Please, reword the second paragraph in "Damage adaptation growth" and "Damage adaptation effect" custom playstyle settings and add a proper explanation for them. The first paragraph is totally fine, but the second one utterly fails to explain what those settings are and what they do. I would suggest a different text, but I honestly have no idea what the settings actually mean.
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#32
Bugs / Re: [1.2.2719] Pawns don't unload inventories after "Attack Work"
August 10, 2020, 04:13:57 AM
In the save file, check Sage, Codex and Blackout.
#33
Bugs / [1.2.2719] Pawns don't unload inventories after "Attack Work"
August 10, 2020, 04:09:46 AM
Some pawns don't unload their inventory after the Attack Work quest. After looting the base (manually clicking on some items and choosing "Pick up ...") and returning to the base, they keep carrying the loot around.
Save file: https://drive.google.com/file/d/1aRgpBv6-vgld6UzFEPvkvkwHBgM1WkMI/view?usp=sharing
Save file: https://drive.google.com/file/d/1aRgpBv6-vgld6UzFEPvkvkwHBgM1WkMI/view?usp=sharing
#34
Bugs / [1.2.2719] Pawn doesn't take luciferium into inventory
August 09, 2020, 04:50:37 PM
See the save file: https://drive.google.com/file/d/1oSUfZBDbc6Lfl9k5FYt5F1ns1tFiEocp/view?usp=sharing
Sage doesn't take luciferium into his inventory even though he's scheduled to do so. He only takes one when his need drops below 10% and the drug policy for addictions kicks in. He then takes one piece into his inventory and eats one to satisfy the addiction at the same time.
Sage doesn't take luciferium into his inventory even though he's scheduled to do so. He only takes one when his need drops below 10% and the drug policy for addictions kicks in. He then takes one piece into his inventory and eats one to satisfy the addiction at the same time.
#35
Bugs / Re: [1.1.2654] Non-stop food poisonings after cooking=0 pawn made some simple meals
August 09, 2020, 04:37:51 PM
Something similar happened to me as well, even though I had a slightly better cook. The problem seems to be that once you get a poisoned meal into a stack of meals, the entire stack has a ridiculously high chance of food poisoning. Plus, if you keep restocking the stack, it doesn't seem to go away.
#36
Bugs / [1.2.2712] Pawn accepted from "Forsaken Survivors" quest leaves with the rest
August 03, 2020, 06:49:49 AM
See attached save file. The pawn Blackout is about to leave with the rest of the group related to the quest, even though I accepted his offer to stay in the colony. I also remember that I declined another character from the quest, Steven, who wanted to join some time ago. Maybe it's related.