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Messages - NagaPrince

#1
Oh my god that is so beautiful. I'm so happy I've asked.

It makes me wanna mod GDI/NOD clothing into the game.
#2
I agree with implementing water, matter of factly, I am shocked that Rimworld doesn't have it. I see all these simulators as Dwarf Fortress-clones, kind of how like games can be Diablo-clones. So when I began playing the game, was surprised my Pawn's don't need water to survive, and neither the rest of the animals.

I'm frankly shocked at the resistance to implementing it, because the way I see it, I just want more Rimworld, which is me really saying I want more Dwarf Fortress, in this nice, clean looking UI.

I want the Vanilla game to have shoewear already loll. Pawn's need shoes, Tynan. Everyone talking about 'hat's, on the Reddit. We need "Shoes", too.

EDIT: The one feature I would suggest to go along with everyone's ideas on Water as a resource, is that while I assume it would be a separate mechanic to satiate, when Cook's are preparing Meals, they should "include" Water (cup) in the production, by either buckets or pipes as some here have suggested. It would simplify the mechanic, but Water would also be consumed on its own as well.
#3
Damn wish I thought of this first lol, because I love the C&C Universe. I plan on trying this in another game in the future.

A suggestion I have is you should consider upgrading the Ion Storm to what it was famously for. It should essentially be literally, the combination of a Flash Storm, Eclipse, and Solar Flare all at once, lasting for approximately 2-8 hours typically. The Flash Storm would be on steroids, blasting crackling lightning strikes more frequently, with the sky becoming that characteristic orange-shroud we've seen in Tiberian Sun. Never more than an entire day lest max difficulty can do so.

The Ion Storm and your mod would be well served since you're so keen on representing the beautiful things from the universe. It would fit well lore-wise, and balance-wise, for lasting such a short interval of time can really display the lethality of it.

The major equilibrium against it, would be how significant is the presence of Tiberium on the World Map and your plot, relative to the size of the world overall. Mostly though, if your map is becoming infested the small Thrumbo-like chance of an Ion Storm occurring will go up dramatically. Since after all, the lore behind the Ion Storm is it due to gas-based Tiberium in the atmosphere causing the disruptions.

Great mod! Love the graphics!

EDIT: Do you plan on adding Tiberium moss, sludge, and other features, like the Vein holes and Floaters? It looks like your Tiberium is based upon the sequels after Tiberiun Sun, losing the pod characteristic of the Tiberium and that pure-crystal aesthetic. Would love to see both. http://cnc.wikia.com/wiki/Tiberium?file=CNCTW-Tiberium-Growth.gif#Gases
#4
Quote from: SpaceDorf on February 09, 2017, 06:08:27 AM
Quote from: NagaPrince on February 08, 2017, 06:59:00 PM

You know, you think someone with that much of a post count would be a bit more friendly on the forum they frequent,
I hope your not a moderator because, you don't deserve to be one lol. Since when did your opinion suddenly become more
valuable than mine, someone new here? Think before you say something, it'll do you good in life.

Nope I am not a mod .. I only frequent the forums every few weeks or so, when I am playing Rimworld at the time.

And I am sorry if I offended you.
You are right, I get a bit harsh when I feel like an argument is getting stupid.

Before everyone gets offended by that. Let me clarify.

The thread started out from "why there no pew pew laser ?"
got heated over "guns are better because of science"
changed to "in 40k there is only guns .. "
and is now "the assault rifle is this gun, because I know better"

What I wanted to say is, "Please everybody stop trying to be more right about something trivial"

and change the direction of the thread into

"Hey Look, if we apply the rule of cool, which kind of weapons would actually add something to rimworld ? "

Could you agree on that ?

I don't care anymore it doesn't bother me, I just don't understand blatant negativity.

I understand entirely where your coming from, it was just my first post in here and at a certain length I see no point reading after the first 2-3 pages. I just wanted to chime in that I think the game is fantastic, and I noticed how odd it is seeing Earthling guns deep enough into the future where it'd be cooler if they just made unique looking 20th century stuff. Guess I'll look for a modification for that.
#5
I feel like sometimes there's two groups of Rimworld players:

1. The Rimworlders that are typically not interested in experiencing random and sheer volumes of !FUN!, and like how for the most the game is currently implemented, just wanting more content and fixes, etc.

2. Then there's them, or I should say, us, including myself. The !FUN! crowd. Many player's that hail from Dwarf Fortress, and just want more of DF in their Rimworld lives. This can vary greatly in expectations and experiences of course, but I at least, just want more of DF in here, as far as content is concerned. I want more Biomes, Skills, Resources, Creatures, and just more content, including Water already lol.

But to add to the topic, Rimworld I find is somewhat hard to compare to DF sometimes because, in Rimworld you usually have FAR less Dwarf's than Pawn's. You'll have one Pawn responsible for 4-7 tasks, whilst your typical Dwarf is responsible for 2-4 even early on.
#6
Good to know, thought I was pretty close.

I don't know what the conversation has been about these prior pages, except 40K.

That was half my point, I was just expecting unique artwork like the Charge Rifle for everything but looks similar to our stuff, for a game that's as far away from Earth as possible.

I'm honestly waiting on them to implement water into the mix.
#7
Quote from: SpaceDorf on February 08, 2017, 06:12:35 PM
The russian AK-47, the american A14 and the german G3 were basically the same rifle.
Clip fed, recoil loaded, 7.62mm rifles, the russian 7.62x54 is a bit longer than the nato 7.62x51
thats it .. so yes the standard assault rifle just looks like that.

