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Topics - merthsoft

#1
Outdated / [B18] Designator Shapes
December 18, 2017, 04:26:33 AM


Allows you to draw all designators in different shapes.
Art by Halno.

Direct: http://merthsoft.com/RimWorld/DesignatorShapes.zip
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1235181370

#2
Outdated / [B18] Merthsoft's Mods
December 01, 2017, 10:09:01 AM
B18 release of my mods. All kind of small so just putting it all in one place.

Expanded Context Menu

Adds expanded context menus when you right click on an object.
Requires HugLib to be installed first in the mod menu.
Requires AllowTool to be installed above in the mod menu.

Download:
Direct: http://merthsoft.com/RimWorld/ExpandedContextMenu.zip
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1097746843

Time-Of-Day Switches

Adds power switches that can be activated or deactivated according to the current in-game time. Does not require a colonist to flip the switch.
Power switches must be researched before they are unlocked.

Download:
Direct: http://merthsoft.com/RimWorld/TimerSwitches.zip
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=776114412

Adjustable Dirt Chance

Allows you to adjust the chance that dirt (and all forms of filth) will spawn, in and outside the home area. Defaults to a 0 percent chance for all types of filth.
Compatiable with other mods that add BaseFilth objects.
Requires HugsLib

Download:
Direct: http://merthsoft.com/RimWorld/NoDirt.zip
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1147244948

Remove Tutorial Button

Removes the tutorial button from the main menu so it never gets accidentally clicked on.

Download:
Direct: http://merthsoft.com/RimWorld/NoTutorialButton.zip
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=781505663
#3
Outdated / [A17] Adjustable Dirt Chance
September 25, 2017, 08:58:01 PM
Adjustable Dirt Chance
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1147244948
Direct: http://merthsoft.com/NoDirt.zip

Allows you to adjust the chance that dirt (and all forms of filth) will spawn, in and outside the home area. Defaults to a 0 percent chance for all types of filth. Requires HugsLib. Should work with any mods that add filth as long as this is loaded under that mod and it uses BaseFilth for its added filth.
#4
Outdated / [A17] Expanded Context Menu
August 01, 2017, 09:38:47 PM
Hello! I've created a mod that expands the right-click menu when clicking on an item. All actions that're listed at the bottom of the screen for the object will be in the right-click menu. This also works with AllowTool and its custom right-clickable items.

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1097746843
Direct: http://merthsoft.com/ExpandedContextMenu.zip

#5
Outdated / [A16] Time-of-Day Switches
January 08, 2017, 02:29:56 PM
Hello! I've update my Time-of-Day Switches mod to A16. Please see below!

Steam download: http://steamcommunity.com/sharedfiles/filedetails/?id=776114412
Stand alone download: http://merthsoft.com/TimerSwitches_A16.zip



Thanks to Dingo and avilmask testing, suggestions, and XML help :)

License is WTFPL.
#6
Outdated / [A15] Remove Tutorial Button
October 15, 2016, 04:18:04 PM
This mod removes the tutorial button from the main menu. This is great if, like me, you're constantly accidentally clicking on it trying to start a new colony (which I do lot when testing mods).



Steam download: http://steamcommunity.com/sharedfiles/filedetails/?id=781505663
Standalone: http://merthsoft.com/NoTutorialButton.zip

License is WTFPL.
#7
Mods / Visual Studio 2015 Template
October 14, 2016, 06:29:31 PM
Hello! I got tired of manually changing everything every time I started a new project, so I've created a template for VS 2015 for RimWorld mods.
Download: http://merthsoft.com/RimWorldMod.zip

Just plop that into C:\Users\<username>\Documents\Visual Studio 2015\Templates\ProjectTemplates and you'll be able to go to New Project -> RimWorldMod:

Make sure you create it in the Mods folder of your RimWorld install, so for steam: C:\Program Files (x86)\Steam\SteamApps\common\RimWorld\Mods. It uses relative addressing for the references, so should be alright for non-Steam as well. If anyone wants to add this to a wiki or tutorial or whatever, feel free.

Edit: Maybe this should be in the tools subforum? I can't move it, though.
#8
Outdated / [A15] Draft Anything
October 14, 2016, 06:09:13 PM
This mod allows you to draft any pawn. Note that it does a bit of code injection, so it doesn't work with other mods that modify how drafting works, such as Defensive Positions.

Useful for setting up scenes for screenshots or for cheating! Thanks to Jorlem for the idea!

Stream download: http://steamcommunity.com/sharedfiles/filedetails/?id=780868988
Stand alone: http://merthsoft.com/DraftAnything.zip

License is WTFPL.
#9
Mods / Mod Stream
October 12, 2016, 09:36:25 PM
Would anyone be interested in a mod-making stream on Twitch? I would work on some mods, and talk through the process and interact with chat while it's going on. Good chance to show off the process from start to finish.
#10
Outdated / [A15] Don't Drop When Psychotic
October 10, 2016, 11:18:44 PM
Hello! I created a mod that makes it so your people don't drop their things when they're psychotically wandering.

Tech stuff:
The way it currently works is it checks for the WanderPsychotic def, and injects some code to make it so the TryDropRandomItem function doesn't get called, assuming it can find it. This makes it so that if a mod overrides what the WanderPsychoticdef does, as long as it still has the TryDropRandomItem method. The end goal is to make a configuration file that makes it so that you can set a custom def to override, too. I'll work on that later ;)

License is WTFPL.

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=778877333
Standalone: http://merthsoft.com/WanderDontDrop.zip
#11
Mods / Custom Defs
October 10, 2016, 10:19:23 PM
I'm trying to add some configuration to my mod via a custom def. However, when I make the xml file and a corresponding class, I just get:
"Found no usable data when trying to get defs from file CustomClasses.xml"

Is there a way to have a custom def? Or if not, what's the best way to load in a text file?
#12
Outdated / [A15] Time-of-Day Switches
October 06, 2016, 09:44:59 PM
Hello! I've created a mod that enables power switches to be configured to be on or off depending on the current in-game time.

Steam download: http://steamcommunity.com/sharedfiles/filedetails/?id=776114412
Stand alone download: http://merthsoft.com/TimerSwitches_3.zip



Thanks to Dingo and avilmask testing, suggestions, and XML help :)

License is WTFPL.
#13
Mods / Timer Switches
September 26, 2016, 01:26:43 PM
Hello, I've started working on a mod for timer switches, and wanted to see if one already existed. I've searched but the closest I've found is one that adds pretty advanced switches, including one that has a timer, but it's not as fine-grained as my idea. My idea is for it to work like the Restrictions tab, where you can set on or off for each hour. Does something like that exist? Would other people be interested?