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#1
Mod bugs / [1.3.3159 rev754] No new quests
November 01, 2021, 05:22:09 AM
I finished that quest with the duchess' lover and having to protect him for a day while I got raided, got sent a a squad of knights and everything went fine and dandy... put the guy in the shuttle and the quest was finished succesfully but after that one NOT a single new quest.

I had quest pop every 20 mins maybe? like 2 new ones would appear but after that one nothing and I got mods

<gameVersion>1.3.3159 rev754</gameVersion>
<modIds>
<li>brrainz.harmony</li>
<li>ludeon.rimworld</li>
<li>ludeon.rimworld.royalty</li>
<li>ludeon.rimworld.ideology</li>
<li>unlimitedhugs.hugslib</li>
<li>trinity.runtimegcupdated</li>
<li>chaia.toxicfalloutprotectionsuit</li>
<li>sf.grim.reality</li>
<li>machine.betterinfestations</li>
<li>brunin.greenrim</li>
<li>zylle.extraalerts</li>
<li>rimfridge.kv.rw</li>
<li>lwm.deepstorage</li>
<li>smashphil.dropspot</li>
<li>vanillaexpanded.vfemedical</li>
<li>oskarpotocki.vanillafactionsexpanded.core</li>
<li>vanillaexpanded.vfeart</li>
<li>vanillaexpanded.vfefarming</li>
<li>vanillaexpanded.vwe</li>
<li>haplo.miscellaneous.core</li>
<li>haplo.miscellaneous.training</li>
<li>haplo.miscellaneous.robots</li>
<li>alaestor.miscrobots.plusplus</li>
<li>automatic.bionicicons</li>
<li>vanillaexpanded.vfecore</li>
<li>jaxe.bubbles</li>
<li>thewirelord354.conduitdeconstruct</li>
<li>frozensnowfox.filthvanisheswithrainandtime</li>
<li>telkir.tmods.morefloors</li>
<li>vanillaexpanded.vcef</li>
<li>ogre.ogrestack</li>
<li>jangodsoul.simplestorage</li>
<li>adjustabletradeships.kv.rw</li>
<li>uuugggg.roomfood</li>
<li>smuffle.harvestorganspostmortem</li>
<li>neceros.reinforcedwalls</li>
<li>void.terraformrimworld</li>
<li>techmago.moremedications</li>
<li>erdelf.prisonerransom</li>
<li>chrisbradel.plantablewildberries</li>
<li>visilt.travelthroughwater</li>
<li>fuglypump.fallouttraits</li>
<li>hauvega.retromod.walltorchesexpandedeasy</li>
<li>vanillaexpanded.vfesecurity</li>
<li>vanillaexpanded.vfeproduction</li>
<li>arandomkiwi.raidsforme</li>
<li>cucumpear.workbenches</li>
<li>match.roofsupport</li>
<li>mrcool92.agoc</li>
<li>tammybee.whereismyweapon</li>
<li>sneaks.meatblend</li>
<li>amunra.lc</li>
<li>sneaks.veggiemix</li>
<li>pyrce.thanks.for.all.the.fish</li>
<li>amunra.gmc</li>
<li>marvinkosh.ughyougotme</li>
<li>chrisbradel.ultramoisturepump</li>
<li>jecrell.jecstools</li>
<li>torann.caravanoptions</li>
<li>vanya.tools.bulkcarrier</li>
<li>kas.strongerscaling</li>
<li>uuugggg.thickarmor</li>
<li>rimsenal.hair</li>
<li>tradingspot.kv.rw</li>
<li>auxiliusm.luciferiumplus</li>
<li>svcbot.lhm</li>
<li>erdelf.exportagency</li>
<li>hatti.qualitybuilder</li>
<li>notfood.mendandrecycle</li>
<li>showhair.kv.rw</li>
<li>jaxe.collapser</li>
<li>porohkun.concretewalls</li>
<li>leion247612.higherhpower</li>
<li>kas.pillshere</li>
<li>torann.craftableplasteel</li>
<li>consolidatedtraits.kv.rw</li>
<li>frozensnowfox.growableambrosia</li>
<li>cucumpear.cooties</li>
<li>changeresearchspeed.kv.rw</li>
<li>frozensnowfox.growablemushrooms</li>
<li>tikubonn.anestheticgunmod</li>
<li>vanya.tools.blightedalert</li>
<li>cucumpear.ledlights</li>
<li>devdisigdu.bulk.components</li>
<li>neceros.moresteel</li>
