Looking at the new close combat weapons and how some might affect damage etc. I was wondering if a "throw" could be added, or knock back chance on types of melee weapons, so, let's say for example that a colonist had two power claws installed, this could have a 30% (depending on the pawn) to do extra damage and push back about 3 squares. also to add an "attack to knockout" or "attack to destroy" each with it's chance to fail. This might be hard to implement, But for ideas sake, There you go x
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General Discussion / Armor Levels
October 04, 2014, 11:18:27 AM
With this new Alpha 7 update (Awesome sauce) I am looking at the best Armor combinations, as far as I know, The Power Armor set has the highest protection With Cloth being the lowest, I will assume hyperweave with a bullet vest is the next down from Power Armor. Anyone have a good idea of where each type falls into it's protection level?
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