So, I've got a new faction I've created and I'd like to make it so there is a certain list of apparel they are allowed to spawn with, and for some pawnkinds certain pieces are forced. So I've been using RH Cordis Die as a reference guide to accomplish this, but I'm not having much luck. My <apparelRequired> tags work successfully, but my <apparelTags> do not, and I suspect this is because my <apparelTags> are all filled with defnames and not tags.
See example:
Thus my new faction spawns with apparel I do not wish them to. Is my theory to why correct and if so, what can I do so that my faction will spawn only with the apparel pieces I desire them to, but without forcing them to wear certain pieces (for variety sake)?
See example:
Code Select
<apparelTags>
<li>Apparel_CowboyHat</li>
<li>Apparel_Tuque</li>
<li>Apparel_WarVeil</li>
<li>Apparel_Pants</li>
<li>Apparel_BasicShirt</li>
<li>VAE_Headgear_Balaclava</li>
<li>VAE_Headgear_BaseballCap</li>
<li>VAE_Headgear_Sunglasses</li>
<li>VAE_Headgear_Glasses</li>
<li>VAE_Apparel_Hoodie</li>
<li>VAE_Apparel_FleeceShirt</li>
<li>VAE_Apparel_Jeans</li>
</apparelTags>
<apparelRequired>
<li>VAE_Headgear_Hood</li>
</apparelRequired>
Thus my new faction spawns with apparel I do not wish them to. Is my theory to why correct and if so, what can I do so that my faction will spawn only with the apparel pieces I desire them to, but without forcing them to wear certain pieces (for variety sake)?