<li>neceros.morecomponents</li>
<li>moretraitslots.kv.rw</li>
<li>4loris4.morelinkables</li>
<li>ratys.rtpowerswitch</li>
<li>fyarn.easyspeedup</li>
<li>itchyflea.medicaltraining</li>
<li>zlj.staticqualityplus</li>
<li>zzz.wallvitalsmonitor</li>
<li>taurea.neutroproduction</li>
<li>stolij.morebatteries</li>
<li>pathavoid.kv.rw</li>
<li>auxiliusm.supersoil</li>
<li>ratys.rtsolarflareshield</li>
<li>weilbyte.snapout</li>
<li>thebird956.doublepopulation</li>
<li>murmur.walllight</li>
<li>erdelf.humanoidalienraces</li>
<li>roolo.runandgun</li>
<li>falconne.bwm</li>
<li>falconne.aff</li>
<li>uuugggg.sharetheload</li>
<li>mehni.pickupandhaul</li>
<li>ratys.rtfuse</li>
<li>unlimitedhugs.allowtool</li>
<li>ykara.epoe</li>
<li>edb.preparecarefully</li>
<li>vanillaexpanded.vtexe</li>
<li>sumghai.medpod</li>
<li>legodude17.smartdecon</li>
<li>kikohi.whatsforsale</li>
<li>calltradeships.kv.rw</li>
<li>caesarv6.damageindicators</li>
<li>wit.expandedroofing</li>
<li>notfood.morethancapable</li>
<li>sfish.nuclearenergy</li>
<li>sjaak31367.zoologicalorbitaltraders</li>
<li>squirtingelephant.sleepdisturbed</li>
<li>lucifer.realisticrooms</li>
<li>sandy.rpgstyleinventory.avilmask.revamped</li>
<li>carnysenpai.enableoversizedweapons</li>
<li>atlas.androidtiers</li>
<li>avilmask.commonsense</li>
<li>brrainz.cameraplus</li>
<li>syrchalis.scarremoval</li>
<li>dubwise.dubsmintmenus</li>
<li>changedresser.kv.rw</li>
<li>brrainz.achtung</li>
<li>uuugggg.replacestuff</li>
<li>malteschulze.rimmsqol</li>
<li>ghxx.techadvancing</li>
<li>darkside.stockpilelimit</li>
<li>barky.ultraweave</li>
<li>syrchalis.moreslaves</li>
<li>ryder.turnitonoff</li>
<li>mlie.brrandphew</li>
<li>mlie.noversionwarning</li>
<li>mlie.fireextinguisher</li>
<li>mlie.firewarden</li>
<li>mlie.morefurniture</li>
<li>troopersmith1.deathrattle</li>
<li>hobtook.mortaraccuracy</li>
<li>fluffy.medicaltab</li>
<li>petetimessix.simplesidearms</li>
<li>uuugggg.smartmedicine</li>
<li>dismarzero.vgp.smokedmeat</li>
<li>smashphil.neceros.srtsexpanded</li>
<li>automatic.rimlaser</li>
<li>rikiki.miningco.spaceship</li>
<li>bomtrain.traders</li>
<li>barky.dryxsteel</li>
<li>damjdu.cryogenicgeneratorii</li>
<li>retrific.steelextraction</li>
<li>mlie.mercerbackpacksnanosuit</li>
<li>zzz.raincaller</li>
<li>recolorstockpile.kv.rw</li>
<li>mlie.fencesandfloors</li>
<li>rebelrabbit.qualitybionics</li>
<li>erdelf.minifyeverything</li>
<li>roolo.giddyupcore</li>
<li>roolo.giddyuprideandroll</li>
<li>roolo.giddyupcaravan</li>
<li>roolo.giddyupbattlemounts</li>
<li>buggy.rimworld.billeddeepdrill</li>
<li>ut.autodrill</li>
<li>flashpoint55.getout</li>
<li>albion.goexplore</li>
<li>mlie.roadsoftherim</li>
<li>syrchalis.setupcamp</li>
<li>scherub.stonecuttingextended</li>
<li>syrchalis.universalfermenter</li>
<li>uuugggg.usebedrolls</li>
<li>coca.simplyhyperweave</li>
<li>mlie.slagrefinedplus</li>
<li>dismarzero.vgp.vgpgardenmedicine</li>
<li>inglix.fasterbiosculptingpod</li>
<li>fluffy.stuffedfloors</li>
<li>cb745.opgstuffedarmsandarmor</li>
<li>syrchalis.doormats</li>
<li>syrchalis.coffeeandtea</li>
<li>mlie.omnicoredrill</li>
<li>mlie.edlaserdrill</li>
<li>fluffy.modmanager</li>
<li>ryflamer.misc.drawabead</li>
<li>fed1splay.pawntargetfix</li>
<li>hatti.cleaningarea</li>
<li>alaestor.quantumcooling</li>
</modIds>