Those three rifles look extremely different, have different philosophies behind them, made with different materials in different parts at least, and are from different eras. Your argument isn't very good, and honestly comes off a bit defensive as if I offended you. The Fedorov Avtomat looks barely like an AK-47 yet is an assault rifle; there's countless assault rifles in existence and all look shockingly different, such as an STG45 or the XM8. Your talking about Earth's assault rifles, not Rimworld's. Not Glitterworld #34, #189, or Urbworld 02# in the sector furthest from the Milky Way's center, closest to the Andromeda galaxy, whom the colonists came from approximately several hundred years earlier, where no industrial factory on "Urbworld 02#" has Earthling blueprints, which seceded from etc, etc, etc. That's my example, that's my point.

I figured the game could've been a bit more creative in that department in "making up" the weapons. It's not a big deal, but only disappointing aspect of the game. I mean, the "Survival Rifle" is meant to be based on a Lee Enfield. Imagine how many of those exist in production in the year 5,000. I like how the Charge Rifle looks though.

Quote from: SpaceDorfLMG means Light Machine Gun and is not a bound to a time.
There are also MMG's and HMG's, medium and heavy MG's

I know what it means, that's why I referred to it as an LMG, like the games Wikipedia states it is. I'm aware
of all this, I know some history too.

QuoteYou might have confused it with the Browning 1918 which was the american LMG of WW1 and 2
or the MG 08/15 or MG 34 of the German Army.
Both Designs are with some modifications to ammunition types nearly unchanged in use today.

The LMG's graphic is nowhere near the Browning 1918, more like the Lewis Gun.

http://rimworldwiki.com/wiki/LMG

QuoteConcerning Melee, rename the gladius to short sword and be done with it.

Maybe we should back down from nitpicking and say something more constructive ..

You know, you think someone with that much of a post count would be a bit more friendly on the forum they frequent,
I hope your not a moderator because, you don't deserve to be one lol. Since when did your opinion suddenly become more
valuable than mine, someone new here? Think before you say something, it'll do you good in life.
#8
You know, I don't see why chemical-based projectile weapons are an issue, when the Rimworld universe has theoretically hundreds or thousands of Human-seeded planets at varying technological levels. So what? I expected more vanilla weaponry, like plasma rifles, energy-pistols, plasma-throwers, etc.

Now my only problem is: Why are all the chemical-based weapons in this game, essentially the same 20th century Earth weapons we have now? That doesn't make much logical sense. An AR-15 and an AK-47 should be preposterously rare pieces of equipment several thousand years in the future. They should be in the game, but an LMG that is from WW2/WW1 (Can't remember that one's name) just shouldn't exist by then. Similar criticism towards the melee weapons in this game. They're chiefly Medieval European and Roman constructs. But what if my Rimworld culturally followed the path similar to ancient Thracian's, Celts, Tang Dynasty, and patterned similar weapons in concept, like Falx, or Falcatas? I wouldn't go that far into that argument though.

The artwork looks amazing in its unique style, but I was surprised to see an "M16" in the year 5,000AD in common usage. I was expecting made-up Rimworld weapons designs that look like they're industrial and informational age era systems.

Honestly, I was expecting an AK-47 somewhere than the M16 , but it seems this game was made by an American such as myself, similar to how Tolkien's LoTR is. The ocean is always on the western side of the map (Atlantic), the southerners are always dark-skinned and malevolent (Arab's, Africans, etc).
#9
Mods / [Mod Request] Change Disfigured Penalty
February 07, 2017, 10:48:48 AM
I feel the -15 for Disfigurement is a bit ridiculous. Sometimes, I look at some of my characters and I don't even see why they have the trait to begin with, its weird.

-15 is an incredible debuff to the base line already, I just don't see why its implemented so harshly, besides, why would every person react in the same manner anyway?

If someone could even show me how I'll do it myself.
#10
Yeah I agree, when I started playing Rimworld, I couldn't believe there was no water requirement.

Feels like something massive was detracted from the gameplay. Water can both be an individual item, and an item that is combined with food items so that it satisfies both needs. Make the handling easier
#11
Ideas / Re: Gay Sex
January 30, 2017, 07:58:08 PM
There should be a modifier that when pawns have rooms next to each other, and one of them are smashing each other out, it should cause a -1 Mood and Rest debuff to adjacent bedrooms.

"They keep hitting their headboard against the wall. I can't sleep :("
#12
The game should let the map-spawned animals to leave the map temporarily, and migrate back. They'll still be the same creature too.
#13
I agree with some forum posters, I don't understand why the game has bionic limbs, and the replacement of major and minor organs, but for some reason hasn't implemented the replacement of hand and foot digits. Whats wrong with the concept of bionic digits, or fixing even damaged bionics?

I think people should have this reversed. With some sufficient technology level, you should be able to permanently fix scars but let them remain in the ledger as a reminder of what occurred, because frankly I find it silly that scars are causing pain to someone.

I understand bionics not being constructional (although ship parts are to formulate a ship...), but the replacement and surgery in general on major organs should be much harder to perform. Scars should be a low-mid Medicine skill + tech, but there should be something between natural organs and prosthetics, and bionics.

I personally feel this games technology tree is to small, and to easy to research.