To niterunner
Been no updates on the Github that I've seen so at this point, no progress that has been discernible. <I am also wanting this>
Quote from: simon-82 on April 06, 2016, 05:45:25 PM
Hi guys
Didn't have much time to work on the pack. That's why there was a lack of updates.
I just watched the A13 release video and the changes look awesome
Unfortunately that means most of the mods in the pack will either need updating or have to be changed or rebalanced. Some mods can also be removed because they are in the core game now. Like the trader caravans.
So here is how it goes. To update the pack I need to firstly have a chance to play the vanilla game and look at the modlist to see what I want to keep. Then I will look at the parts I did for the modpack and see what I can update / change myself. The research tree obviously needs to be redone and the ressource system needs to be adjusted for the new vanilla "component" ressource. This means tons of recipes need rebalancing for example. Next, I need to update the core mods I want to have. The pack was always built around CombatRealism, which received a major update recently (with another on the way).
At a first glance, this is what I want to do. Much more will surely pop up while do this. But the biggest problem right now is that I don't have the time to do all this because RL is pretty busy.
I just wanted to post this and inform you all what's going to happen and that I really really want to update as soon as possible.
But again, I just don't have the time right now to do it
I'll keep you updated how the progress goes though.
Been no updates on the Github that I've seen so at this point, no progress that has been discernible. <I am also wanting this>