But as far as I can see the only quest related mods are the Go Explore one and maybe the Storyteller x2 population.

I'll upload a save to mega since the size is too big to add as an attachment but this strikes me as incredibly odd.
https://mega.nz/file/B6giDC6Q#LsUxSIOoSFJsbb7_WEAzk5xzK9Cu2RAG4vf4yC2gWGs
Thanks in advance!
#2
Help / Need help updating this mod that isn't mine
February 07, 2018, 09:00:35 PM
So I got these errors updating ULTRAWEAVE mod which isn't mine but I love it so I wanna at least be able to use it myself since the dev has been ignoring us for months.

C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\916312692\Defs\RecipeDefs/Recipes_Ultraweave.xml: root element named RecipeDefs; should be named Defs
Verse.Log:Error(String)
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

and this other one
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\916312692\Defs\ThingDefs/Items_Ultraweave.xml: root element named Resources; should be named Defs
Verse.Log:Error(String)
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

and last
Attempt to use string Color to refer to field color in type Verse.GraphicData; xml tags are now case-sensitive. XML: <graphicData><texPath>Item/Ultraweave</texPath><graphicClass>Graphic_Single</graphicClass><Color>(255,255,255)</Color></graphicData>
Verse.Log:Error(String)
Verse.DirectXmlToObject:GetFieldInfoForType(Type, String, XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


I've changed [RecipesDef] and [/ RecipesDef] to both [Defs] and [/Defs]
But I can't solve that last one refering to color and case sensitive issue.

<graphicData>
    <texPath>Item/Ultraweave</texPath>
    <graphicClass>Graphic_Single</graphicClass>
    <Color>(255,255,255)</Color>
    </graphicData>


What do I do to solve this case sensitive error I'm getting here? cheers and thanks in advance! I'm doing something wrong since it detects a corrupt mod and deactivates my whole mod list and effs up everything.
#3
Help / Total noob trying to mod for the first time
April 21, 2017, 05:33:28 AM
I wanted to try and create a mod that allows the player to research better tool cabinets then unlock them and build them, but I can't get it to work.

I'd really appreciate some help since this is my first time modding. Thanks in advance

ResearchProjectDefs XML


<?xml version="1.0" encoding="utf-8"?>
<ResearchProjectDefs>

<ResearchProjectDef>
<defName>Research_Improved_Tools</defName>
<label>Improved Tool Cabinet</label>
<description>Better tools for your pawns</description>
<baseCost>800</baseCost>
<techLevel>Industrial</techLevel>
<prerequisites>
<li>Electricity</li>
</prerequisites>
<researchViewX>10</researchViewX>
<researchViewY>0</researchViewY>

</ResearchProjectDef>

<ResearchProjectDef>
<defName>Research_Advanced_Tools</defName>
<label>Advanced Tool Cabinet</label>
<description>Even better tools to help your pawns work faster, bit more expensive though and requires power.</description>
<baseCost>1500</baseCost>
<techLevel>Industrial</techLevel>
<prerequisites>
<li>Electricity</li>
<li>ElectricSmelting</li>
</prerequisites>
<researchViewX>11</researchViewX>
<researchViewY>0</researchViewY>
</ResearchProjectDef>

