Quote from: Harry_Dicks on March 09, 2018, 05:59:24 PM
I would suggest that you give your mod a "base" folder. When users download from the releases section, and go to extract the contents of the zip, then they will need to make their own base folder. It's not a big deal, but it does make things easier for us end users, and you remove the possibility of having to help someone out who doesn't realize what they're doing.
Thanks, will do.
Quote from: Tenshi~Akari on March 09, 2018, 08:20:52 PM
Something in v1.3 keeps causing my mod order to throw up & reset, but I'm able to use v1.2 no problem.
One observation I've noticed so far: it seems like pawns like to "try to calm" each other down on a regular basis, even when they're very happy with life. (Not so much like fight/beserk intervention as it is like it's popping up regularly like chit-chat.) Is that the messages part you were referring to that has the option to be disabled? Not that I don't like seeing it, I just think it would be more effective if that particular passing interaction was geared at pawns with any mental level Stressed and below if possible... otherwise, I like having my pawns be a little more engaged with each other in situations like this.EDIT: I think I figured out what might've been my issue... v1.3's InteractionDef is missing a workerClass line which v1.2 has. Was a new worker class supposed to be there to replace it?
EDIT #2: I derped, it's not this, but it happened to be something of mine where I miss-typed a line. 1.3 is working now as well. My bad.
Thanks. And yeah thats an issue with the game randomly giving them the 'tired to calm me down' in the social tab. Ill try to fix it soon.