I did. I also meant to say Multi-analyzer. I think its a bug.
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#1
Bugs / Re: Unable to Research Past "Multi-analyzer" - Stuck in the Tech Tree
April 10, 2016, 05:04:49 PM #2
Bugs / Unable to Research Past "Multi-analyzer" - Stuck in the Tech Tree
April 10, 2016, 04:57:55 PM
Bug:
After completing Multi-analyzer in the research tree, the game doesn't register that I've completed the research for Multi-analyzer; this results in an inability to continue to research anything that requires Multi-analyzer Basics due to Multi-analyzer Basics not having been registered as complete.
Multi-analyzer
=-)
After completing Multi-analyzer in the research tree, the game doesn't register that I've completed the research for Multi-analyzer; this results in an inability to continue to research anything that requires Multi-analyzer Basics due to Multi-analyzer Basics not having been registered as complete.
Multi-analyzer
=-)
#3
Bugs / Re: Colonists begin using 10 or more of an item...
January 25, 2016, 06:32:31 PM
Frozen in the freezer - 28f.
#4
Bugs / Re: Colonists begin using 10 or more of an item...
January 23, 2016, 08:30:15 PM
Zero mods - had 98 simple meals at the beginning of the day (4 colonists). By the next morning I had 40 or so. The game is basically unplayable once the colonists start consuming all the meals. Its happened now on two different "games".
#5
Bugs / Colonists begin using 10 or more of an item...
January 23, 2016, 01:15:01 AM
Hello - been playing a few worlds/colonies the past few days and noticed something - the materials used in creating food get used up in an extreme manner. For instance, around an hour in, I noticed that each colonist would consume 10 meals in one setting. I also saw this happen with simple meal preparation where 10 muffalo meat was used to make one single meal.
What a grand meal that must have been.
Anyway, I find myself running out of resources, fast! People are walking around hungry because the one chef I have either cant make meals fast enough or runs out of ingredients in an exponential manner.
Cheers.
What a grand meal that must have been.
Anyway, I find myself running out of resources, fast! People are walking around hungry because the one chef I have either cant make meals fast enough or runs out of ingredients in an exponential manner.
Cheers.
#6
Bugs / Eclipse Effects Geothermal Operation
November 18, 2014, 09:45:45 PM
I had two turrets next to a geo-thermal energy source. A connection was completed, but when an eclipse occurred, the turrets went offline. Could this be drain from the rest of my colony? I had a smelter online along with a few other turrets. In total two geo thermal vents working in unison. I'd expect that to be enough to run quite a lot.
Bottom line: It appeared as though Eclipses degraded/halted the performance of geo-thermal energy sources.
Bottom line: It appeared as though Eclipses degraded/halted the performance of geo-thermal energy sources.
#7
Bugs / Re: Not enough Silver ?
November 18, 2014, 09:42:47 PM
Is there a way to haul to a specific place? Unzone everything except my trade beacon AO?
#8
Bugs / Not enough Silver ?
November 18, 2014, 08:06:06 PM
I've got a good amount of silver, however I can't trade with anyone and to open a friendly dialogue with another colony requires 300 silver. I've got more than that, but the game isn't registering this.
#9
Support / Re: Missing your download email?
November 17, 2014, 07:33:51 PM
Good Evening, After using Paypal to purchase, there was a splash screen that said "verifying payment, ... you may close this window if you don't feel like waiting". So I closed it. I verified that my Paypal primary email is the one I am checking, however I've not received an email that contains download information. Nothing in my spam box either. Most of your posts direct the user to email you ([email protected]), so I've done that also.
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