When i first read line about new restriction on hunters weapon, i didnt make account of it. But then i realised, that i cant understand any reasons behind this new restriction. Moreover, its bad for gameplay. I list down my thoughts on it.
1. Why its pointless:
Players choice and its consequences. Every game, is about choices player made to reach goals he or developer set. Its even more expressed in rouge-like games. And Rimworld has alot of rogue-like elements in it, and you can call it rouge-like colony sim. When we focus on players chooice we must give player ability to make meaningfull chooices. Hunting is one of them. Now player has full control of Hunting. He chooce colonist who can hunt, he equip them with weapons that he think suits for that kind of activity. And there is absolutely nothing bad, in using melee weapon in hunting. Moreover it can be much more efficent in bunch of situations. And then, he choose targets for hunt. Thats important, colonist dont choose targets for themselfs, player do it. So only player decisions may lead to situation when guy with shiv hunt thrumbo. Its not game fault at any point. Its not some high-skill stuff. Understanding, that hunting cougar with knife may lead to wounds is sometink basic all people know outside of gameworld and its rules. So player that chooce to do so understand possible consequences he will have to deal with.
2. Why its bad for the game:
Rimworld relays heavily on storytelling, or you can say story creating. Player can use default scenario and try to build ship to escape this hostile planet asap. He may play like cannibal tribe, and eat all humanlikes who dared to come. Thousand stories may be created using Rimworld. But you need instruments to create story. So as developer, you gave us alot of opportuninties to specify every run we do in RW. Huge roleplay stuff happen if player want it. And now you want to restrict hunting. If take into account first paragraph, how will it support Rimworld ability to stoy creating ? roleplay? Or settlement of Norbal(hi shinzy) berserkers, that despise armor and ranged weapon is "bad" scenarion and should not be played in Rimworld? By implementing this restriction you mostly put restriction on roleplay capabilities of Rimworld and i think that its bad. Its not something crucial, but such small things is something that differs masterpieces from medicores.
tl;dr. This restriction add nothing to game, and solve none of game mechanic problems. It only take away its roleplaying capabilities
It there is something i miss, i would like to hear it so i understand where im wrong.
1. Why its pointless:
Players choice and its consequences. Every game, is about choices player made to reach goals he or developer set. Its even more expressed in rouge-like games. And Rimworld has alot of rogue-like elements in it, and you can call it rouge-like colony sim. When we focus on players chooice we must give player ability to make meaningfull chooices. Hunting is one of them. Now player has full control of Hunting. He chooce colonist who can hunt, he equip them with weapons that he think suits for that kind of activity. And there is absolutely nothing bad, in using melee weapon in hunting. Moreover it can be much more efficent in bunch of situations. And then, he choose targets for hunt. Thats important, colonist dont choose targets for themselfs, player do it. So only player decisions may lead to situation when guy with shiv hunt thrumbo. Its not game fault at any point. Its not some high-skill stuff. Understanding, that hunting cougar with knife may lead to wounds is sometink basic all people know outside of gameworld and its rules. So player that chooce to do so understand possible consequences he will have to deal with.
2. Why its bad for the game:
Rimworld relays heavily on storytelling, or you can say story creating. Player can use default scenario and try to build ship to escape this hostile planet asap. He may play like cannibal tribe, and eat all humanlikes who dared to come. Thousand stories may be created using Rimworld. But you need instruments to create story. So as developer, you gave us alot of opportuninties to specify every run we do in RW. Huge roleplay stuff happen if player want it. And now you want to restrict hunting. If take into account first paragraph, how will it support Rimworld ability to stoy creating ? roleplay? Or settlement of Norbal(hi shinzy) berserkers, that despise armor and ranged weapon is "bad" scenarion and should not be played in Rimworld? By implementing this restriction you mostly put restriction on roleplay capabilities of Rimworld and i think that its bad. Its not something crucial, but such small things is something that differs masterpieces from medicores.
tl;dr. This restriction add nothing to game, and solve none of game mechanic problems. It only take away its roleplaying capabilities
It there is something i miss, i would like to hear it so i understand where im wrong.