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Messages - DaemonDeathAngel

#31
Update on the error I receive. Doesn't matter if I use Steam or the stand alone version.

https://hastebin.com/afewucisiv.pas
#32
Quote from: nccvoyager on March 05, 2017, 05:48:51 PM
I wasn't implying you were being a "rage filled bastard about it."
I apologize if it seemed that way.
I was only putting up the current (official) word on this topic.

In terms of your suggestion, it would seem to be a good idea.
The left "section" would allow you to see research as a list, while the right "section" would allow you to see what the research requires and where the research leads.

Oh, I know, I've read all of Tynans comments regarding the Research menu.
#33
Quote from: nccvoyager on March 04, 2017, 03:00:24 PM
IIRC, Tynan has said that the "research screen" will be reworked (or at least fixed up) for the A17 release.
(Mainly, the menu will be able to scroll up and down as well as side to side, AFAIK.)

That he did, however, I was just giving a potential fix idea, rather voice my opinion that be some rage filled little bastard about it.

Quote from: Ford_Prefect on March 04, 2017, 07:57:24 PM
I like the A 16 research menu. 

I like it as well, but there aremany ways it could be spruced up. The idea is great, the execution however is not that good for modders.
#34
Personally, I like the creativeness of the new research menu, however, for modders sake, it''s not extremely useful. A15 Research menu was a bit too bland, but extremely useful.

How about this idea, Combine the two, but have a slightly different approach, use the old style menu as a list, when you click on the research, you get a box to the right, showing the new style menu with the selected research, and what it branches into ones researched.
#35
The name limit has kinda screwed a lot of people, as many of us used nicknames to show what we were selling/trading.

Edit: Also, I have started receiving this bug since the update.

https://gist.github.com/8bbb965268ee135d7465111fb3677037
#36
I will see what I can do in fixing this.
#37
Quote from: Hydromancerx on January 17, 2017, 03:24:43 AM
How's this going?

Been working here or there, been busy with work since getting back from vacation, trying to get my finances back on track.
#38
Quote from: WereCat88 on January 04, 2017, 05:10:53 AM
I have an idea.

When joining a online server in Rimworld you place your colony on a full-sized planet with other player colonies and make alliances, trade, raid others, and do more things together.

I don't know how doable in terms of modding in Rimworld that is but it would make a whole new gameplay element.

That would require a lot of changing of the core game, and a massive server to be paid for by the modder.
#39
Yeah, you are supposed to have four in the mods/phiclient/assemblies folder, try redownloding the mod from github
#40
Make sure there are four .dll files in your assembly folder, I had that same issue and was missing an assembly. I also made sure to load PhiClient directly after core in my mod order.
#41
Outdated / Re: [A16] Old style research menu
January 02, 2017, 05:04:09 PM
Quote from: asquirrel on January 02, 2017, 04:08:25 PM
So will this show up the tech tree for mods as well? If it doesn't work, can I uninstall it without corrupting my save game?  Thanks! :)

All mods research shows as well,to my knowledge
#42
Outdated / Re: [A15] Expanded Traits and Misc Mods
January 02, 2017, 12:32:58 AM
Awesome, many thanks
#43
Outdated / Re: [A15] Expanded Traits and Misc Mods
January 02, 2017, 12:18:11 AM
Oh, of course not. I dont steal others code. Its pointless when this is a simple vanilla alter.
#44
Outdated / Re: [A15] Expanded Traits and Misc Mods
January 02, 2017, 12:10:13 AM
Flame, you do not mind that I take some inspiration from this mod for my "More Traits" mod, if I credit you, do you?
#45
Oh boy, I really hope this gets finished, when I get home, I am going to message you, if you dont mind