I would point out that the casual Rimworld player, (and as I would also assert, the TYPICAL Rimworld player) not only doesn't pay attention to how much wealth they are gaining as a numerical score, but many if not most of them are unaware of the fact that the game scales difficulty based on wealth. This is a good thing. If an experienced hardcore Rimworld player wants to avoid things or use certain tactics to strategically reduce wealth, that is Meta-Gaming. Complain about balance if you want, but to claim that the wealth of a thing is "prohibitive" or makes the thing a "newb-trap" is a meta-gaming idea that has lost any perspective of what the typical game-play experience looks like. We're trying to help Tynan and the other devs make this game better for all players. Make balance suggestions if you think a thing should have a lower cost for legitimate gameplay balance reasons ACROSS ALL PLAYSTYLES, but if it just makes your specific scenario worse, please just mod it to your preference and don't complain here.
Quote from: RawCode on August 21, 2018, 11:49:30 AMSeems reasonable. Easy to avoid terrible penalty by simply not having your colonists be terrible people.
there are separate debuffs for harvesting organs and for killing prisoner by harvesting and for "innocent prisoner died".
harvesting 2x lung from random raid surviror to heal astma result in -20 for week that kinda absurd penalty if you take in account price of lungs for trade - just 300.