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Messages - elfstone

#1
Mods / Re: mod recomendations
October 06, 2019, 03:07:50 AM
Also keep in mind, that mod is not mod, but mod-size matters. There are a few mods that increase QoL a lot, but only change one XML-Definition or insert one method. They take 0,1 second to load, and decrease the performance by near to nothing. You can easily keep 300 of those.
And then there is this one mod that patches 300 XML-Files on startup that increased load-time by a minute and that other patch that messes with work assignment and pathing algorithms that absolutely kills performance. Look for those mods!
#2
Mods / Re: Weapon Threat [Mod Idea]
October 06, 2019, 03:04:30 AM
This would just force me to make sure, that everyone uses an assault rifle or open doors do exploitation where I equip my Pyromanic with the annoying voice with the best weapon I have to keep harm from my beloved colonists.
#3
Mods / Re: [Mod Request] Raiders with no weapons
October 06, 2019, 03:02:22 AM
I don't know if it exists, but you could try to edit the XML-Files yourself. Have a look at:
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Core\Defs\PawnKindDefs_Humanlikes\PawnKinds_Pirate.xml  and similar, and play with <weaponMoney> and <weaponTags>.
Good luck!
#4
Tools / Re: [LIB] Harmony v1.2.0.1
October 03, 2019, 03:28:27 PM
Hi,
this is quite awesome, I just started creating mods for rimworld today, and with harmony I was able to achieve my first mod ideas (being able to see when i last visited a settlement for trading).
I released my mod to the steam workshop with Creative Commons License Attribution-ShareAlike 4.0, but since i have to include the 0Harmony.dll, I wonder whether I need to include the MIT-Licence file of Harmony as well..

Does anyone know?
#5
Releases / [1.0] Last Visited - My very fist mod..
October 03, 2019, 03:20:38 PM
Hi everyone..

this is my first mod, so I hope i'm not making any rookie-mistakes here. I tried to upload it to the Steam workshop, but don't know whether that worked. Would be nice, if someone could verify that others can see/find and install the mod.
Thanks for any feedback :-)


Description:

Allows you to see when a settlement was last visited. Settlements refresh their inventory every 30 days, so it's useful to know when you last visited a settlement.
 

Steamlink:
https://steamcommunity.com/sharedfiles/filedetails/?id=1879568817
#6
Help / Help with weapon range - is there a maxium?
October 03, 2019, 06:59:49 AM
Hi,
I'm just starting to learn how to mod using the Plague Gun tutorial. https://rimworldwiki.com/wiki/Plague_Gun/Introduction
I tried to change the range of the plague gun, and noticed that when i put a rather high value (e.g. 80) for range, it will not display the gun-radius in game, and won't shoot at all. If i use a range of 60, it will not display the gun radius, but shoot, and when i use 40 as range, it works normally (shoots and the gun radius is displayed in game).
Is there some kind of maximum range for a weapon the game can handel? Or am I missing something else?

Thanks for the help :-)