Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ekksu

#1
Mods / Re: Community Animal Pack
June 01, 2017, 01:47:30 PM
Yes! We've strayed a little bit from the original sheet that I had made by myself, but there should be a release as soon as I stop being lazy and finish a few more sprites needed ;9
#2
Mods / Re: Community Animal Pack
May 03, 2017, 03:41:28 PM
Quote from: faltonico on April 30, 2017, 09:48:40 PM
Is alpha animals not part of this? =(

It's not currently planned to be a part of the 1.0 release, no. At the moment we're trying to follow vanilla as much as possible and straying away from making too many diversions or editing Rimworld animals too much. There is a possibility it might be added, but none of us are currently planning on it. This mod should, however, be completely compatible with any other animal mod your little heart desires, so you can still use the original alpha animal mod without any conflicts or issues!

EDIT: There is also no current plan to include Beasts of the Rim either, as our mod is focusing on real-world animals moreso than original species. The possibility of an add-on pack with more BOTR-esque mobs is a possibility for the future, though!
#3
Mods / Re: Community Animal Pack
April 30, 2017, 02:47:05 PM
TL;DR: 1.0 is getting close and I answer some questions and stuff.

I know we've been a bit quiet lately, so I figured I'd drop some info here. At the moment we're in the process of balancing/tweaking and doing a polish pass before 1.0 hits - all the actual content is nearly complete. At the moment it includes all the creatures of Taiga Mod, CP Beasties, Legacy ARK, Xen's Animals and over thirty other animals and insects unique to the mod. In addition, we've also finished compatibility patches for A Dog Said that will be available on launch. I can't give much in the way of a launch time estimate because we still have some work to do - but it hasn't been abandoned!

Almost all of the animals are ones taken from real life, but we have several lore-friendly creatures and a few completely original animals as well! Plus some fun extra features thanks to @Thirite.

At the moment I'm the only regular artist on the team, so I unfortunately am hesitant to accept already made animals into the project due to the very high chance all of the art for them would have to be redone to match the mod's and vanilla's style. That being said, of course, there are a good chunk of animals in the mods people have brought to our attention that have already been made, including walrus', honey badgers, tigers, tapirs, lions, amur and snow leopards, and probably some more tbh. But I can at least show a few of the textures I've made to get everyone hyped ;9



Ahh, as far as other news goes, I'm not sure I have anything exciting to add! But I assure everyone it's coming along very well, and seeing it in action shouldn't be much longer!
#4
Mods / Re: Community Animal Pack
February 18, 2017, 09:16:28 PM
The current plan is to not touch any of the existing animals if we can help it. This whole thing is for compatibilities sake, aha, so hopefully we can manage that!
#5
Mods / Re: Community Animal Pack
February 17, 2017, 12:58:44 PM
Quote from: Flimflamshabam on February 17, 2017, 12:57:29 AM
Are there any mods you guys are looking at that tweak the vanilla animals? Like add more animals that can be milked, I believe people Milk alpacas, and I know people milk Goats so the Ibex could be tweaked to produce milk. Mostly adding milkable animals is what I'm looking for, kinda want some variety besides muffalo or cows+alpaca's to have livestock that produce milk and wool.

Some tweakery to the Boomrats/Boomalopes would be great too, specifically some way to "disarm" them so they can be slaughtered or euthanized without exploding.

We do have some animals we're planning on adding that are milkable! The first on the list are domestic goats, because I'm kinda surprised they're not in-game yet. As of right now we're trying not to tweak too many vanilla animals to keep compatibility with mods that edit those, but some of the new ones will do that! And any other mods that make more animals milkable should probably work just fine, too.
#6
Mods / Re: Community Animal Pack
February 16, 2017, 07:08:40 PM
Quote from: Hydromancerx on February 16, 2017, 06:05:52 PM
@Ekksu

Do you guys have a chart of all the animals you will be working on and who will be doing what? I think such a list would be helpful.

Also what about doubles? Such as your lion vs ZW Animals' lion. Which one will be used?

There would also be other issues with the CK Animals mod if they allows use. Such as the Panda with CP Beasties and the Tiger and Snow Leopard with ZW Animals.

I suspect if CK Animals is not going to play along you guys can just make your own Junglefowl, Peafowl and Okapi.

I also had a cool advanced idea. Perhaps there could be a "domesticate" feature added later. Such as ...

Timber Wolf -> Husky

Auroch -> Cow

Wild Boar -> Pig

Mulfon -> Sheep

Ibex -> Goat

Vicuña -> Alpaca

Guanaco -> Llama

Junglefowl -> Chicken

African Wild Cat -> Cat

We have a chart for Animals+, and I'm working on setting one up for the group right now! CK Animals hasn't been updated for a16 and I haven't been able to get in contact with the creator, so I'm not sure how many of those animals will be imported unless they're okay with us continuing their work. As for the doubles, I figure we're probably just gonna sit down and decide which would work better? I'm gonna be re-doing a bunch of textures for Taiga Creatures and other miscellaneous animals to make them fit in better with vanilla, so that might end up being what happens.