<ResearchProjectDef>
<defName>Research_Glitterworld_Tools</defName>
<label>Glitterworld Tool Cabinet</label>
<description>Glitterworld tech helping your pawns work more efficiently,requires quite some power .</description>
<baseCost>5000</baseCost>
<techLevel>Spacer</techLevel>
<prerequisites>
<li>Electricity</li>
<li>ElectricSmelting
<li>MultiAnalyzer</li>
</prerequisites>
<researchViewX>11</researchViewX>
<researchViewY>0</researchViewY>
</ResearchProjectDef>

</ResearchProjectDefs>




ThingDefs_Buildings XML


<?xml version="1.0" encoding="utf-8" ?>

<Buildings>
   <ThingDef ParentName="BuildingBase">
    <defName>ImprovedToolCabinet</defName>
    <label>Improved Tool Cabinet</label>
    <graphicData>
  <texPath>Textures/Things/Buildings/Improved</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(2,1)</drawSize>
      <color>(96,114,95)</color>
      <category>Building</category>
<thingClass>Building</thingClass>
  <damageData>
        <cornerTL>Damage/Corner</cornerTL>
        <cornerTR>Damage/Corner</cornerTR>
        <cornerBL>Damage/Corner</cornerBL>
        <cornerBR>Damage/Corner</cornerBR>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <castEdgeShadows>true</castEdgeShadows>
    <staticSunShadowHeight>0.35</staticSunShadowHeight>
    <fillPercent>0.5</fillPercent>
    <statBases>
      <MaxHitPoints>100</MaxHitPoints>
      <WorkToBuild>2200</WorkToBuild>
      <Mass>60</Mass>
      <Flammability>1.0</Flammability>
    </statBases>
    <description>Better version of the tool cabinet, increases work speed further. Needs to be placed near a workbench. One workbench can be simultaneously linked to only two tools cabinets.</description>
    <size>(2,1)</size>
    <costList>
      <Steel>200</Steel>
  <Plasteel>100</Plasteel>
  <Component>2</Component>
    </costList>
    <designationCategory>Misc</designationCategory>
    <minifiedDef>MinifiedFurniture</minifiedDef>
    <comps>
      <li Class="CompProperties_Facility">
        <statOffsets>
          <WorkTableWorkSpeedFactor>0.09</WorkTableWorkSpeedFactor>
        </statOffsets>
        <maxSimultaneous>2</maxSimultaneous>
      </li>
    </comps>
    <designationHotkey>Misc6</designationHotkey>
<placeWorkers>
<li>PlaceWorker_ShowFacilitiesConnections</li>
</placeWorkers>
<researchPrerequisites>
<li>Research_Improved_Tools</li>
</researchPrerequisites>

  </ThingDef>
 
   <ThingDef ParentName="BuildingBase">
    <defName>ToolCabinet</defName>
    <label>Advanced Tool Cabinet</label>
    <graphicData>
      <texPath>Textures/Things/Buildings/Advanced</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(2,1)</drawSize>
      <color>(178,163,62)</color>
      <damageData>
        <cornerTL>Damage/Corner</cornerTL>
        <cornerTR>Damage/Corner</cornerTR>
        <cornerBL>Damage/Corner</cornerBL>
        <cornerBR>Damage/Corner</cornerBR>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <castEdgeShadows>true</castEdgeShadows>
    <staticSunShadowHeight>0.35</staticSunShadowHeight>
    <fillPercent>0.5</fillPercent>
    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToBuild>3200</WorkToBuild>
      <Mass>260</Mass>
      <Flammability>1.0</Flammability>
    </statBases>
    <description>Better than the advanced tool cabinet, increases work speed even further but requires power. Needs to be placed near a workbench. One workbench can be simultaneously linked to only two tools cabinets.</description>
    <size>(2,1)</size>
    <costList>
      <Steel>850</Steel>
  <Plasteel>600</Plasteel>
  <Component>10</Component>
  <Uranium>50</Uranium>
    </costList>
<li Class="Properties_Power">
        <startElectricalFires>false</startElectricalFires>
        <basePowerConsumption>220</basePowerConsumption>
        <shortCircuitInRain>false</shortCircuitInRain>
      </li>
    <designationCategory>Misc</designationCategory>
    <minifiedDef>MinifiedFurniture</minifiedDef>
    <comps>
      <li Class="CompProperties_Facility">
        <statOffsets>
          <WorkTableWorkSpeedFactor>0.14</WorkTableWorkSpeedFactor>
        </statOffsets>
        <maxSimultaneous>2</maxSimultaneous>
      </li>
    </comps>
    <designationHotkey>Misc6</designationHotkey>
<placeWorkers>
<li>PlaceWorker_ShowFacilitiesConnections</li>
</placeWorkers>
<researchPrerequisites>
<li>Research_Advanced_Tools</li>
</researchPrerequisites>
  </ThingDef>



