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Messages - kspdrgn

#1
Quote from: historic_os on January 24, 2017, 01:01:47 PM
pusher and puller maintain room temperature

Thanks for making the pushers etc into temperature walls, can slim down my designs a bit. Love the fridge support, here's my auto kitchen..



Shared freezer with 3 stockpiles splitting meat, veggies, meals. Veggie and meat puller loops keep the cooking station fridges always full, while meals are shuttled away wherever they're needed. Can slim down the design now that pushers block temperature, had to use in-wall segments before.

Love playing with this mod, it's probably the one mod I miss the most in a new colony.

Quote from: EldVarg on January 26, 2017, 09:12:08 AM
only if animated :). Don't like the static.

Not much to animate, they're rollers not a belt, and the game slows down enough with lots of this mod as it is.. Pushers and pullers do flash their arrows when processing items, not sure what else you'd animate in them. The items on the rollers animate, shuffling around the rollers and that's pretty cool enough for me.

I wouldn't mind items disappearing and reappearing once an exit from the roller/pusher loop is found, if it would improve performance with lots of roller usage. Understand this is more coding work though.
#2
Having too much fun with this mod, can't wait until fridges are supported!


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#3
Functional test base, playing with robots and rollers with god mode. Pullers into kitchen fridges pending mod update.
http://imgur.com/a/3zKIB

A loop is very useful for moving supplies from A to B or for spreading supplies around to multiple stations. You can put everything-goes stockpiles all along it so haulers have very short runs. Just make sure there's a pusher and a stockpile ready for anything that ends up on the loop.

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#4
Quote from: caesius on November 05, 2016, 03:26:54 AM
a2b was quite heavy mod. required many computer resources.
i hope this mod dont.
I made a roller loop around my whole base with lots of automation, and it doesn't run any slower than usual. It only slowed down if there was a configuration problem that had stacks staying on the loop going round and round, more and more.. Game would slow down a little with a lot of things on the belts, but it only piled up because my pushers/storage were misconfigured.

Quote from: SteelRev on November 05, 2016, 12:59:42 PM
Any possibility of retexturing the pullers and pushers.  They look weird when built directly in the wall.
This may change in an update but pullers and pushers don't block airflow by themselves, you need to use 'in-wall roller' to separate temperatures.

Looking forward to rimfridge compatibility, this mod is a lot of fun.
#5
Quote from: historic_os on October 26, 2016, 10:46:52 AM
RimFrigde is awesome! ill take a look, if its something at my end ill see if i can fix it for sure!

Is your source on github or similar? I'd love to take a look.
#6
Hi, mod is awesome and works very well already. Thanks!

Any support for RimFridge https://steamcommunity.com/sharedfiles/filedetails/?id=780996548? Pusher won't push into it. Havn't tried pushing a weapon into an equipment rack but I assume it'd be the same issue.