Quote from: Der Failer on July 16, 2016, 06:37:47 PM
There seems to be a problem with this mod and the vanilla tribe scenario (the other two same to be fine). This only happens if pawns have noting to do. I've test this with only CCL and Hospitality activ.Code SelectVulture threw exception while determining job (main): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.ThinkNode_ConditionalNeedPercentageAbove.Satisfied (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
at RimWorld.ThinkNode_Conditional.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
at Verse.AI.ThinkNode_Tagger.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
at RimWorld.ThinkNode_Conditional.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
at Verse.AI.Pawn_JobTracker.DetermineNextJob (Verse.ThinkTreeDef& thinkTree) [0x00000] in <filename unknown>:0 lastJobGiver=
I get the same. It appears to have something to do with Joy actions. I don't see any joy need bars for my tribals, so I assume Hospitality is either breaking Joy for them, or the fact they don't have a joy need is causing the idle actions to fail.