  <ThingDef ParentName="BuildingBase">
    <defName>ToolCabinet</defName>
    <label>Glitterworld Tool Cabinet</label>
    <graphicData>
      <texPath>Textures/Things/Buildings/Glitterworld</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(2,1)</drawSize>
      <color>(183,75,75)</color>
      <damageData>
        <cornerTL>Damage/Corner</cornerTL>
        <cornerTR>Damage/Corner</cornerTR>
        <cornerBL>Damage/Corner</cornerBL>
        <cornerBR>Damage/Corner</cornerBR>
      </damageData>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <castEdgeShadows>true</castEdgeShadows>
    <staticSunShadowHeight>0.35</staticSunShadowHeight>
    <fillPercent>0.5</fillPercent>
    <statBases>
      <MaxHitPoints>80</MaxHitPoints>
      <WorkToBuild>6200</WorkToBuild>
      <Mass>50</Mass>
      <Flammability>1.0</Flammability>
    </statBases>
    <description>Nanotech enhanced workstation only those that have reached Glitter knowledge can dream of it. Is quite power hungy.</description>
    <size>(2,1)</size>
    <costList>
      <Steel>1500</Steel>
  <Plasteel>2000</Plasteel>
  <Component>25</Component>
  <Uranium>150</Uranium>
    </costList>
<li Class="Properties_Power">
        <startElectricalFires>false</startElectricalFires>
        <basePowerConsumption>500</basePowerConsumption>
        <shortCircuitInRain>false</shortCircuitInRain>
     </li>
    <designationCategory>Misc</designationCategory>
    <minifiedDef>MinifiedFurniture</minifiedDef>
    <comps>
      <li Class="CompProperties_Facility">
        <statOffsets>
          <WorkTableWorkSpeedFactor>0.25</WorkTableWorkSpeedFactor>
        </statOffsets>
        <maxSimultaneous>2</maxSimultaneous>
      </li>
    </comps>
    <designationHotkey>Misc6</designationHotkey>
<placeWorkers>
<li>PlaceWorker_ShowFacilitiesConnections</li>
</placeWorkers>
<researchPrerequisites>
<li>Research_Glitterworld_Tools</li>
</researchPrerequisites>
  </ThingDef>
  </Buildings>
#4
Bugs / [A16] Colonists hating each other
December 24, 2016, 11:16:48 PM
I'm mid-late game since a couple of years passed, my colony has gained enough value to trigger huge tribal raids.

One of those raids contained, by luck, at least half the relatives of half my colonists (yeah that's right) so now everyone is going berserk/bingewhatever and hating each other and starting social fights because Colonist 1 killed Colonist 2 mother, Colonist 3 killed Colonist's 6 aunt aaaand so on...

This should be a glitch of sorts right? a pyrrhic victory?
#5
Bugs / Reolution not being saved.
December 23, 2016, 10:21:58 AM
Hi there, my game doesn't save my last resolution. Every time  I play I have to manually switch to 1920x1080. It must be because I set the UI to x1.5 times the size but even if I reload a game it reverts to a lower res.

Any fixes for this? Please and thanks!