I used a resurrector mech serum to bring back a colonist who recently died, and he happened to be stricken with blindness, which I know is one of the potential side effects. However, having bionic eyes, it seems a bit odd that they would be afflicted by that. Also since it's -100% sight on each eye, and bionic eyes are 125% sight, that brings his total down to 25% and still able to see, so not truly "blind" anyways. I'm not sure if that's the intended behavior or not, but here is where things got interesting.
To treat him, I figured I would just replace what must be his ruined bionic eyes with new ones. I gave the surgery order, and the first "bad" eye was removed and a replacement put in. Then the "bad" one that was just removed was used to replace the other "bad" eye, thus curing the problem. The second "bad" one that was taken out was then just put back in storage like there wasn't anything wrong with it.
To me, the issue is that either bionic eyes should not get blindness as a resurrection side effect (maybe force it to roll for something different instead), or if they do, when I go to replace them, I shouldn't be able to get them back in perfectly working order like I did. Essentially, there's no penalty/cost for having to treat them, other than the meds used for surgery, since there's no net loss in bionic eyes.
I attached a screenshot just showing that my colonist with the side effects.
To reproduce:
-Resurrect dead pawn that has bionic eyes with mech serum
-Assuming blindness side effect occurs, add bill to "install bionic eye" for both left and right eye
-Watch as first "bad" eye comes out, then is reinserted to replace the other "bad" eye, with no blindness issues on reinsertion
Thanks.
To treat him, I figured I would just replace what must be his ruined bionic eyes with new ones. I gave the surgery order, and the first "bad" eye was removed and a replacement put in. Then the "bad" one that was just removed was used to replace the other "bad" eye, thus curing the problem. The second "bad" one that was taken out was then just put back in storage like there wasn't anything wrong with it.
To me, the issue is that either bionic eyes should not get blindness as a resurrection side effect (maybe force it to roll for something different instead), or if they do, when I go to replace them, I shouldn't be able to get them back in perfectly working order like I did. Essentially, there's no penalty/cost for having to treat them, other than the meds used for surgery, since there's no net loss in bionic eyes.
I attached a screenshot just showing that my colonist with the side effects.
To reproduce:
-Resurrect dead pawn that has bionic eyes with mech serum
-Assuming blindness side effect occurs, add bill to "install bionic eye" for both left and right eye
-Watch as first "bad" eye comes out, then is reinserted to replace the other "bad" eye, with no blindness issues on reinsertion
Thanks.