Quote from: JimmyAgnt007 on July 20, 2017, 12:51:39 PM
Id also like to add that if the enemy is holding one of your people for ransom that they will be in their base when you go attack them.
Yes, also that.
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Show posts MenuQuote from: JimmyAgnt007 on July 20, 2017, 12:51:39 PM
Id also like to add that if the enemy is holding one of your people for ransom that they will be in their base when you go attack them.
Quote from: A Friend on July 16, 2017, 11:42:24 PMAnd was there a verdict on whether or not it was a good idea?
That's already been discussed numerous times in the previous pages.
Quote from: Names are for the Weak on July 13, 2017, 12:51:58 AMLet's call them something more technical sounding since this is a Sci-Fi game: Edenic (ee-DEH-nik) Gardens, or something like that.
Garden of Eden: All the soil is fertile, there are no predators, and ambrosia grows like raspberry bushes. However, raids are far more frequent.
Quote from: dkmoo on July 14, 2017, 06:48:51 PMI'm not sure if the mechanic of mortars is actually the same thing as something flying over everything. For all we know, it could be that the point of explosion is predetermined, set off at a certain time (found by dividing the distance by the speed of a mortar) and a sprite of a mortar flies over everthing on a higher layer. I could be wrong, but I don't think it's the same thing as a pawn existing on a higher layer.Quote from: Penguinmanereikel on July 14, 2017, 05:27:23 PMQuote from: dkmoo on July 14, 2017, 03:16:18 PMI see what your vision is, but there's nothing in Rimwold that actually flies. I think we need flying birds before we try to wait for flying enemies. lol
FLYING MECHANOIDS!!!
Can move thru any terrain or structure but receives no cover bonus. Its attacks can also partially bypass target's cover bonus. Targets get cover boost from roofed area
Well, there are "flying" mortar shells so I think the base mechanic is there. Hopefully tynan can build it out in a later alpha.
Quote from: dkmoo on July 14, 2017, 03:16:18 PMI see what your vision is, but there's nothing in Rimwold that actually flies. I think we need flying birds before we try to wait for flying enemies. lol
FLYING MECHANOIDS!!!
Can move thru any terrain or structure but receives no cover bonus. Its attacks can also partially bypass target's cover bonus. Targets get cover boost from roofed area
Quote from: Razzoriel on July 14, 2017, 04:12:31 PMI feel like melee mechanoids will be the first out of any of the other ideas we come up with that will be implemented in the game first. They're a pretty simple concept. Also, I understand that only shocking pawns would keep them from being OP, but it doesn't really make sense why they would only shock you and not melee you to death.
- A scout-like mechanoid with a weak attack, but fast movement speed that uses shock to disable pawns (i think there was a mod that added this).
- Zerg-like mechanoids, with weak firepower and more fragile, but quicker than a scyther.
- Androids.
- Shielded, melee scyther-like mechs.
Quote from: Nainara on July 13, 2017, 09:13:16 PMNot a bad idea. Plus it actually makes "Shutting Off" Mechanoids actually useful.
I think some mechanoids should come equipped with a self-destruct for when they get downed.
Quote from: Blastoderm on July 14, 2017, 01:11:37 AMNot a bad idea either. Plus, it would be interesting to put Mechanoids on the defensive. Maybe every Mechanoid base could house a special object, like an AI Persona. But if they were a colony-based faction like Outlanders and Tribes, that would mean that you could wipe them out.
I'd rather see mechanoid colonies, with some drone units and guards. I mean if they land they should wipe some colonies, like tribal ones, so there must be some mechanoid presence on the planet. Nowthey are mostly entombed in various locked areas.