hauberk over a t-shirt, and also wear gloves and boots and a scarf.
#15
Quote from: Kadrush on January 17, 2017, 01:11:13 PM
Is the game supposed to combo event with phoebe chillax as the storyteller? Today i got in 2 days 4 cases of malaria (out of 8 ), insectoid infestation and a raid. Had to reload the game, after that i had a similar combo.

3 other things:

1-How can i make mushroom tincture (cant find the right basin, only the tech)
2-I gave medicine (the red one) to all my 4 malaria colonists and treated them with a high lvl medic, all 4 died around 60 immunity, do not know what have i done wrong.
3-I would like to ask for a suggestion for weapon to bring down with in a prepared carefull restart (along with the kind of ammo it uses). I tried the 400 pts pistol, but the ammo is expensive (0.6 per bullet).

I would also like to know what i'm doing wrong with malaria. It seems insanely deadly even with regular (red) medicine treatment.