And that sounds pretty cool! I'm really not sure how it would translate well into the game, though, because I'm a garbage coder?? I managed to crash the game making an xml animal file so I'm not sure i wanna touch it. I can definitely tell you we have some really cool things that we're planning right now that if we can get them to work is gonna be something brand new for an animal mod ;9
#7
Mods / Re: Community Animal Pack
February 16, 2017, 04:19:29 PM
Yeah man, no problem!! Sorry if that came off as kinda rude - I wasn't in the best of moods yesterday because of some unrelated stuff.

But! @marvin__ That's pretty simple to do, if I'm remembering correctly, so I can definitely bring it up with everyone! I think it'd be cool to get wool from mammoths and wooly rhinos too - especially since nothing else really lives in ice sheets.

(I also may or may not be considering some dinos bc let's be real, dinos are pretty badass)
#8
Mods / Re: Community Animal Pack
February 15, 2017, 05:15:54 PM
Heya! I just wanted to make a note for everyone that cucumpear, Thirite and I are all talking together about collaboration between our mods. So if any of you would like to work with us directly instead of through a middleman, then please feel free to pm me or one of them! I'm working on getting a discord set up for us all to talk about this on to keep things straight.
#9
Unfinished / Re: [a16][WIP] Animals +
February 13, 2017, 05:59:08 PM


Here we go! How about this?
#10
Unfinished / Re: [a16][WIP] Animals +
February 13, 2017, 05:16:30 PM
Aaah, thank you!! I'll admit I was a tad bit lazy on the moose - lemme see what I can do with it real quick!

How about this?

#11
Unfinished / Re: [a16][WIP] Animals +
February 13, 2017, 03:32:48 PM
Thank you! I went ahead and sent messages to all the modders of those who are still active (a few haven't been updated for a16 yet). We're definitely always looking for people willing to help! So thank you!!

(and psst, you can see the moose and bison in the texture gallery now ;9 )
#12
Unfinished / Re: [a16][WIP] Animals +
February 12, 2017, 09:22:04 PM
That would be me! At the moment, I'm the only artist on the team.
#13
Unfinished / [a16][WIP] Animals +
February 12, 2017, 08:49:26 PM
    Animals+

    We're currently looking for coders!! Right now it's just me (an artist) and one or two other people currently working on this. Anyone who'd like to help, no matter the experience, is more than welcome to message me for details!! We might also be interested in another artist as well!

    About
    Animals+ is a little group project that aims to diversify the various biomes in the game! As of right now, I've got seventeen animals textured, with tons more planned! Most, if not all of them, are just there to diversify and make things more fun! I've got more than eight animals per biome that I'm working on making art for right now! That's...a lot.

    Current Features

    The graphics are currently finished for the following animals:

    African Wild Dog ("Painted Wolf" in-game)
    Tiger
    Domestic Goat
    Munchkin Cat
    Bison
    Hippo
    Lion
    Cheetah
    Beavers! Regular ones, at least.
    Amur Leopard
    Snow Leopard
    Black Bear
    Moose
    Tiger
    Reindeer
    Walrus
    Wooly Rhino
    Red Panda
    Tapir
    These animals are coded:

    Giraffe

    Preview some of the textures here!

    Planned Features

    - All of the animals listed on this sheet.
    - If possible, mounts! Would love to have some horses.
    - Some of the animals added will have unique drops! Tusks, especially valuable leather, and perhaps more!
    - Sometime in the future, I'd also love to look into maybe incorporating more animal-related mechanics.[/*][/list]


    The Team

    Wanna join and help out? Shoot me a PM! I've got a handy little sheet set up for everything that should make it pretty easy to follow. We're currently not looking for artists.

    Ekksu - Artist / Minor Coding
    ShortBear - Coding
    Whizzard - Coding

    Downloads

    Currently none :c This is still very much a WIP project! Downloads will be available as soon as we have an acceptable amount of animals done!
    #14
    Help / Re: Are randomized textures possible?
    February 12, 2017, 08:14:05 PM
    Aaah, thank you!! I'm just not very good at coding, so idk where I would even start with C# or anything beyond minor xml tuning. I'm sure I can probably figure it out if I know what to do, though!
    #15
    Help / Re: Are randomized textures possible?
    February 12, 2017, 04:16:05 PM
    Ah, shoot, there goes my dreams of random rabbit and cat textures :T

    But thank you!! I'll just hafta make a few new species to get all the cute textures.