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Messages - JaQ

#1
Quote from: LustrousWolf on September 18, 2015, 11:03:00 AM
Is there a patch for this so the stats of the guns and armor sorta work with combat realism?

I wanted to ask the very same question. As far as I understand making weapon mod compatible with Combat Realism is a bit more than just changing stats, and I can understand that it's not in high priority place on rooki1 list. Although this would make it possible to include Rimsenal in modpacks that use CR.
#2
Quote from: skyarkhangel on September 18, 2015, 09:52:18 AM

Rimarsenal weaponry does not fit to modpack idea and it will never in Hardcore SK.
Hardcore SK project working on realism and some futuristic ideas. Rimarsenal = fanstasy theme.  We have own "Rimarsenal" like project, with 5-6 factions, which fits and soon it will be ready.

And so you made me very sad. :(
Just kidding, I respect and understand your decision since Rimsenal is making it's own theme and lore. Still I love this theme and lore.
#3
I have noticed that you dropped Rimsenal weaponry from your ModPack. Is there any technical reason or it was just out of preference. If latter could anyone point me in the right direction of adding them back (I have figured out moding their stats)?
#4
Tedious as hell but manageable and progress gives way more satisfaction. It takes few try's to figure out what to do in what order when it comes to research and building. I strongly recommend to (Edb)Prepare Carefully with some better weapons since raids aren't getting any smaller while setting up defenses takes waaaay more time. Some super duper sniper rifle in 10+ skilled hands should be enough for first few weeks/months. Also there is need to recruit/capture/rescue new colonists as fast as possible to have more hands to craft all those things.
#5
Quote from: LordMunchkin on September 16, 2015, 07:53:28 AM
Hi, I was trying out your modpack and I find I can't produce the electronics table. Whenever my pawns finish building it, it disappears. It still takes all the resources though.

Same here. Without Electronics Table I am practically stuck in 19th century.

Edit: In debug mode error message was about "Exception in Tick (pawn=Nelson,job=FinishFrame A=TableElectronics_Frame458228): System.ArgumentNullException: Argument cannot be null. Parameter name: type."

More info when I figure out how to save log. :P

Edit: Same thing happened with Cooking Stove.