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Messages - shark510

#1
So i resolved infinity sowing by downloading mod from here
http://lttlword.ru/rimworld-mod-nature-s-pretty-sweet
I dont know what difference is, but it solved problem :/
#2
Quote from: shark510 on May 25, 2018, 11:49:18 AM
Ugh, got this (bug?)
In swamp biome when rain has started for first time, it have transformed all dirt land into wet sand, and after rain all biome becomed sand covered  :'(  :o Is there some fix or we must wait for fix?
So i resolved it by moving Nature is pretty sweet up to
Core
Huglibs
NatureIPS

BUT! There is another bug and found on redit, people had the same problem:

My Pawns are Getting stuck Sowing
So yeah, my pawns are constantly trying to sow the same spot over and over and doing nothing


I had this before the weekend. It was nature's pretty sweet. The weekend update fixed it, but it may have broken again

#3
Ugh, got this (bug?)
In swamp biome when rain has started for first time, it have transformed all dirt land into wet sand, and after rain all biome becomed sand covered  :'(  :o Is there some fix or we must wait for fix?

[attachment deleted due to age]
#4
Outdated / Re: [A17] RT's Weapon Pack
December 04, 2017, 12:16:29 PM
Quote from: Zookes on November 23, 2017, 12:58:01 PM
I went ahead and did a quick hacky B18 pass on the xml just to get it done for my saves, so I thought I'd share it here. Everything works without errors (supposedly), but is not terribly balanced due to necessary melee changes. Link to mega:

https://mega.nz/#!VPI0EaBY!MNBgyfPJ165RVyP68dnQ6s2pFngRH2Nx2qWO7xqBLYI

Best to wait for RT's official update if you liked the melee weapons.

Enjoy!

thanks! cant wait for b18 update, you are my savior ;D ;)
#5
looked for this for along time, great work!
#6
Releases / Re: [B18] Vegetable Garden Project
November 18, 2017, 02:47:21 PM
Man you are the best, this must be in core game, good luck for you!  ;D 8)
#7
this mod sounds great and have good potential  ;D
#8
So i found my problem
mods that maked conflicts (exactly animal packs)
AnimalCollabProj
BeastsOfTheRim

Updated ckanimals, no conflict with this mod
#9
Problems with Star Wars faction mod, visitors starving to death, go berserk, do nothing to satisfy their needs :-[ after pawn down, there is message spam visitors leaving recovering their people. Changing mod order didn't help 
#10
Mods / [Mod Request] Plague and Rats from corpses
June 26, 2017, 01:32:23 PM
Inspired by Dishonored games. Wish that pile of rotting corpses would spawn rats, with triger. If there 1-2 corpses 4-8 rats will spawn with a chance (8 rats in group not agresive) if there is more, rats joining larger group and massivly attacking all living creatures (laying down too) biting, and eating them to death, leaving only skeleton. Rat bite can cause plague infection (with a chance)

[attachment deleted by admin due to age]
#11
Cpt.Ohu your mod are great! It brings that gameplay feature, that is only shortly touched in vanilla (i tired to build two side dropships, to raid vilage and then fastly return back)
Hope to see your main mod updated to! (wh40k forever) ;D )
#12
Outdated / Re: [A16] Psychology (2017-5-14)
June 23, 2017, 05:22:03 AM
Dude, this mod is so amazing. With this mod you can recreate your own personality on colonists and see that amazing stories that happens. Modder you are doing great job! It will be amazing gift for comunity for A17. Voting for you!  ;D
#13
Also found bug, raiding village by drop at edge or center will dublicate ship (sometimes twice) making one sheep to land at map edge and ghost one exactly at enemy base. Also this kind of assault makes inposible to leave map. Load into ship displays empty window and after 24 hours setlement disapears with pawns and all what was on map  :-\