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Messages - Nemesis688

#16
Help / Re: Cybernetics that affect skills
May 15, 2015, 10:39:01 PM
I know tools can increase things like mining speed. They don't change the mining skill stat. It just adds a modifier. So I'm sure you could make it so a body part has that same modifier tag.

You could probably take the right tool for the job mod and look at its code for its drill and take a look at the Hediffs defs in either the core folder or a mod that adds body parts. I bet you could combine it in a way to get you what you want.
#17
I don't know if it's been mentioned... but I was poking around in the mediflower xml and you have the nutrition set to 40. It seems you missed the decimal :-)  I suppose it doesn't matter much since it may only affect animals, buy man those are gonna be some happy animals since even meals only seem to max at 1.0! :-p
#18
Outdated / Re: [MOD] (Alpha 8) Stargate - Jaffa, Kree !
January 28, 2015, 06:14:47 PM
Quote from: Dead Videos on December 20, 2014, 12:52:53 AM

As for how one would kill a Kull without the disruptor..... i'm honestly not sure.

The first time the Kull warriors were encountered Bra'tac and Teal'c won because it basically died of an heart attack. So while the Kull Warriors were nigh unstoppable their bodies were rather defected. Maybe a death counter could be on them, or a negative health thing like bleeding. Something that would eventually cause them to just die. I don't really recall if their bodies were booby trapped like the Vanir but if they were you could add a random chance for it to explode too.

Maybe make it so if the body is recovered you get the option to research the Kull disrupter. The way I see it working is during the first encounter only one would spawn and the player would just have to wait it out and try and mitigate the damage it causes. As time goes on more will spawn in but by that point the player should be able to kill them effectively.